Player Matchup

Vulcan
Vulcan
CooperTroopXD
Vulcan
Level 103
God Stats
2W - 3L
1,359 SR
Queue Stats
143W - 140L
1,517 Elo+
Solo
Terra
Terra
Don_Juanson
Terra
Level 32
God Stats
5W - 1L
1,783 SR
Queue Stats
44W - 64L
1,343 Elo+
Solo
Ah Puch
Ah Puch
HanSoloGoesYolo
Ah Puch
Level 106
God Stats
13W - 6L
1,722 SR
Queue Stats
787W - 739L
1,477 Elo+
Party 1
Cerberus
Cerberus
JMF4Muli
Cerberus
Level 89
God Stats
14W - 9L
1,606 SR
Queue Stats
625W - 580L
1,473 Elo+
Party 1
Medusa
Medusa
PHΘΞNIX
Medusa
Level 121
God Stats
1W - 2L
1,453 SR
Queue Stats
62W - 88L
1,303 Elo+
Solo
Team Averages
Level 90
1,584 SR
1,423 Elo+

VS

Team Averages
Level 104
1,646 SR
1,405 Elo+
Cliodhna
Cliodhna
MuncherKid122
Cliodhna
Level 122
God Stats
6W - 7L
1,693 SR
Queue Stats
514W - 525L
1,448 Elo+
Solo
Raijin
Raijin
Na_Ru_Schin
Raijin
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 57L
1,487 Elo+
Solo
Hou Yi
Hou Yi
Russell3613
Hou Yi
Level 63
God Stats
1W - 3L
1,706 SR
Queue Stats
214W - 225L
1,422 Elo+
Solo
The Morrigan
The Morrigan
Waralda
The Morrigan
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 18L
1,209 Elo+
Party 2
Horus
Horus
araaze39
Horus
Level 126
God Stats
3W - 2L
1,833 SR
Queue Stats
285W - 305L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 0 / 9
11,098
854
20,269
7,650
4,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 2 / 12
10,068
774
4,268
16,144
16,862
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

17
8 / 2 / 7
10,016
770
21,462
10,507
5,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cerberus
JMF4Muli
Cerberus
15
0 / 4 / 15
9,286
714
6,569
17,550
21,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
PHΘΞNIX
Medusa
16
0 / 1 / 11
9,018
694
8,002
9,923
4,616
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
MuncherKid122
Cliodhna
15
2 / 4 / 3
8,228
633
9,082
13,706
6,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
16
2 / 6 / 6
8,662
666
12,640
13,421
6,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
16
4 / 4 / 4
8,892
684
12,785
12,051
5,953
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
Waralda
The Morrigan
14
0 / 4 / 5
7,533
579
6,423
7,625
3,710
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
araaze39
Horus
15
1 / 2 / 6
8,708
670
3,565
16,835
17,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
33
20
Kills
9
9
Deaths
20
54
Assists
24
Player
Kills
Deaths
Assists
KDA
W
10
0
9
14.5
W
2
2
12
4
W
8
2
7
5.75
W
Cerberus
JMF4Muli
Cerberus
0
4
15
1.88
L
Cliodhna
MuncherKid122
Cliodhna
2
4
3
0.88
L
Raijin
2
6
6
0.83
W
Medusa
PHΘΞNIX
Medusa
0
1
11
5.5
L
Hou Yi
4
4
4
1.5
L
The Morrigan
Waralda
The Morrigan
0
4
5
0.63
L
Horus
araaze39
Horus
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,570
Damage
44,495
61,774
Taken
63,638
53,046
Mitigated
40,216
34,057
Healing
25,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,269
8,332
2,637
1,262
7,650
4,576
1,242
2,280
5,000
52,519
0
W
4,268
352
12,291
7,005
16,144
16,862
254
5,333
10,388
9,075
0
W
21,462
643
1,093
2,354
10,507
5,533
579
2,589
7,715
39,116
0
W
Cerberus
JMF4Muli
Cerberus
6,569
284
769
4,136
17,550
21,459
195
3,515
13,773
21,774
0
L
Cliodhna
MuncherKid122
Cliodhna
9,082
175
173
2,062
13,706
6,567
0
10,731
2,925
0
28,160
L
Raijin
12,640
336
1,308
1,226
13,421
6,419
0
11,566
1,775
32,341
0
W
Medusa
PHΘΞNIX
Medusa
8,002
2,068
1,124
1,386
9,923
4,616
1,182
3,899
5,673
0
27,110
L
Hou Yi
12,785
3,432
887
750
12,051
5,953
0
10,557
1,247
0
23,856
L
The Morrigan
Waralda
The Morrigan
6,423
647
340
959
7,625
3,710
0
6,210
1,293
16,681
898
L
Horus
araaze39
Horus
3,565
1,547
8,329
9,251
16,835
17,567
0
12,950
3,494
0
5,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,486
Gold Earned
42,023
197
Minions Killed
171
0
Camps Cleared
0
1,227,337
Distance Traveled
1,166,476
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
11,098
854
63
5
0
282,149
0
W
Terra
10,068
774
10
1
0
228,173
0
W
Ah Puch
10,016
770
29
2
0
242,156
0
W
Cerberus
9,286
714
43
3
0
239,687
0
L
Cliodhna
8,228
633
45
3
0
244,465
0
L
Raijin
8,662
666
69
5
0
197,611
0
W
Medusa
9,018
694
52
4
0
235,172
0
L
Hou Yi
8,892
684
33
3
0
225,146
0
L
The Morrigan
7,533
579
17
1
0
237,597
0
L
Horus
8,708
670
7
1
0
261,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role