Player Matchup

Fenrir
Fenrir
Essskedit_Uce
Fenrir
Level 82
God Stats
4W - 1L
1,713 SR
Queue Stats
169W - 172L
1,554 Elo+
Party 1
Zhong Kui
Zhong Kui
NolimitMayz
Zhong Kui
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 63L
1,401 Elo+
Party 1
Kuzenbo
Kuzenbo
Notorious-piggie
Kuzenbo
Level 65
God Stats
2W - 1L
1,442 SR
Queue Stats
63W - 73L
1,472 Elo+
Party 1
Izanami
Izanami
Prime 40z
Izanami
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
178W - 222L
1,486 Elo+
Solo
Bellona
Bellona
Yung_Steeezey
Bellona
Level 64
God Stats
2W - 4L
1,409 SR
Queue Stats
17W - 31L
1,341 Elo+
Party 1
Team Averages
Level 81
1,513 SR
1,451 Elo+

VS

Team Averages
Level 124
1,464 SR
1,491 Elo+
Xbalanque
Xbalanque
HEX Kelfs
Xbalanque
Level 108
God Stats
4W - 4L
1,573 SR
Queue Stats
265W - 265L
1,480 Elo+
Solo
Sol
Sol
N1cksUniv8rse
Sol
Level 152
God Stats
9W - 11L
1,429 SR
Queue Stats
415W - 463L
1,493 Elo+
Solo
Odin
Odin
Sovampki
Odin
Level 146
God Stats
12W - 14L
1,511 SR
Queue Stats
293W - 283L
1,524 Elo+
Solo
Raijin
Raijin
Stay-Frosty_308
Raijin
Level 109
God Stats
0W - 4L
1,299 SR
Queue Stats
426W - 494L
1,466 Elo+
Party 2
Athena
Athena
xLITTLE_JOELx
Athena
Level 107
God Stats
11W - 20L
1,510 SR
Queue Stats
836W - 882L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 2
8,299
461
4,443
14,572
7,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zhong Kui
NolimitMayz
Zhong Kui
16
7 / 1 / 2
9,452
525
16,980
15,294
14,281
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
0 / 1 / 7
8,351
464
8,343
14,198
17,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
Prime 40z
Izanami
12
0 / 1 / 1
7,264
404
6,178
12,552
4,546
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
15
1 / 2 / 2
8,713
484
6,326
20,874
22,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
HEX Kelfs
Xbalanque
16
1 / 2 / 0
9,516
529
9,935
13,160
5,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

13
0 / 3 / 0
8,117
451
9,489
13,399
4,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Odin
17
4 / 0 / 1
10,931
607
16,178
12,427
12,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 5 / 2
7,905
439
7,726
12,683
4,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 2 / 3
8,181
455
5,647
20,125
12,689
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
10
Kills
6
6
Deaths
12
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
Xbalanque
HEX Kelfs
Xbalanque
1
2
0
0.5
L
0
3
0
0
W
Zhong Kui
NolimitMayz
Zhong Kui
7
1
2
8
W
0
1
7
3.5
W
Izanami
Prime 40z
Izanami
0
1
1
0.5
L
Odin
4
0
1
4.5
L
1
5
2
0.4
W
Bellona
1
2
2
1
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,270
Damage
48,975
77,490
Taken
71,794
66,452
Mitigated
40,109
25,413
Healing
20,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,443
1,039
0
1,263
14,572
7,332
0
5,261
9,311
0
71,369
L
Xbalanque
HEX Kelfs
Xbalanque
9,935
4,278
0
6,232
13,160
5,498
3,212
2,261
10,899
0
87,832
L
9,489
2,596
0
4,480
13,399
4,698
0
3,810
9,589
72,996
0
W
Zhong Kui
NolimitMayz
Zhong Kui
16,980
2,531
0
10,278
15,294
14,281
48
8,185
7,109
76,357
0
W
8,343
3,490
0
3,063
14,198
17,544
112
5,712
8,486
39,303
0
W
Izanami
Prime 40z
Izanami
6,178
4,611
0
3,950
12,552
4,546
0
2,095
10,457
0
51,270
L
Odin
16,178
3,806
0
2,656
12,427
12,585
0
1,457
10,970
0
87,273
L
7,726
1,535
0
750
12,683
4,639
562
8,321
4,362
52,469
0
W
Bellona
6,326
2,078
0
6,859
20,874
22,749
0
1,624
19,250
0
68,980
L
5,647
1,428
2,526
3,598
20,125
12,689
0
9,536
10,589
27,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,079
Gold Earned
44,650
492
Minions Killed
474
0
Camps Cleared
0
1,809,155
Distance Traveled
1,659,786
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,299
461
108
6
0
412,781
0
L
Xbalanque
9,516
529
140
8
0
305,912
0
L
Sol
8,117
451
101
6
0
307,102
0
W
Zhong Kui
9,452
525
119
7
0
354,086
0
W
Kuzenbo
8,351
464
43
2
0
358,059
0
W
Izanami
7,264
404
85
5
0
340,423
0
L
Odin
10,931
607
128
7
0
333,714
0
L
Raijin
7,905
439
66
4
0
329,169
0
W
Bellona
8,713
484
137
8
0
343,806
4
L
Athena
8,181
455
39
2
0
383,889
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role