Player Matchup

Ishtar
Ishtar
Expecto_Patronot
Ishtar
Level 108
God Stats
0W - 2L
1,297 SR
Queue Stats
176W - 175L
1,419 Elo+
Solo
Izanami
Izanami
Fee18thAveGoon
Izanami
Level 108
God Stats
457W - 406L
1,549 SR
Queue Stats
630W - 632L
1,466 Elo+
Solo
Scylla
Scylla
MattxDaxBoss
Scylla
Level 66
God Stats
0W - 2L
1,303 SR
Queue Stats
148W - 152L
1,480 Elo+
Solo
Cthulhu
Cthulhu
Vitocm
Cthulhu
Level 159
God Stats
2W - 3L
1,682 SR
Queue Stats
358W - 353L
1,470 Elo+
Solo
King Arthur
King Arthur
heldopsneakerz
King Arthur
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
249W - 237L
1,418 Elo+
Solo
Team Averages
Level 106
1,466 SR
1,451 Elo+

VS

Team Averages
Level 100
1,502 SR
1,461 Elo+
Sol
Sol
 
Sol
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Hakimari
Janus
Level 35
God Stats
5W - 1L
1,500 SR
Queue Stats
33W - 25L
1,408 Elo+
Solo
Eset
Eset
Paulo Mendes17
Eset
Level 117
God Stats
76W - 87L
1,429 SR
Queue Stats
1,225W - 1,239L
1,507 Elo+
Solo
Serqet
Serqet
ciclope2000
Serqet
Level 105
God Stats
14W - 10L
1,402 SR
Queue Stats
76W - 73L
1,444 Elo+
Solo
Athena
Athena
specific-gust7
Athena
Level 122
God Stats
47W - 17L
1,678 SR
Queue Stats
384W - 383L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
4,992
499
4,209
4,436
1,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 2 / 0
5,402
540
2,888
7,121
2,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
9
0 / 3 / 0
4,923
492
1,982
5,145
1,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Vitocm
Cthulhu
8
0 / 0 / 1
5,229
523
3,442
8,454
4,647
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
heldopsneakerz
King Arthur
7
0 / 6 / 0
4,344
434
2,355
10,641
6,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
1 / 1 / 1
5,380
538
6,120
8,270
2,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Janus
Hakimari
Janus
10
3 / 0 / 1
5,988
599
4,585
4,010
1,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 0 / 1
6,591
659
6,835
5,267
1,937
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
10
1 / 0 / 1
5,672
567
2,433
8,590
3,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
2 / 0 / 2
5,402
540
2,096
5,825
3,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
1
Kills
12
12
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
1
1
1.5
L
1
1
0
1
L
0
2
0
0
W
Janus
Hakimari
Janus
3
0
1
3.5
L
Scylla
0
3
0
0
W
5
0
1
5.5
L
Cthulhu
Vitocm
Cthulhu
0
0
1
0.5
W
Serqet
1
0
1
1.5
L
King Arthur
heldopsneakerz
King Arthur
0
6
0
0
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,876
Damage
22,069
35,797
Taken
31,962
16,364
Mitigated
13,364
5,655
Healing
17,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,120
2,609
0
6,265
8,270
2,635
0
1,081
7,189
40,808
0
L
4,209
2,890
0
1,239
4,436
1,683
0
3,211
1,122
0
24,614
L
2,888
1,815
0
69
7,121
2,239
765
2,534
4,531
0
43,025
W
Janus
Hakimari
Janus
4,585
694
0
250
4,010
1,355
336
1,957
2,053
42,564
0
L
Scylla
1,982
207
0
800
5,145
1,428
202
2,242
2,613
32,591
0
W
6,835
2,047
305
3,336
5,267
1,937
107
98
5,169
49,050
0
L
Cthulhu
Vitocm
Cthulhu
3,442
505
969
1,998
8,454
4,647
0
4,608
3,715
20,643
0
W
Serqet
2,433
515
0
5,155
8,590
3,439
0
1,665
6,925
0
44,573
L
King Arthur
heldopsneakerz
King Arthur
2,355
761
0
580
10,641
6,367
0
6,738
3,903
0
18,196
W
2,096
615
189
1,956
5,825
3,998
96
810
5,015
14,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,890
Gold Earned
29,033
226
Minions Killed
315
0
Camps Cleared
0
843,445
Distance Traveled
931,048
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,380
538
59
6
0
182,305
4
L
Ishtar
4,992
499
45
5
0
116,283
1
L
Izanami
5,402
540
72
7
0
160,352
0
W
Janus
5,988
599
77
8
0
170,444
0
L
Scylla
4,923
492
58
6
0
184,406
3
W
Eset
6,591
659
82
8
0
172,803
0
L
Cthulhu
5,229
523
29
3
0
213,276
4
W
Serqet
5,672
567
78
8
0
220,852
1
L
King Arthur
4,344
434
22
2
0
169,128
1
W
Athena
5,402
540
19
2
0
184,644
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role