Player Matchup

Mercury
Mercury
Harryishuge
Mercury
Level 29
God Stats
6W - 10L
1,298 SR
Queue Stats
75W - 94L
1,439 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
IVibeyI
Ah Muzen Cab
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 136L
1,485 Elo+
Party 1
Chaac
Chaac
Pusswagon128
Chaac
Level 88
God Stats
0W - 2L
1,297 SR
Queue Stats
89W - 122L
1,441 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Senpai_saiyan
Morgan Le Fay
Level 128
God Stats
1W - 2L
1,736 SR
Queue Stats
104W - 130L
1,440 Elo+
Party 1
Ganesha
Ganesha
Xryphh
Ganesha
Level 54
God Stats
7W - 7L
1,507 SR
Queue Stats
55W - 81L
1,405 Elo+
Party 1
Team Averages
Level 81
1,467 SR
1,442 Elo+

VS

Team Averages
Level 92
1,514 SR
1,522 Elo+
Bacchus
Bacchus
Alemefraz
Bacchus
Level 140
God Stats
6W - 10L
1,237 SR
Queue Stats
410W - 395L
1,453 Elo+
Solo
Bakasura
Bakasura
CrimsonLancealot
Bakasura
Level 57
God Stats
4W - 4L
1,217 SR
Queue Stats
183W - 158L
1,508 Elo+
Solo
Olorun
Olorun
Geggo4
Olorun
Level 107
God Stats
4W - 0L
1,910 SR
Queue Stats
6W - 4L
1,559 Elo+
Solo
Xbalanque
Xbalanque
Haedraline
Xbalanque
Level 68
God Stats
2W - 0L
1,706 SR
Queue Stats
18W - 12L
1,545 Elo+
Party 2
Ravana
Ravana
NautiusMaximuss
Ravana
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 38L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Harryishuge
Mercury
10
0 / 2 / 2
5,442
544
1,701
7,623
2,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
IVibeyI
Ah Muzen Cab
6
0 / 1 / 0
4,191
419
719
4,030
1,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

11
2 / 3 / 0
6,409
641
5,065
10,281
5,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Morgan Le Fay
Senpai_saiyan
Morgan Le Fay
8
0 / 4 / 0
4,845
485
3,412
6,330
2,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
Xryphh
Ganesha
7
0 / 3 / 0
4,225
423
534
5,159
2,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Alemefraz
Bacchus
11
3 / 0 / 3
5,914
591
5,530
6,058
3,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
5 / 1 / 1
7,362
736
5,007
9,420
3,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Olorun
Geggo4
Olorun
11
2 / 0 / 1
6,149
615
2,463
3,524
1,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Xbalanque
Haedraline
Xbalanque
11
2 / 0 / 3
6,129
613
3,787
5,914
2,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 1 / 3
6,625
663
5,637
5,085
3,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
13
13
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Alemefraz
Bacchus
3
0
3
4.5
W
5
1
1
5.5
W
Olorun
Geggo4
Olorun
2
0
1
2.5
W
Xbalanque
Haedraline
Xbalanque
2
0
3
3.5
L
Mercury
Harryishuge
Mercury
0
2
2
0.5
L
Ah Muzen Cab
IVibeyI
Ah Muzen Cab
0
1
0
0
W
1
1
3
2.5
L
2
3
0
0.67
L
Morgan Le Fay
Senpai_saiyan
Morgan Le Fay
0
4
0
0
L
Ganesha
Xryphh
Ganesha
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,431
Damage
22,424
33,423
Taken
30,001
13,982
Mitigated
14,044
6,813
Healing
8,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Alemefraz
Bacchus
5,530
580
0
636
6,058
3,436
0
1,163
4,671
27,300
0
W
5,007
3,065
0
3,559
9,420
3,808
350
162
9,258
0
50,539
W
Olorun
Geggo4
Olorun
2,463
635
60
2,661
3,524
1,244
1,020
0
3,524
48,931
0
W
Xbalanque
Haedraline
Xbalanque
3,787
647
0
1,130
5,914
2,044
624
2,572
3,342
0
37,734
L
Mercury
Harryishuge
Mercury
1,701
671
0
980
7,623
2,393
0
1,640
5,655
0
33,717
L
Ah Muzen Cab
IVibeyI
Ah Muzen Cab
719
277
0
1,062
4,030
1,412
0
2,376
1,379
0
18,574
W
5,637
2,044
0
948
5,085
3,512
0
0
5,085
0
39,800
L
5,065
1,285
0
3,039
10,281
5,917
0
739
9,052
0
40,510
L
Morgan Le Fay
Senpai_saiyan
Morgan Le Fay
3,412
760
0
1,030
6,330
2,032
0
1,511
4,519
27,564
0
L
Ganesha
Xryphh
Ganesha
534
86
0
702
5,159
2,228
0
1,733
3,426
13,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,112
Gold Earned
32,179
264
Minions Killed
373
0
Camps Cleared
0
910,230
Distance Traveled
1,067,657
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,914
591
28
3
0
221,810
1
W
Bakasura
7,362
736
103
10
0
246,147
2
W
Olorun
6,149
615
88
9
0
203,105
2
W
Xbalanque
6,129
613
76
8
0
198,545
0
L
Mercury
5,442
544
70
7
0
241,401
0
L
Ah Muzen Cab
4,191
419
61
6
0
128,008
0
W
Ravana
6,625
663
78
8
0
198,050
4
L
Chaac
6,409
641
80
8
0
196,936
0
L
Morgan Le Fay
4,845
485
50
5
0
166,194
2
L
Ganesha
4,225
423
3
0
0
177,691
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role