Player Matchup

Tyr
Tyr
DiamondPinecone
Tyr
Level 130
God Stats
35W - 21L
1,646 SR
Queue Stats
426W - 427L
1,524 Elo+
Party 3
Terra
Terra
Efflarascence
Terra
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 31L
1,512 Elo+
Solo
Agni
Agni
TraumaticWaffle
Agni
Level 121
God Stats
18W - 11L
1,747 SR
Queue Stats
234W - 250L
1,531 Elo+
Party 3
Neith
Neith
Urni
Neith
Level 164
God Stats
2W - 4L
1,285 SR
Queue Stats
241W - 218L
1,479 Elo+
Party 2
Hun Batz
Hun Batz
WIzKush
Hun Batz
Level 159
God Stats
21W - 15L
1,667 SR
Queue Stats
366W - 337L
1,564 Elo+
Party 2
Team Averages
Level 122
1,569 SR
1,522 Elo+

VS

Team Averages
Level 142
1,476 SR
1,650 Elo+
Fenrir
Fenrir
DarkoLazic
Fenrir
Level 169
God Stats
1W - 0L
1,477 SR
Queue Stats
29W - 5L
1,782 Elo+
Party 1
Baron Samedi
Baron Samedi
Demogorgasm
Baron Samedi
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 49L
1,559 Elo+
Solo
Sylvanus
Sylvanus
DodoZmaj
Sylvanus
Level 185
God Stats
3W - 3L
1,398 SR
Queue Stats
88W - 57L
1,686 Elo+
Party 1
Osiris
Osiris
McKritzin
Osiris
Level 145
God Stats
2W - 3L
1,506 SR
Queue Stats
86W - 63L
1,526 Elo+
Solo
Chernobog
Chernobog
SinanSakić
Chernobog
Level 178
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 27L
1,695 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 8
8,610
431
9,572
20,951
21,865
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
0 / 6 / 1
9,042
452
7,917
18,268
14,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
3 / 5 / 2
9,557
478
12,769
12,946
5,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Urni
Neith
16
3 / 5 / 4
10,037
502
12,388
15,980
7,104
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hun Batz
WIzKush
Hun Batz
17
5 / 1 / 3
10,089
504
12,845
18,914
8,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DarkoLazic
Fenrir
20
11 / 3 / 3
12,753
638
17,202
22,479
12,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
Demogorgasm
Baron Samedi
17
2 / 3 / 6
10,355
518
11,339
14,151
7,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sylvanus
DodoZmaj
Sylvanus
15
2 / 1 / 8
9,994
500
9,753
16,210
14,774
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Osiris
McKritzin
Osiris
17
3 / 2 / 2
11,218
561
15,948
22,874
24,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
SinanSakić
Chernobog
18
3 / 2 / 5
10,951
548
12,484
16,286
8,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
45
11
Kills
21
21
Deaths
11
18
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Fenrir
DarkoLazic
Fenrir
11
3
3
4.17
W
Baron Samedi
Demogorgasm
Baron Samedi
2
3
6
1.67
L
0
4
8
1
W
Sylvanus
DodoZmaj
Sylvanus
2
1
8
6
L
0
6
1
0.08
W
Osiris
McKritzin
Osiris
3
2
2
2
W
Chernobog
SinanSakić
Chernobog
3
2
5
2.75
L
3
5
2
0.8
L
Neith
Urni
Neith
3
5
4
1
L
Hun Batz
WIzKush
Hun Batz
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,491
Damage
66,726
87,059
Taken
92,000
57,011
Mitigated
67,457
14,285
Healing
43,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
DarkoLazic
Fenrir
17,202
6,196
0
12,711
22,479
12,224
2,647
3,648
18,302
0
119,800
W
Baron Samedi
Demogorgasm
Baron Samedi
11,339
616
450
3,103
14,151
7,674
14
6,964
7,187
87,830
0
L
9,572
1,256
0
4,684
20,951
21,865
0
6,826
13,824
0
34,819
W
Sylvanus
DodoZmaj
Sylvanus
9,753
2,540
4,155
5,045
16,210
14,774
62
3,687
12,440
30,601
0
L
7,917
1,062
111
3,692
18,268
14,295
0
1,156
16,860
55,899
0
W
Osiris
McKritzin
Osiris
15,948
6,392
0
8,483
22,874
24,775
0
6,249
15,946
399
88,355
W
Chernobog
SinanSakić
Chernobog
12,484
8,839
0
9,072
16,286
8,010
1,921
715
15,362
0
104,503
L
12,769
441
0
500
12,946
5,070
0
7,070
5,876
82,571
0
L
Neith
Urni
Neith
12,388
3,702
0
2,819
15,980
7,104
0
1,621
14,359
0
83,122
L
Hun Batz
WIzKush
Hun Batz
12,845
3,726
0
2,479
18,914
8,677
0
5,621
13,293
0
92,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,335
Gold Earned
55,271
570
Minions Killed
631
0
Camps Cleared
0
2,056,403
Distance Traveled
1,964,214
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,753
638
162
8
0
459,623
0
W
Baron Samedi
10,355
518
142
7
0
374,611
0
L
Tyr
8,610
431
41
2
0
448,652
0
W
Sylvanus
9,994
500
42
2
0
388,938
6
L
Terra
9,042
452
130
7
0
411,839
4
W
Osiris
11,218
561
134
7
0
370,782
0
W
Chernobog
10,951
548
151
8
0
370,260
2
L
Agni
9,557
478
132
7
0
379,153
0
L
Neith
10,037
502
139
7
0
367,615
3
L
Hun Batz
10,089
504
128
6
0
449,144
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role