Player Matchup

Skadi
Skadi
 
Skadi
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Araquasiki
Scylla
Level 95
God Stats
2W - 1L
1,789 SR
Queue Stats
93W - 79L
1,542 Elo+
Solo
King Arthur
King Arthur
IANR0
King Arthur
Level 126
God Stats
2W - 2L
1,798 SR
Queue Stats
37W - 42L
1,490 Elo+
Solo
Camazotz
Camazotz
Kalapsys
Camazotz
Level 121
God Stats
2W - 0L
1,781 SR
Queue Stats
176W - 163L
1,567 Elo+
Party 1
Hercules
Hercules
Nastienugent101
Hercules
Level 159
God Stats
9W - 10L
1,257 SR
Queue Stats
497W - 500L
1,469 Elo+
Solo
Team Averages
Level 124
1,625 SR
1,514 Elo+

VS

Team Averages
Level 106
1,443 SR
1,520 Elo+
Ymir
Ymir
Cheeze Ox
Ymir
Level 137
God Stats
1W - 2L
1,466 SR
Queue Stats
140W - 117L
1,601 Elo+
Party 2
Poseidon
Poseidon
Kind0fABigDealo
Poseidon
Level 142
God Stats
2W - 4L
1,528 SR
Queue Stats
291W - 295L
1,544 Elo+
Solo
Nike
Nike
Seraphim Grdian
Nike
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 75L
1,544 Elo+
Party 2
Janus
Janus
captainrugmunch
Janus
Level 29
God Stats
0W - 1L
1,485 SR
Queue Stats
29W - 41L
1,459 Elo+
Party 2
Ares
Ares
drumlord2112
Ares
Level 83
God Stats
0W - 2L
1,235 SR
Queue Stats
24W - 19L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
17
8 / 3 / 5
10,282
935
7,276
9,632
4,190
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Mace

Mace

+10
Physical Power

Scylla
Araquasiki
Scylla
16
6 / 4 / 9
9,801
891
10,277
8,103
3,149
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
IANR0
King Arthur
16
0 / 1 / 14
8,980
816
6,825
17,989
13,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Camazotz
Kalapsys
Camazotz
17
3 / 2 / 9
10,122
920
7,567
14,057
6,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hercules
14
1 / 2 / 11
8,506
773
4,906
16,858
17,204
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
2 / 4 / 8
8,916
811
9,028
13,569
16,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Poseidon
16
1 / 7 / 3
8,195
745
12,464
10,374
4,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
7 / 3 / 4
9,198
836
13,468
11,671
14,226
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

3
0 / 2 / 3
3,150
286
0
1,375
296
7
0 / 2 / 3
6,228
566
1,330
3,441
2,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
31
18
Kills
10
12
Deaths
18
48
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
8
3
5
3.5
W
Scylla
Araquasiki
Scylla
6
4
9
2.63
L
Ymir
2
4
8
1.5
W
King Arthur
IANR0
King Arthur
0
1
14
7
W
Camazotz
Kalapsys
Camazotz
3
2
9
3.75
L
Poseidon
1
7
3
0.36
W
Hercules
1
2
11
3.25
L
7
3
4
3
L
0
2
3
0.75
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,851
Damage
36,290
66,639
Taken
40,430
44,612
Mitigated
38,170
34,489
Healing
5,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
7,276
2,908
1,115
1,227
9,632
4,190
2,331
3,733
5,702
0
17,724
W
Scylla
Araquasiki
Scylla
10,277
42
2,577
562
8,103
3,149
1,367
2,201
5,502
22,202
0
L
Ymir
9,028
850
398
2,340
13,569
16,969
0
3,996
9,109
20,269
0
W
King Arthur
IANR0
King Arthur
6,825
495
1,763
7,700
17,989
13,529
766
7,845
9,749
0
18,689
W
Camazotz
Kalapsys
Camazotz
7,567
1,056
768
6,547
14,057
6,540
1,220
2,994
11,015
0
25,536
L
Poseidon
12,464
1,718
182
439
10,374
4,546
0
3,558
6,584
32,420
0
W
Hercules
4,906
809
2,013
10,217
16,858
17,204
1,516
5,487
9,889
0
10,466
L
13,468
1,379
188
2,060
11,671
14,226
0
2,174
8,575
0
20,181
L
0
0
0
0
1,375
296
0
0
1,375
0
0
L
1,330
0
0
76
3,441
2,133
0
650
2,714
1,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,691
Gold Earned
35,687
117
Minions Killed
81
0
Camps Cleared
0
1,051,331
Distance Traveled
605,653
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,282
935
10
1
0
165,583
0
W
Scylla
9,801
891
23
2
0
207,777
0
L
Ymir
8,916
811
29
3
0
184,202
0
W
King Arthur
8,980
816
35
3
0
244,956
0
W
Camazotz
10,122
920
46
4
0
209,373
0
L
Poseidon
8,195
745
42
4
0
182,191
0
W
Hercules
8,506
773
3
0
0
223,642
0
L
Nike
9,198
836
10
1
0
209,270
0
L
Janus
3,150
286
0
0
0
3,440
0
L
Ares
6,228
566
0
0
0
26,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role