Player Matchup

Xing Tian
Xing Tian
HarmlessPyjama
Xing Tian
Level 108
God Stats
4W - 1L
1,346 SR
Queue Stats
341W - 321L
1,489 Elo+
Party 1
Thor
Thor
JoeyJimmy
Thor
Level 63
God Stats
2W - 1L
1,499 SR
Queue Stats
110W - 77L
1,623 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Whitelifeish
Ah Muzen Cab
Level 100
God Stats
3W - 0L
1,500 SR
Queue Stats
103W - 99L
1,454 Elo+
Solo
Ares
Ares
aniohaseoTimon
Ares
Level 69
God Stats
3W - 2L
1,307 SR
Queue Stats
271W - 259L
1,483 Elo+
Party 1
Thanatos
Thanatos
jet-ax
Thanatos
Level 158
God Stats
2W - 1L
1,089 SR
Queue Stats
110W - 89L
1,508 Elo+
Solo
Team Averages
Level 100
1,348 SR
1,511 Elo+

VS

Team Averages
Level 126
1,404 SR
1,523 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Mars_1612
Merlin
Level 115
God Stats
2W - 3L
1,115 SR
Queue Stats
227W - 234L
1,572 Elo+
Party 2
Pele
Pele
PhVo95
Pele
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
224W - 232L
1,560 Elo+
Party 2
Mulan
Mulan
TheLegendxx96
Mulan
Level 126
God Stats
3W - 4L
1,407 SR
Queue Stats
620W - 641L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
HarmlessPyjama
Xing Tian
15
1 / 3 / 11
9,060
906
10,668
12,428
12,218
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
16
5 / 1 / 7
9,127
913
11,674
10,050
6,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
Whitelifeish
Ah Muzen Cab
17
3 / 1 / 7
9,391
939
8,798
7,492
3,223
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 3 / 9
7,606
761
2,307
10,132
9,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
jet-ax
Thanatos
14
5 / 2 / 8
8,599
860
5,064
9,076
4,199
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
3 / 1 / 4
8,873
887
10,129
5,313
2,486
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Discordia
 
Discordia
12
1 / 2 / 5
7,356
736
9,870
6,286
3,129
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
Mars_1612
Merlin
15
1 / 2 / 6
8,099
810
7,166
6,759
2,742
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pele
PhVo95
Pele
14
1 / 5 / 6
7,923
792
6,068
12,392
8,852
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 4 / 4
6,908
691
7,275
9,366
5,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
33
14
Kills
8
10
Deaths
14
42
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
3
1
4
5
L
Discordia
 
Discordia
1
2
5
1.75
W
Xing Tian
HarmlessPyjama
Xing Tian
1
3
11
2.17
W
Thor
5
1
7
8.5
L
Merlin
Mars_1612
Merlin
1
2
6
2
L
Pele
PhVo95
Pele
1
5
6
0.8
L
2
4
4
1
W
Ah Muzen Cab
Whitelifeish
Ah Muzen Cab
3
1
7
6.5
W
0
3
9
1.5
W
Thanatos
jet-ax
Thanatos
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,511
Damage
40,508
49,178
Taken
40,116
35,428
Mitigated
22,564
19,269
Healing
11,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
10,129
51
699
1,821
5,313
2,486
46
952
4,193
28,745
0
L
Discordia
 
Discordia
9,870
248
797
1,092
6,286
3,129
0
1,506
4,695
17,182
0
W
Xing Tian
HarmlessPyjama
Xing Tian
10,668
753
2,488
1,725
12,428
12,218
360
5,642
6,295
15,881
481
W
Thor
11,674
793
2,373
2,419
10,050
6,571
446
5,278
4,402
254
19,491
L
Merlin
Mars_1612
Merlin
7,166
385
27
625
6,759
2,742
0
1,814
4,721
22,938
0
L
Pele
PhVo95
Pele
6,068
1,290
409
2,611
12,392
8,852
0
4,247
8,048
0
11,258
L
7,275
923
1,517
2,081
9,366
5,355
0
3,705
5,037
0
8,938
W
Ah Muzen Cab
Whitelifeish
Ah Muzen Cab
8,798
1,683
645
854
7,492
3,223
2,601
5,246
2,006
0
33,339
W
2,307
288
932
1,391
10,132
9,217
0
5,137
4,533
4,769
0
W
Thanatos
jet-ax
Thanatos
5,064
852
621
5,821
9,076
4,199
938
4,962
4,004
0
11,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,783
Gold Earned
39,159
130
Minions Killed
127
0
Camps Cleared
0
1,127,023
Distance Traveled
973,098
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,873
887
52
5
0
208,360
0
L
Discordia
7,356
736
16
2
0
198,746
0
W
Xing Tian
9,060
906
10
1
0
218,318
0
W
Thor
9,127
913
28
3
0
221,807
0
L
Merlin
8,099
810
29
3
0
188,066
0
L
Pele
7,923
792
21
2
0
223,836
0
L
Mulan
6,908
691
9
1
0
154,090
0
W
Ah Muzen Cab
9,391
939
54
5
0
226,433
0
W
Ares
7,606
761
7
1
0
212,702
0
W
Thanatos
8,599
860
31
3
0
247,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role