Player Matchup

Sol
Sol
Gator404
Sol
Level 151
God Stats
7W - 4L
1,478 SR
Queue Stats
413W - 393L
1,509 Elo+
Solo
Janus
Janus
ZoltyPrzemo
Janus
Level 29
God Stats
12W - 8L
1,611 SR
Queue Stats
77W - 71L
1,544 Elo+
Party 1
Nemesis
Nemesis
gesiu999
Nemesis
Level 126
God Stats
10W - 10L
1,554 SR
Queue Stats
196W - 169L
1,492 Elo+
Party 1
Mulan
Mulan
kartynezusz
Mulan
Level 160
God Stats
5W - 13L
1,018 SR
Queue Stats
445W - 455L
1,509 Elo+
Solo
Lancelot
Lancelot
shrisu
Lancelot
Level 89
God Stats
19W - 8L
1,674 SR
Queue Stats
333W - 324L
1,434 Elo+
Solo
Team Averages
Level 111
1,467 SR
1,498 Elo+

VS

Team Averages
Level 76
1,475 SR
1,431 Elo+
Surtr
Surtr
Araz2002
Surtr
Level 126
God Stats
2W - 1L
1,758 SR
Queue Stats
136W - 123L
1,473 Elo+
Solo
Thor
Thor
Excalibur4321
Thor
Level 74
God Stats
1W - 1L
1,182 SR
Queue Stats
83W - 75L
1,523 Elo+
Solo
Artemis
Artemis
epslone
Artemis
Level 37
God Stats
4W - 5L
1,561 SR
Queue Stats
14W - 27L
1,391 Elo+
Solo
Bakasura
Bakasura
rokerfea13
Bakasura
Level 89
God Stats
0W - 2L
1,469 SR
Queue Stats
3W - 8L
1,296 Elo+
Solo
Tiamat
Tiamat
wetAndCheesy730
Tiamat
Level 52
God Stats
10W - 11L
1,402 SR
Queue Stats
100W - 94L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 4
10,197
637
13,213
8,128
3,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
4 / 2 / 4
9,313
582
6,980
5,780
2,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
gesiu999
Nemesis
16
7 / 0 / 8
10,053
628
10,142
15,556
6,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
9 / 0 / 6
10,837
677
16,440
13,743
13,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
shrisu
Lancelot
13
1 / 2 / 9
8,636
540
5,017
17,646
13,958
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Araz2002
Surtr
9
0 / 5 / 3
6,846
428
5,656
16,214
11,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 8 / 1
6,921
433
4,671
16,483
11,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
epslone
Artemis
12
1 / 4 / 1
7,132
446
6,208
12,031
4,786
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
rokerfea13
Bakasura
12
0 / 6 / 2
6,932
433
7,014
17,242
6,893
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
3 / 4 / 0
7,552
472
9,538
11,452
7,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
11
27
Kills
4
4
Deaths
27
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Surtr
Araz2002
Surtr
0
5
3
0.3
L
0
8
1
0.06
W
6
0
4
8
W
4
2
4
3
L
Artemis
epslone
Artemis
1
4
1
0.38
W
Nemesis
gesiu999
Nemesis
7
0
8
11
W
9
0
6
12
L
Bakasura
rokerfea13
Bakasura
0
6
2
0.17
W
Lancelot
shrisu
Lancelot
1
2
9
2.75
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,792
Damage
33,087
60,853
Taken
73,422
39,964
Mitigated
42,835
17,753
Healing
20,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
Araz2002
Surtr
5,656
1,847
308
4,788
16,214
11,999
0
6,561
9,539
872
22,584
L
4,671
384
0
550
16,483
11,373
0
2,873
13,510
129
38,025
W
13,213
6,777
0
4,522
8,128
3,384
3,919
268
7,738
94,933
0
W
6,980
393
0
490
5,780
2,125
1,484
2,269
3,311
62,721
0
L
Artemis
epslone
Artemis
6,208
3,570
0
5,528
12,031
4,786
0
4,397
7,634
0
46,168
W
Nemesis
gesiu999
Nemesis
10,142
5,706
0
2,717
15,556
6,906
1,066
3,243
11,582
0
93,394
W
16,440
1,191
0
5,406
13,743
13,591
1,505
1,055
12,308
0
79,160
L
Bakasura
rokerfea13
Bakasura
7,014
4,389
0
7,020
17,242
6,893
0
3,328
13,760
387
36,547
W
Lancelot
shrisu
Lancelot
5,017
684
2,219
2,399
17,646
13,958
23
3,803
12,933
0
20,694
L
9,538
1,325
0
2,637
11,452
7,784
0
2,728
8,647
48,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,036
Gold Earned
35,383
550
Minions Killed
329
0
Camps Cleared
0
1,678,860
Distance Traveled
1,491,245
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,846
428
29
2
0
242,599
1
L
Thor
6,921
433
52
3
0
294,455
0
W
Sol
10,197
637
151
9
0
328,039
0
W
Janus
9,313
582
128
8
0
313,710
0
L
Artemis
7,132
446
77
5
0
303,591
0
W
Nemesis
10,053
628
132
8
0
393,418
0
W
Mulan
10,837
677
109
7
0
290,350
2
L
Bakasura
6,932
433
91
6
0
373,348
0
W
Lancelot
8,636
540
30
2
0
353,343
0
L
Tiamat
7,552
472
80
5
0
277,252
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role