Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Los_PerezD10
Bacchus
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 28L
1,430 Elo+
Solo
Nemesis
Nemesis
Squirbee
Nemesis
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 20L
1,534 Elo+
Party 1
Surtr
Surtr
caqqs
Surtr
Level 98
God Stats
1W - 0L
1,580 SR
Queue Stats
9W - 10L
1,387 Elo+
Party 1
Sol
Sol
lazyjerk
Sol
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,498 Elo+
Party 1
Team Averages
Level 92
1,516 SR
1,470 Elo+

VS

Team Averages
Level 132
1,549 SR
1,504 Elo+
Chernobog
Chernobog
CharlyLaxo
Chernobog
Level 136
God Stats
1W - 2L
1,500 SR
Queue Stats
246W - 225L
1,535 Elo+
Solo
Charybdis
Charybdis
Diedirty1
Charybdis
Level 155
God Stats
8W - 8L
1,520 SR
Queue Stats
921W - 972L
1,508 Elo+
Solo
Ao Kuang
Ao Kuang
MajinCreator2000
Ao Kuang
Level 90
God Stats
2W - 1L
1,817 SR
Queue Stats
63W - 64L
1,482 Elo+
Party 2
Chiron
Chiron
Soulless-12
Chiron
Level 124
God Stats
2W - 4L
1,408 SR
Queue Stats
54W - 60L
1,472 Elo+
Party 2
Raijin
Raijin
mellymel17
Raijin
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 68L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
9 / 2 / 17
10,200
927
11,922
13,653
11,329
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bacchus
Los_PerezD10
Bacchus
15
2 / 4 / 20
8,995
818
9,905
14,812
19,573
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Squirbee
Nemesis
18
12 / 1 / 13
10,947
995
13,079
13,613
13,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Surtr
caqqs
Surtr
17
3 / 2 / 20
9,682
880
10,009
15,122
16,727
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
5 / 3 / 15
9,646
877
12,198
11,026
5,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
CharlyLaxo
Chernobog
17
2 / 5 / 8
9,230
839
14,312
11,845
5,214
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
Diedirty1
Charybdis
15
2 / 7 / 7
8,403
764
8,656
11,933
4,633
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
5 / 5 / 3
9,094
827
4,500
12,236
9,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
14
0 / 6 / 6
8,014
729
9,665
12,686
5,019
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
mellymel17
Raijin
15
3 / 8 / 5
9,041
822
8,071
12,992
6,988
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
41
31
Kills
12
12
Deaths
31
85
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
9
2
17
8.75
L
Chernobog
CharlyLaxo
Chernobog
2
5
8
1.2
L
Charybdis
Diedirty1
Charybdis
2
7
7
0.79
W
Bacchus
Los_PerezD10
Bacchus
2
4
20
3
L
5
5
3
1.3
L
Chiron
0
6
6
0.5
W
Nemesis
Squirbee
Nemesis
12
1
13
18.5
W
Surtr
caqqs
Surtr
3
2
20
6.5
W
5
3
15
4.17
L
Raijin
mellymel17
Raijin
3
8
5
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,113
Damage
45,204
68,226
Taken
61,692
66,537
Mitigated
31,191
23,015
Healing
10,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
11,922
227
3,705
4,309
13,653
11,329
973
2,718
10,106
21,182
0
L
Chernobog
CharlyLaxo
Chernobog
14,312
6,207
306
1,899
11,845
5,214
903
6,523
4,692
0
33,986
L
Charybdis
Diedirty1
Charybdis
8,656
3,691
0
531
11,933
4,633
473
4,220
6,942
0
16,611
W
Bacchus
Los_PerezD10
Bacchus
9,905
590
835
1,303
14,812
19,573
358
2,646
10,807
17,313
752
L
4,500
846
494
2,812
12,236
9,337
0
6,027
5,749
9,683
0
L
Chiron
9,665
2,524
725
2,132
12,686
5,019
564
7,118
4,958
0
18,976
W
Nemesis
Squirbee
Nemesis
13,079
3,307
261
4,196
13,613
13,088
1,887
2,655
9,186
0
21,098
W
Surtr
caqqs
Surtr
10,009
2,243
1,284
3,669
15,122
16,727
845
2,039
12,513
401
27,362
W
12,198
2,413
175
3,278
11,026
5,820
3,407
2,144
8,673
27,427
0
L
Raijin
mellymel17
Raijin
8,071
1,048
683
893
12,992
6,988
240
9,285
3,402
15,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,470
Gold Earned
43,782
134
Minions Killed
120
0
Camps Cleared
0
1,159,272
Distance Traveled
912,200
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,200
927
28
3
0
232,481
0
L
Chernobog
9,230
839
47
4
0
186,217
0
L
Charybdis
8,403
764
19
2
0
162,829
0
W
Bacchus
8,995
818
22
2
0
228,710
0
L
Ao Kuang
9,094
827
9
1
0
198,649
0
L
Chiron
8,014
729
25
2
0
196,577
0
W
Nemesis
10,947
995
24
2
0
254,169
0
W
Surtr
9,682
880
31
3
0
246,689
0
W
Sol
9,646
877
29
3
0
197,223
0
L
Raijin
9,041
822
20
2
0
167,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role