Player Matchup

Hun Batz
Hun Batz
Silver III
CarlosMellark
Hun Batz
Silver III
Level 158
God Stats
1W - 3L
1,606 SR
Queue Stats
77W - 98L
948 MMR
Party 1
Horus
Horus
Silver IV
TTVNiftyViper
Horus
Silver IV
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 100L
736 MMR
Party 2
Hachiman
Hachiman
Silver III
deffhit
Hachiman
Silver III
Level 69
God Stats
19W - 20L
1,468 SR
Queue Stats
30W - 38L
946 MMR
Party 2
Cthulhu
Cthulhu
Bronze II
dovakinis
Cthulhu
Bronze II
Level 122
God Stats
0W - 1L
1,651 SR
Queue Stats
17W - 39L
954 MMR
Party 1
Vulcan
Vulcan
Silver IV
twitch7615
Vulcan
Silver IV
Level 104
God Stats
0W - 5L
1,229 SR
Queue Stats
36W - 52L
886 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 112
1,491 SR
894 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 142
1,506 SR
893 MMR
Nu Wa
Nu Wa
Silver III
JMSRnathan49
Nu Wa
Silver III
Level 104
God Stats
20W - 16L
1,552 SR
Queue Stats
141W - 170L
861 MMR
Solo
Arachne
Arachne
Silver IV
Kukamonga G
Arachne
Silver IV
Level 208
God Stats
1W - 2L
1,500 SR
Queue Stats
840W - 861L
775 MMR
Party 3
Martichoras
Martichoras
Silver III
RellSmoothz
Martichoras
Silver III
Level 159
God Stats
12W - 16L
1,384 SR
Queue Stats
341W - 359L
824 MMR
Solo
Kali
Kali
Silver I
TTV Emrys
Kali
Silver I
Level 154
God Stats
6W - 3L
1,592 SR
Queue Stats
217W - 221L
1,158 MMR
Party 3
Sun Wukong
Sun Wukong
Silver IV
killer_ghost2969
Sun Wukong
Silver IV
Level 86
God Stats
22W - 23L
1,501 SR
Queue Stats
399W - 441L
847 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CarlosMellark
Hun Batz
12
4 / 3 / 2
7,183
553
6,884
11,416
4,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 2 / 0
6,682
514
6,784
10,160
6,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
deffhit
Hachiman
11
2 / 1 / 1
6,525
502
6,257
8,770
2,725
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
dovakinis
Cthulhu
9
0 / 5 / 1
5,969
459
5,499
13,712
10,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
twitch7615
Vulcan
11
1 / 5 / 6
7,065
543
8,399
7,897
2,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AchillesAnubisThanatosFenrir

VS

Bans
HadesMulanZeusAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 6
7,145
550
10,376
7,755
2,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
Kukamonga G
Arachne
10
1 / 0 / 6
6,904
531
5,088
11,302
7,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Martichoras
RellSmoothz
Martichoras
13
4 / 1 / 3
8,134
626
7,459
9,229
4,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Kali
13
10 / 3 / 2
8,640
665
10,082
14,895
6,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
killer_ghost2969
Sun Wukong
15
1 / 0 / 1
8,591
661
3,485
10,838
7,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
7
Kills
16
16
Deaths
7
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
CarlosMellark
Hun Batz
4
3
2
1.67
W
0
3
6
1
W
Arachne
Kukamonga G
Arachne
1
0
6
4
W
Martichoras
RellSmoothz
Martichoras
4
1
3
5.5
W
Kali
10
3
2
3.67
L
0
2
0
0
L
Hachiman
deffhit
Hachiman
2
1
1
2.5
L
Cthulhu
dovakinis
Cthulhu
0
5
1
0.1
W
Sun Wukong
killer_ghost2969
Sun Wukong
1
0
1
1.5
L
Vulcan
twitch7615
Vulcan
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,823
Damage
36,490
51,955
Taken
54,019
26,310
Mitigated
28,369
11,353
Healing
15,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
CarlosMellark
Hun Batz
6,884
1,864
0
2,082
11,416
4,206
0
1,442
9,974
0
52,118
W
10,376
3,309
0
240
7,755
2,594
947
4,056
3,603
59,008
0
W
Arachne
Kukamonga G
Arachne
5,088
4,204
0
2,097
11,302
7,655
77
3,807
7,495
0
18,734
W
Martichoras
RellSmoothz
Martichoras
7,459
1,393
0
4,211
9,229
4,081
355
1,889
7,340
0
68,926
W
Kali
10,082
5,961
0
4,618
14,895
6,883
0
3,214
11,556
0
34,054
L
6,784
2,491
40
3,563
10,160
6,153
74
1,187
8,973
338
54,246
L
Hachiman
deffhit
Hachiman
6,257
3,235
32
2,491
8,770
2,725
0
1,608
7,058
0
37,249
L
Cthulhu
dovakinis
Cthulhu
5,499
631
170
1,860
13,712
10,499
0
3,174
10,538
30,508
0
W
Sun Wukong
killer_ghost2969
Sun Wukong
3,485
830
0
4,145
10,838
7,156
0
1,507
8,760
0
69,360
L
Vulcan
twitch7615
Vulcan
8,399
3,489
0
1,115
7,897
2,727
0
3,016
4,881
52,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,424
Gold Earned
39,414
354
Minions Killed
402
0
Camps Cleared
0
1,351,836
Distance Traveled
1,347,747
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,183
553
78
6
0
274,158
4
W
Nu Wa
7,145
550
98
8
0
261,089
0
W
Arachne
6,904
531
23
2
0
289,720
2
W
Martichoras
8,134
626
105
8
0
251,931
2
W
Kali
8,640
665
45
3
0
312,498
0
L
Horus
6,682
514
92
7
0
268,770
2
L
Hachiman
6,525
502
65
5
0
264,548
6
L
Cthulhu
5,969
459
39
3
0
270,891
2
W
Sun Wukong
8,591
661
131
10
0
232,509
0
L
Vulcan
7,065
543
80
6
0
273,469
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role