Player Matchup

Ymir
Ymir
Chavemulek
Ymir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Janus
Janus
Flockar
Janus
Level 125
God Stats
13W - 20L
1,437 SR
Queue Stats
325W - 341L
1,455 Elo+
Solo
Ix Chel
Ix Chel
LillyBoni
Ix Chel
Level 51
God Stats
2W - 2L
1,610 SR
Queue Stats
8W - 4L
1,390 Elo+
Party 1
Xbalanque
Xbalanque
Marinhobd
Xbalanque
Level 123
God Stats
56W - 38L
1,554 SR
Queue Stats
238W - 221L
1,485 Elo+
Solo
Sol
Sol
stiamat
Sol
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 65
1,520 SR
1,466 Elo+

VS

Team Averages
Level 102
1,532 SR
1,531 Elo+
Mercury
Mercury
Francholoco
Mercury
Level 89
God Stats
8W - 9L
1,311 SR
Queue Stats
120W - 125L
1,506 Elo+
Solo
Jing Wei
Jing Wei
K4ykyBR KpD
Jing Wei
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 45L
1,523 Elo+
Party 2
Cthulhu
Cthulhu
Matccar
Cthulhu
Level 126
God Stats
3W - 3L
1,642 SR
Queue Stats
195W - 199L
1,559 Elo+
Party 2
Nike
Nike
ROKO27
Nike
Level 128
God Stats
0W - 1L
1,727 SR
Queue Stats
209W - 202L
1,530 Elo+
Solo
Poseidon
Poseidon
TomateEosLegumes
Poseidon
Level 63
God Stats
0W - 2L
1,481 SR
Queue Stats
17W - 21L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 7
8,430
496
5,701
12,436
12,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Janus
Flockar
Janus
14
5 / 6 / 3
9,385
552
8,393
12,360
4,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
LillyBoni
Ix Chel
15
3 / 3 / 2
9,859
580
8,354
8,835
3,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate

Breastplate

+20
Physical Protection

Xbalanque
Marinhobd
Xbalanque
14
2 / 3 / 1
8,663
510
10,993
13,515
5,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sol
12
0 / 2 / 6
7,710
454
4,605
9,133
4,157
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Francholoco
Mercury
18
10 / 4 / 0
11,151
656
11,853
18,965
8,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
K4ykyBR KpD
Jing Wei
14
1 / 1 / 4
8,497
500
8,319
10,236
4,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Matccar
Cthulhu
13
1 / 3 / 4
8,157
480
6,805
12,854
14,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nike
ROKO27
Nike
7
2 / 0 / 0
6,499
382
850
2,618
1,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
2 / 2 / 4
9,677
569
7,923
11,520
4,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
28
10
Kills
16
17
Deaths
10
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
3
7
1.17
W
Janus
Flockar
Janus
5
6
3
1.08
L
Mercury
Francholoco
Mercury
10
4
0
2.5
L
Jing Wei
K4ykyBR KpD
Jing Wei
1
1
4
3
W
Ix Chel
LillyBoni
Ix Chel
3
3
2
1.33
W
Xbalanque
Marinhobd
Xbalanque
2
3
1
0.83
L
Cthulhu
Matccar
Cthulhu
1
3
4
1
L
Nike
ROKO27
Nike
2
0
0
2
L
2
2
4
2
W
Sol
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,046
Damage
35,750
56,279
Taken
56,193
29,376
Mitigated
33,099
10,687
Healing
13,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,701
1,178
0
1,050
12,436
12,287
420
4,215
8,221
26,854
0
W
Janus
Flockar
Janus
8,393
716
0
500
12,360
4,171
0
2,419
9,941
56,344
0
L
Mercury
Francholoco
Mercury
11,853
6,987
0
3,145
18,965
8,407
1,265
10,498
8,467
0
108,962
L
Jing Wei
K4ykyBR KpD
Jing Wei
8,319
7,713
0
3,275
10,236
4,761
270
2,150
8,086
0
61,492
W
Ix Chel
LillyBoni
Ix Chel
8,354
1,418
368
1,435
8,835
3,286
955
1,270
7,454
67,061
0
W
Xbalanque
Marinhobd
Xbalanque
10,993
5,962
0
5,908
13,515
5,475
1,017
3,352
10,163
0
70,367
L
Cthulhu
Matccar
Cthulhu
6,805
437
91
2,100
12,854
14,131
0
6,097
6,757
34,439
0
L
Nike
ROKO27
Nike
850
62
0
1,048
2,618
1,160
0
1,306
1,312
0
16,825
L
7,923
1,296
0
4,030
11,520
4,640
0
7,149
4,371
90,521
0
W
Sol
4,605
1,482
0
1,426
9,133
4,157
475
4,061
5,072
38,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,047
Gold Earned
43,981
393
Minions Killed
492
0
Camps Cleared
0
1,624,816
Distance Traveled
1,554,949
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,430
496
39
2
0
332,395
0
W
Janus
9,385
552
88
5
0
317,217
0
L
Mercury
11,151
656
163
10
0
435,079
0
L
Jing Wei
8,497
500
108
6
0
313,442
0
W
Ix Chel
9,859
580
103
6
0
340,198
1
W
Xbalanque
8,663
510
104
6
0
298,045
0
L
Cthulhu
8,157
480
39
2
0
368,666
6
L
Nike
6,499
382
29
2
0
79,523
0
L
Poseidon
9,677
569
153
9
0
358,239
3
W
Sol
7,710
454
59
3
0
336,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role