Player Matchup

Athena
Athena
GDChupacabruh
Athena
Level 104
God Stats
11W - 6L
1,502 SR
Queue Stats
897W - 890L
1,511 Elo+
Solo
Thanatos
Thanatos
Karistik
Thanatos
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
371W - 386L
1,473 Elo+
Solo
Fenrir
Fenrir
Kelninja1
Fenrir
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 92L
1,343 Elo+
Party 3
Hou Yi
Hou Yi
Turtle_Zach1
Hou Yi
Level 95
God Stats
1W - 0L
1,505 SR
Queue Stats
127W - 117L
1,451 Elo+
Party 3
Odin
Odin
piscesking698
Odin
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 122L
1,500 Elo+
Solo
Team Averages
Level 102
1,501 SR
1,456 Elo+

VS

Team Averages
Level 80
1,463 SR
1,524 Elo+
Ares
Ares
ADumbBaby
Ares
Level 128
God Stats
6W - 2L
1,537 SR
Queue Stats
265W - 264L
1,511 Elo+
Party 1
Hades
Hades
KissofDeath14
Hades
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Hachiman
Hachiman
RiddleMeThisBatz
Hachiman
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,728 Elo+
Party 2
Nu Wa
Nu Wa
X C C 18
Nu Wa
Level 68
God Stats
4W - 6L
1,486 SR
Queue Stats
253W - 263L
1,439 Elo+
Party 1
Yu Huang
Yu Huang
dabuckk
Yu Huang
Level 139
God Stats
1W - 4L
1,289 SR
Queue Stats
181W - 172L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 16
11,443
880
7,259
17,657
24,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Thanatos
Karistik
Thanatos
18
5 / 1 / 15
10,260
789
9,476
12,364
6,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Fenrir
Kelninja1
Fenrir
17
5 / 3 / 16
10,219
786
11,713
16,943
16,354
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
19
5 / 1 / 18
10,899
838
12,163
8,307
4,599
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
1 / 5 / 17
9,234
710
6,587
14,697
16,902
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
16
3 / 4 / 8
9,653
743
9,124
12,418
11,691
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
1 / 7 / 7
8,575
660
5,239
12,178
7,424
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 7 / 5
9,511
732
11,420
11,850
5,898
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
X C C 18
Nu Wa
16
3 / 4 / 8
9,490
730
11,394
8,098
3,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Yu Huang
dabuckk
Yu Huang
18
2 / 3 / 9
9,878
760
13,541
8,496
5,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
49
23
Kills
12
13
Deaths
25
82
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ares
3
4
8
1.75
W
7
3
16
5
W
Thanatos
Karistik
Thanatos
5
1
15
12.5
W
Fenrir
Kelninja1
Fenrir
5
3
16
4.33
L
1
7
7
0.64
L
3
7
5
0.79
W
Hou Yi
5
1
18
14
L
Nu Wa
X C C 18
Nu Wa
3
4
8
1.75
L
Yu Huang
dabuckk
Yu Huang
2
3
9
2.17
W
1
5
17
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,198
Damage
50,718
69,968
Taken
53,040
69,130
Mitigated
34,263
30,007
Healing
6,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
9,124
447
1,167
2,011
12,418
11,691
0
2,794
9,624
14,793
0
W
7,259
794
1,770
2,352
17,657
24,382
445
9,157
8,094
20,110
0
W
Thanatos
Karistik
Thanatos
9,476
703
1,286
6,679
12,364
6,893
0
7,128
4,988
0
24,253
W
Fenrir
Kelninja1
Fenrir
11,713
2,540
7,279
5,626
16,943
16,354
996
9,927
6,677
377
20,312
L
5,239
779
26
550
12,178
7,424
550
1,834
10,344
8,405
0
L
11,420
7,921
191
501
11,850
5,898
588
1,914
9,936
0
22,029
W
Hou Yi
12,163
3,623
326
2,776
8,307
4,599
2,063
3,891
4,255
0
38,911
L
Nu Wa
X C C 18
Nu Wa
11,394
3,001
0
698
8,098
3,882
281
1,395
6,703
24,126
0
L
Yu Huang
dabuckk
Yu Huang
13,541
1,336
184
1,143
8,496
5,368
304
2,213
6,283
37,335
0
W
6,587
1,310
0
1,913
14,697
16,902
1,121
7,867
6,443
3,103
9,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,055
Gold Earned
47,107
156
Minions Killed
144
0
Camps Cleared
0
1,296,912
Distance Traveled
1,035,658
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,653
743
10
1
0
225,574
0
W
Athena
11,443
880
24
2
0
273,788
0
W
Thanatos
10,260
789
31
2
0
273,775
0
W
Fenrir
10,219
786
23
2
0
277,372
0
L
Hades
8,575
660
9
1
0
187,813
0
L
Hachiman
9,511
732
26
2
0
194,049
0
W
Hou Yi
10,899
838
62
5
0
240,242
0
L
Nu Wa
9,490
730
23
2
0
204,834
0
L
Yu Huang
9,878
760
76
6
0
223,388
0
W
Odin
9,234
710
16
1
0
231,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role