Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Blaspemí
Horus
Level 164
God Stats
1W - 4L
1,261 SR
Queue Stats
659W - 710L
1,503 Elo+
Solo
Xbalanque
Xbalanque
Bomtchekelekee
Xbalanque
Level 176
God Stats
2W - 4L
1,526 SR
Queue Stats
165W - 158L
1,512 Elo+
Solo
Lancelot
Lancelot
JJJOKERZ
Lancelot
Level 128
God Stats
3W - 9L
1,017 SR
Queue Stats
270W - 264L
1,524 Elo+
Solo
Ullr
Ullr
amboy
Ullr
Level 108
God Stats
1W - 5L
1,128 SR
Queue Stats
90W - 91L
1,460 Elo+
Solo
Team Averages
Level 152
1,286 SR
1,500 Elo+

VS

Team Averages
Level 99
1,596 SR
1,504 Elo+
Ravana
Ravana
JibbleJub
Ravana
Level 155
God Stats
3W - 0L
1,790 SR
Queue Stats
89W - 120L
1,396 Elo+
Solo
Arachne
Arachne
OnepunchHaris
Arachne
Level 105
God Stats
13W - 10L
1,415 SR
Queue Stats
413W - 400L
1,458 Elo+
Solo
Chang'e
Chang'e
ShellMeMomma
Chang'e
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,716 Elo+
Solo
Persephone
Persephone
bjofr
Persephone
Level 111
God Stats
3W - 2L
1,500 SR
Queue Stats
81W - 81L
1,474 Elo+
Solo
Yu Huang
Yu Huang
desert2access
Yu Huang
Level 108
God Stats
3W - 2L
1,777 SR
Queue Stats
172W - 146L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
17
3 / 5 / 7
9,677
691
7,239
15,961
9,500
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Blaspemí
Horus
16
1 / 6 / 6
8,833
631
6,813
22,937
26,721
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Xbalanque
Bomtchekelekee
Xbalanque
14
0 / 9 / 5
8,445
603
14,976
17,355
6,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Lancelot
JJJOKERZ
Lancelot
18
5 / 6 / 4
10,010
715
13,803
14,167
10,643
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
amboy
Ullr
16
1 / 6 / 7
9,040
646
12,757
14,696
6,350
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
JibbleJub
Ravana
18
5 / 1 / 14
10,713
765
5,355
5,203
6,463
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
16
4 / 4 / 21
10,193
728
11,853
19,955
16,692
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Chang'e
ShellMeMomma
Chang'e
19
6 / 2 / 21
11,222
802
17,394
20,337
20,745
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Persephone
bjofr
Persephone
20
11 / 2 / 14
12,567
898
28,747
19,423
10,534
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yu Huang
desert2access
Yu Huang
18
6 / 1 / 19
10,808
772
14,170
12,569
7,692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
121
10
Kills
32
32
Deaths
10
29
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
5
7
1.3
L
Horus
Blaspemí
Horus
1
6
6
0.67
L
Xbalanque
Bomtchekelekee
Xbalanque
0
9
5
0.28
L
Lancelot
JJJOKERZ
Lancelot
5
6
4
1.17
W
Ravana
JibbleJub
Ravana
5
1
14
12
W
Arachne
4
4
21
3.63
W
Chang'e
ShellMeMomma
Chang'e
6
2
21
8.25
L
Ullr
amboy
Ullr
1
6
7
0.75
W
Persephone
bjofr
Persephone
11
2
14
9
W
Yu Huang
desert2access
Yu Huang
6
1
19
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,588
Damage
77,519
85,116
Taken
77,487
59,779
Mitigated
62,126
27,983
Healing
43,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
7,239
1,084
993
9,295
15,961
9,500
138
11,406
4,555
0
21,016
L
Horus
Blaspemí
Horus
6,813
1,871
2,607
5,264
22,937
26,721
0
13,448
9,038
0
20,868
L
Xbalanque
Bomtchekelekee
Xbalanque
14,976
4,123
1,693
1,936
17,355
6,565
1,200
13,443
3,912
0
34,522
L
Lancelot
JJJOKERZ
Lancelot
13,803
2,595
939
2,072
14,167
10,643
0
9,440
4,396
0
25,067
W
Ravana
JibbleJub
Ravana
5,355
1,189
1,458
950
5,203
6,463
710
6
4,882
93
18,430
W
Arachne
11,853
9,024
1,559
3,372
19,955
16,692
1,559
6
19,591
0
17,761
W
Chang'e
ShellMeMomma
Chang'e
17,394
882
18,239
10,207
20,337
20,745
1,599
28
20,229
33,843
0
L
Ullr
amboy
Ullr
12,757
3,235
1,142
2,042
14,696
6,350
476
11,983
2,641
0
28,372
W
Persephone
bjofr
Persephone
28,747
3,454
559
4,053
19,423
10,534
1,121
28
19,305
58,273
0
W
Yu Huang
desert2access
Yu Huang
14,170
1,574
1,715
1,380
12,569
7,692
1,749
49
12,047
26,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,005
Gold Earned
55,503
170
Minions Killed
164
0
Camps Cleared
0
1,212,814
Distance Traveled
1,356,883
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,677
691
36
3
0
267,238
0
L
Horus
8,833
631
17
1
0
245,292
0
L
Xbalanque
8,445
603
47
3
0
205,868
0
L
Lancelot
10,010
715
37
3
0
266,223
0
W
Ravana
10,713
765
28
2
0
285,696
0
W
Arachne
10,193
728
16
1
0
277,913
0
W
Chang'e
11,222
802
35
3
0
275,311
0
L
Ullr
9,040
646
33
2
0
228,193
0
W
Persephone
12,567
898
65
5
0
270,607
0
W
Yu Huang
10,808
772
20
1
0
247,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role