Player Matchup

Janus
Janus
FMGBBZ JOE
Janus
Level 157
God Stats
3W - 5L
1,508 SR
Queue Stats
375W - 387L
1,547 Elo+
Party 1
Surtr
Surtr
I DCXC I
Surtr
Level 120
God Stats
6W - 6L
1,505 SR
Queue Stats
328W - 332L
1,519 Elo+
Party 1
Thanatos
Thanatos
MRsouleaterGM
Thanatos
Level 89
God Stats
3W - 5L
1,337 SR
Queue Stats
273W - 252L
1,464 Elo+
Solo
Guan Yu
Guan Yu
elmo 557
Guan Yu
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
197W - 202L
1,442 Elo+
Party 1
Ishtar
Ishtar
xTENSAZANG3TSUx
Ishtar
Level 138
God Stats
35W - 40L
1,392 SR
Queue Stats
416W - 422L
1,535 Elo+
Party 1
Team Averages
Level 114
1,449 SR
1,501 Elo+

VS

Team Averages
Level 69
1,481 SR
1,522 Elo+
Surtr
Surtr
ApexDragon5052
Surtr
Level 48
God Stats
18W - 19L
1,558 SR
Queue Stats
145W - 167L
1,448 Elo+
Party 3
Artemis
Artemis
Pot_of_h0neyyy
Artemis
Level 102
God Stats
2W - 2L
1,517 SR
Queue Stats
56W - 66L
1,512 Elo+
Party 3
He Bo
He Bo
RecycLeD_CereAl
He Bo
Level 149
God Stats
7W - 8L
1,461 SR
Queue Stats
199W - 181L
1,475 Elo+
Party 2
Loki
Loki
Viefurott
Loki
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 2L
1,716 Elo+
Party 3
Ra
Ra
fncs-xotic1
Ra
Level 25
God Stats
8W - 9L
1,369 SR
Queue Stats
86W - 74L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
4 / 2 / 5
7,526
538
10,624
9,210
3,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Surtr
I DCXC I
Surtr
9
0 / 6 / 7
5,869
419
9,634
16,663
10,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
MRsouleaterGM
Thanatos
13
7 / 5 / 1
7,648
546
6,062
13,764
5,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Guan Yu
elmo 557
Guan Yu
12
1 / 3 / 0
6,683
477
3,993
11,449
11,531
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
4 / 5 / 3
6,370
455
7,391
11,548
4,034
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 10
7,129
509
8,323
14,449
9,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
4 / 4 / 4
6,976
498
9,211
9,210
2,861
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
8 / 2 / 4
9,357
668
13,959
11,716
4,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
14
8 / 0 / 1
9,253
661
10,380
9,648
3,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 4 / 6
7,311
522
2,856
9,464
3,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
46
16
Kills
21
21
Deaths
16
16
Assists
25
Player
Kills
Deaths
Assists
KDA
W
1
6
10
1
L
Janus
4
2
5
3.25
L
Surtr
I DCXC I
Surtr
0
6
7
0.58
L
Thanatos
MRsouleaterGM
Thanatos
7
5
1
1.5
W
4
4
4
1.5
W
8
2
4
5
W
Loki
8
0
1
8.5
L
Guan Yu
elmo 557
Guan Yu
1
3
0
0.33
W
0
4
6
0.75
L
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,704
Damage
44,729
62,634
Taken
54,487
35,542
Mitigated
23,073
16,205
Healing
15,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,323
3,712
276
4,392
14,449
9,352
21
1,907
12,452
830
28,851
L
Janus
10,624
430
0
367
9,210
3,775
0
4,437
4,671
58,648
0
L
Surtr
I DCXC I
Surtr
9,634
2,901
0
2,948
16,663
10,709
0
4,110
12,553
428
34,707
L
Thanatos
MRsouleaterGM
Thanatos
6,062
2,014
0
7,917
13,764
5,493
0
5,090
8,536
0
52,599
W
9,211
3,467
0
2,081
9,210
2,861
978
1,365
7,821
0
35,173
W
13,959
595
0
3,299
11,716
4,167
212
4,036
7,290
70,267
0
W
Loki
10,380
4,922
0
1,813
9,648
3,326
0
446
9,198
0
64,913
L
Guan Yu
elmo 557
Guan Yu
3,993
1,007
0
1,818
11,449
11,531
43
1,312
10,051
0
41,270
W
2,856
356
336
3,802
9,464
3,367
0
2,666
6,662
43,472
0
L
7,391
4,096
0
3,155
11,548
4,034
46
2,057
9,451
0
35,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,096
Gold Earned
40,026
368
Minions Killed
383
0
Camps Cleared
0
1,414,175
Distance Traveled
1,405,918
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,129
509
45
3
0
262,177
2
L
Janus
7,526
538
109
8
0
302,616
4
L
Surtr
5,869
419
49
4
0
294,186
0
L
Thanatos
7,648
546
81
6
0
290,970
0
W
Artemis
6,976
498
43
3
0
265,433
1
W
He Bo
9,357
668
120
9
0
282,347
0
W
Loki
9,253
661
104
7
0
294,486
2
L
Guan Yu
6,683
477
70
5
0
285,330
0
W
Ra
7,311
522
71
5
0
301,475
0
L
Ishtar
6,370
455
59
4
0
241,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role