Player Matchup

Thoth
Thoth
Bellonathesenuts
Thoth
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 58L
1,453 Elo+
Party 1
Yemoja
Yemoja
Chokethegoat
Yemoja
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 14L
1,534 Elo+
Party 1
Danzaburou
Danzaburou
Classic Flag
Danzaburou
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 32L
1,374 Elo+
Party 1
Tyr
Tyr
Mascco
Tyr
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 60L
1,540 Elo+
Party 1
Agni
Agni
wahoo97
Agni
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 27L
1,432 Elo+
Party 1
Team Averages
Level 38
1,500 SR
1,466 Elo+

VS

Team Averages
Level 66
1,669 SR
1,456 Elo+
Bastet
Bastet
Drexse
Bastet
Level 63
God Stats
2W - 0L
1,646 SR
Queue Stats
71W - 51L
1,557 Elo+
Solo
Kukulkan
Kukulkan
NaconDeathPurge
Kukulkan
Level 26
God Stats
2W - 3L
1,758 SR
Queue Stats
83W - 101L
1,351 Elo+
Party 2
Medusa
Medusa
ProfesoarX
Medusa
Level 84
God Stats
1W - 0L
1,668 SR
Queue Stats
5W - 7L
1,405 Elo+
Solo
Aphrodite
Aphrodite
Ravenx Kox
Aphrodite
Level 107
God Stats
13W - 4L
1,773 SR
Queue Stats
947W - 917L
1,526 Elo+
Solo
Hachiman
Hachiman
Rawrnificent
Hachiman
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
104W - 95L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 6 / 4
11,155
744
27,051
16,651
7,934
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
19
2 / 2 / 11
11,580
772
7,437
21,323
15,981
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Danzaburou
Classic Flag
Danzaburou
18
3 / 6 / 6
10,706
714
13,577
16,524
6,688
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
Mascco
Tyr
16
2 / 4 / 8
9,933
662
9,262
20,144
23,572
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Agni
wahoo97
Agni
17
1 / 3 / 8
9,712
647
8,817
11,923
5,038
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Drexse
Bastet
20
7 / 3 / 9
11,597
773
17,905
12,292
5,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
17
4 / 2 / 8
10,495
700
16,586
10,047
4,557
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
ProfesoarX
Medusa
19
3 / 2 / 10
11,001
733
16,115
15,706
9,170
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Aphrodite
Ravenx Kox
Aphrodite
18
3 / 3 / 12
11,547
770
14,272
19,713
19,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
Rawrnificent
Hachiman
18
4 / 4 / 7
11,028
735
14,672
16,950
7,049
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
67
14
Kills
21
21
Deaths
14
37
Assists
46
Player
Kills
Deaths
Assists
KDA
L
6
6
4
1.33
L
Yemoja
2
2
11
3.75
L
Danzaburou
Classic Flag
Danzaburou
3
6
6
1
W
Bastet
Drexse
Bastet
7
3
9
3.83
L
Tyr
Mascco
Tyr
2
4
8
1.5
W
Kukulkan
4
2
8
4
W
Medusa
ProfesoarX
Medusa
3
2
10
4
W
Aphrodite
Ravenx Kox
Aphrodite
3
3
12
3
W
Hachiman
Rawrnificent
Hachiman
4
4
7
1.88
L
Agni
wahoo97
Agni
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,144
Damage
79,550
86,565
Taken
74,708
59,213
Mitigated
45,305
41,188
Healing
37,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
27,051
557
780
1,332
16,651
7,934
384
5,570
10,929
49,610
0
L
Yemoja
7,437
2,283
20,588
10,535
21,323
15,981
950
7,368
13,701
16,534
0
L
Danzaburou
Classic Flag
Danzaburou
13,577
4,636
123
2,209
16,524
6,688
2,000
5,186
11,073
0
27,851
W
Bastet
Drexse
Bastet
17,905
5,464
2,550
2,805
12,292
5,323
0
6,335
5,957
0
25,888
L
Tyr
Mascco
Tyr
9,262
1,095
1,050
2,794
20,144
23,572
225
9,777
10,367
0
12,507
W
Kukulkan
16,586
1,406
1,985
973
10,047
4,557
616
6,905
3,050
29,236
0
W
Medusa
ProfesoarX
Medusa
16,115
6,307
0
1,535
15,706
9,170
3,167
8,652
6,954
0
44,305
W
Aphrodite
Ravenx Kox
Aphrodite
14,272
916
10,978
11,892
19,713
19,206
726
9,961
9,722
24,905
0
W
Hachiman
Rawrnificent
Hachiman
14,672
11,789
1,949
3,231
16,950
7,049
125
11,642
5,160
0
25,868
L
Agni
wahoo97
Agni
8,817
1,187
934
843
11,923
5,038
916
2,625
9,286
26,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,086
Gold Earned
55,668
169
Minions Killed
166
0
Camps Cleared
0
1,394,208
Distance Traveled
1,486,076
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
11,155
744
56
4
0
268,639
0
L
Yemoja
11,580
772
35
2
0
275,562
0
L
Danzaburou
10,706
714
36
2
0
284,447
0
W
Bastet
11,597
773
17
1
0
345,809
0
L
Tyr
9,933
662
10
1
0
286,179
0
W
Kukulkan
10,495
700
35
2
0
284,134
0
W
Medusa
11,001
733
47
3
0
288,392
0
W
Aphrodite
11,547
770
38
3
0
293,067
0
W
Hachiman
11,028
735
29
2
0
274,674
0
L
Agni
9,712
647
32
2
0
279,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role