Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
IO 4967
Ravana
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 17L
1,554 Elo+
Party 2
Neith
Neith
Obscurium
Neith
Level 135
God Stats
14W - 17L
1,409 SR
Queue Stats
636W - 844L
1,510 Elo+
Party 2
Eset
Eset
Red6Dragen9
Eset
Level 84
God Stats
7W - 7L
1,480 SR
Queue Stats
491W - 455L
1,521 Elo+
Solo
Team Averages
Level 114
1,478 SR
1,517 Elo+

VS

Team Averages
Level 97
1,536 SR
1,491 Elo+
Jormungandr
Jormungandr
Drakgurka
Jormungandr
Level 109
God Stats
8W - 5L
1,587 SR
Queue Stats
339W - 279L
1,529 Elo+
Party 1
Anhur
Anhur
LucasMates
Anhur
Level 120
God Stats
9W - 13L
1,450 SR
Queue Stats
272W - 254L
1,511 Elo+
Party 1
Horus
Horus
Painfulpower
Horus
Level 105
God Stats
17W - 16L
1,713 SR
Queue Stats
203W - 163L
1,566 Elo+
Party 1
Baron Samedi
Baron Samedi
Wurstwerfgeneral
Baron Samedi
Level 116
God Stats
3W - 3L
1,557 SR
Queue Stats
150W - 147L
1,474 Elo+
Solo
Fenrir
Fenrir
epslone
Fenrir
Level 37
God Stats
1W - 4L
1,373 SR
Queue Stats
14W - 27L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
4 / 1 / 2
6,551
655
6,318
9,339
3,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
 
Hercules
10
3 / 2 / 1
5,321
532
4,276
8,399
4,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
IO 4967
Ravana
9
0 / 2 / 1
4,812
481
2,064
6,543
4,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
Obscurium
Neith
10
1 / 1 / 1
5,447
545
8,317
5,027
1,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
5 / 0 / 1
7,224
722
6,416
5,620
1,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Drakgurka
Jormungandr
11
2 / 2 / 0
6,579
658
5,223
8,506
6,708
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
8
3 / 4 / 0
5,859
586
4,176
9,230
3,070
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
0 / 0 / 3
5,380
538
3,259
6,357
3,761
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
Wurstwerfgeneral
Baron Samedi
9
0 / 4 / 1
5,135
514
3,165
8,251
4,017
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Fenrir
epslone
Fenrir
9
1 / 3 / 2
5,395
540
4,206
8,462
3,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
13
Kills
6
6
Deaths
13
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
4
1
2
5
W
Hercules
 
Hercules
3
2
1
1.75
L
Jormungandr
Drakgurka
Jormungandr
2
2
0
1
W
Ravana
IO 4967
Ravana
0
2
1
0.25
L
Anhur
3
4
0
0.75
W
Neith
Obscurium
Neith
1
1
1
1.5
L
0
0
3
1.5
W
5
0
1
5.5
L
Baron Samedi
Wurstwerfgeneral
Baron Samedi
0
4
1
0.13
L
Fenrir
epslone
Fenrir
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,391
Damage
20,029
34,928
Taken
40,806
15,586
Mitigated
20,990
7,390
Healing
9,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
6,318
1,912
0
990
9,339
3,519
0
1,795
7,278
0
53,089
W
Hercules
 
Hercules
4,276
893
0
1,336
8,399
4,736
0
873
7,329
0
18,913
L
Jormungandr
Drakgurka
Jormungandr
5,223
1,652
0
1,723
8,506
6,708
0
283
8,215
53,277
0
W
Ravana
IO 4967
Ravana
2,064
291
0
1,228
6,543
4,030
0
2,977
3,497
0
24,552
L
Anhur
4,176
2,570
0
2,902
9,230
3,070
0
0
9,190
0
40,552
W
Neith
Obscurium
Neith
8,317
1,986
0
741
5,027
1,305
0
99
4,928
0
41,397
L
3,259
1,593
160
2,332
6,357
3,761
0
103
6,214
0
10,580
W
6,416
411
0
3,095
5,620
1,996
0
2,306
3,204
66,381
0
L
Baron Samedi
Wurstwerfgeneral
Baron Samedi
3,165
202
201
1,627
8,251
4,017
0
4,928
3,323
32,098
0
L
Fenrir
epslone
Fenrir
4,206
1,289
0
1,033
8,462
3,434
0
1,219
7,243
0
29,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,355
Gold Earned
28,348
320
Minions Killed
287
0
Camps Cleared
0
1,073,280
Distance Traveled
1,047,248
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,551
655
83
8
0
246,397
1
W
Hercules
5,321
532
22
2
0
221,513
4
L
Jormungandr
6,579
658
96
10
0
207,227
2
W
Ravana
4,812
481
44
4
0
203,051
0
L
Anhur
5,859
586
74
7
0
178,746
2
W
Neith
5,447
545
61
6
0
189,302
0
L
Horus
5,380
538
14
1
0
225,086
3
W
Eset
7,224
722
110
11
0
213,017
2
L
Baron Samedi
5,135
514
54
5
0
191,080
5
L
Fenrir
5,395
540
49
5
0
245,109
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role