Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
AnthonyIalacci
Heimdallr
Level 156
God Stats
17W - 12L
1,628 SR
Queue Stats
685W - 649L
1,418 Elo+
Party 2
Gilgamesh
Gilgamesh
LoneMichiganWolf
Gilgamesh
Level 60
God Stats
83W - 80L
1,326 SR
Queue Stats
250W - 270L
1,430 Elo+
Party 2
Ymir
Ymir
SpecialEvent1
Ymir
Level 26
God Stats
33W - 37L
1,495 SR
Queue Stats
33W - 37L
1,485 Elo+
Party 2
Agni
Agni
basedrogue
Agni
Level 121
God Stats
10W - 14L
1,531 SR
Queue Stats
170W - 175L
1,505 Elo+
Party 2
Team Averages
Level 94
1,496 SR
1,468 Elo+

VS

Team Averages
Level 89
1,577 SR
1,546 Elo+
Fenrir
Fenrir
Beadyroe
Fenrir
Level 159
God Stats
6W - 5L
1,640 SR
Queue Stats
113W - 102L
1,564 Elo+
Party 1
Anubis
Anubis
SlavikKR
Anubis
Level 100
God Stats
2W - 1L
1,353 SR
Queue Stats
183W - 168L
1,388 Elo+
Solo
Cthulhu
Cthulhu
VCBpls
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,753 Elo+
Party 1
Artemis
Artemis
VongolaPrimoI
Artemis
Level 84
God Stats
217W - 185L
1,562 SR
Queue Stats
513W - 527L
1,462 Elo+
Solo
Bacchus
Bacchus
wouldjabowme
Bacchus
Level 100
God Stats
7W - 9L
1,828 SR
Queue Stats
78W - 56L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
2 / 3 / 4
10,124
596
5,798
15,235
6,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heimdallr
AnthonyIalacci
Heimdallr
18
7 / 5 / 1
11,034
649
11,856
15,932
7,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Gilgamesh
17
3 / 1 / 2
10,127
596
7,151
13,766
10,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
0 / 1 / 8
8,898
523
4,409
11,912
9,828
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
6 / 0 / 0
9,344
550
8,339
8,146
3,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Beadyroe
Fenrir
17
1 / 4 / 1
9,609
565
9,742
17,746
9,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anubis
SlavikKR
Anubis
14
1 / 4 / 1
8,453
497
7,796
9,206
4,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
VCBpls
Cthulhu
5
0 / 2 / 0
5,731
337
1,408
4,347
2,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
11
5 / 6 / 1
7,590
446
7,397
10,816
3,530
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
wouldjabowme
Bacchus
13
2 / 2 / 6
8,105
477
10,731
14,830
15,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
18
Kills
9
10
Deaths
18
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
3
4
1.33
W
Heimdallr
AnthonyIalacci
Heimdallr
7
5
1
1.5
L
Fenrir
Beadyroe
Fenrir
1
4
1
0.38
W
Gilgamesh
3
1
2
4
L
Anubis
SlavikKR
Anubis
1
4
1
0.38
W
0
1
8
4
L
Cthulhu
VCBpls
Cthulhu
0
2
0
0
L
Artemis
5
6
1
0.92
W
6
0
0
6
L
Bacchus
wouldjabowme
Bacchus
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,553
Damage
37,074
64,991
Taken
56,945
37,900
Mitigated
35,291
15,781
Healing
12,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
5,798
3,572
0
3,533
15,235
6,501
494
2,536
12,529
0
106,602
W
Heimdallr
AnthonyIalacci
Heimdallr
11,856
3,583
0
6,516
15,932
7,712
2,945
2,680
12,803
0
102,546
L
Fenrir
Beadyroe
Fenrir
9,742
4,817
0
4,678
17,746
9,076
48
1,996
15,391
0
96,530
W
Gilgamesh
7,151
2,551
0
2,475
13,766
10,550
387
3,023
10,317
0
68,562
L
Anubis
SlavikKR
Anubis
7,796
252
0
2,921
9,206
4,947
0
5,387
3,767
64,816
0
W
4,409
1,225
0
2,253
11,912
9,828
0
5,551
6,091
23,804
0
L
Cthulhu
VCBpls
Cthulhu
1,408
286
0
928
4,347
2,088
0
21
4,031
12,967
0
L
Artemis
7,397
3,742
0
1,474
10,816
3,530
0
385
10,430
0
25,765
W
8,339
744
0
1,004
8,146
3,309
75
4,181
3,729
67,414
0
L
Bacchus
wouldjabowme
Bacchus
10,731
1,259
0
2,591
14,830
15,650
0
5,071
9,636
38,537
786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,527
Gold Earned
39,488
568
Minions Killed
398
0
Camps Cleared
0
1,663,975
Distance Traveled
1,541,989
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,124
596
156
9
0
391,153
3
W
Heimdallr
11,034
649
138
8
0
294,550
0
L
Fenrir
9,609
565
153
9
0
381,072
0
W
Gilgamesh
10,127
596
117
7
0
324,372
0
L
Anubis
8,453
497
129
8
0
317,339
0
W
Ymir
8,898
523
28
2
0
321,366
2
L
Cthulhu
5,731
337
18
1
0
109,388
0
L
Artemis
7,590
446
35
2
0
378,872
9
W
Agni
9,344
550
129
8
0
332,534
4
L
Bacchus
8,105
477
63
4
0
355,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role