Player Matchup

Gilgamesh
Gilgamesh
GermanImport36
Gilgamesh
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 63L
1,502 Elo+
Party 1
Danzaburou
Danzaburou
Joberstein
Danzaburou
Level 63
God Stats
16W - 8L
1,636 SR
Queue Stats
40W - 35L
1,542 Elo+
Party 1
Janus
Janus
Lakeland Import
Janus
Level 62
God Stats
16W - 14L
1,590 SR
Queue Stats
48W - 48L
1,509 Elo+
Party 1
Fenrir
Fenrir
Prime Crusader
Fenrir
Level 122
God Stats
0W - 3L
1,339 SR
Queue Stats
20W - 21L
1,510 Elo+
Party 1
Cthulhu
Cthulhu
The Perforator
Cthulhu
Level 137
God Stats
13W - 10L
1,652 SR
Queue Stats
49W - 41L
1,577 Elo+
Party 1
Team Averages
Level 101
1,543 SR
1,528 Elo+

VS

Team Averages
Level 123
1,597 SR
1,445 Elo+
Danzaburou
Danzaburou
Blitz Pains
Danzaburou
Level 89
God Stats
1W - 2L
1,745 SR
Queue Stats
35W - 78L
1,417 Elo+
Party 2
Xing Tian
Xing Tian
Jesucito10
Xing Tian
Level 79
God Stats
2W - 2L
1,500 SR
Queue Stats
49W - 90L
1,300 Elo+
Party 2
Surtr
Surtr
KingKommie
Surtr
Level 144
God Stats
8W - 8L
1,618 SR
Queue Stats
135W - 195L
1,453 Elo+
Party 2
Zhong Kui
Zhong Kui
TruepandemicJr
Zhong Kui
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
223W - 219L
1,534 Elo+
Party 2
Anubis
Anubis
dannyizbck2
Anubis
Level 167
God Stats
52W - 40L
1,622 SR
Queue Stats
720W - 697L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GermanImport36
Gilgamesh
13
0 / 2 / 0
7,626
636
5,901
13,898
12,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Joberstein
Danzaburou
14
0 / 2 / 0
7,870
656
4,211
10,573
3,940
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 4 / 0
7,480
623
9,230
10,604
4,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 2 / 0
7,693
641
3,243
7,419
4,261
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
0 / 0 / 0
8,090
674
11,039
9,903
9,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Blitz Pains
Danzaburou
15
0 / 0 / 6
8,291
691
7,338
8,015
3,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Jesucito10
Xing Tian
15
3 / 0 / 3
8,970
748
3,302
7,498
6,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Surtr
16
3 / 0 / 4
8,947
746
11,840
10,305
9,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
TruepandemicJr
Zhong Kui
16
3 / 0 / 2
9,171
764
9,957
8,929
11,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anubis
17
1 / 0 / 5
9,363
780
8,409
5,454
3,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
30
0
Kills
10
10
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Blitz Pains
Danzaburou
0
0
6
3
L
Gilgamesh
GermanImport36
Gilgamesh
0
2
0
0
W
Xing Tian
Jesucito10
Xing Tian
3
0
3
4.5
L
Danzaburou
Joberstein
Danzaburou
0
2
0
0
W
Surtr
3
0
4
5
L
0
4
0
0
L
0
2
0
0
L
0
0
0
0
W
Zhong Kui
TruepandemicJr
Zhong Kui
3
0
2
4
W
Anubis
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,624
Damage
40,846
52,397
Taken
40,201
34,084
Mitigated
33,862
8,246
Healing
11,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Blitz Pains
Danzaburou
7,338
3,445
0
2,646
8,015
3,642
213
4,530
3,262
0
30,144
L
Gilgamesh
GermanImport36
Gilgamesh
5,901
966
0
653
13,898
12,616
0
6,245
7,653
0
28,128
W
Xing Tian
Jesucito10
Xing Tian
3,302
247
0
1,505
7,498
6,371
0
5,024
2,241
10,364
0
L
Danzaburou
Joberstein
Danzaburou
4,211
328
0
1,270
10,573
3,940
255
5,759
4,814
0
24,646
W
Surtr
11,840
3,846
0
1,428
10,305
9,062
104
4,509
5,580
1,336
29,146
L
9,230
403
0
2,246
10,604
4,020
0
5,008
5,596
25,939
0
L
3,243
503
0
548
7,419
4,261
0
1,421
5,998
0
23,252
L
11,039
445
258
3,271
9,903
9,247
0
3,804
6,039
37,923
0
W
Zhong Kui
TruepandemicJr
Zhong Kui
9,957
1,541
0
4,444
8,929
11,776
652
4,196
4,505
34,392
0
W
Anubis
8,409
250
0
1,843
5,454
3,011
632
2,232
3,087
53,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,759
Gold Earned
44,742
231
Minions Killed
281
0
Camps Cleared
0
1,303,960
Distance Traveled
1,191,772
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,291
691
47
4
0
234,844
1
L
Gilgamesh
7,626
636
37
3
0
255,388
3
W
Xing Tian
8,970
748
15
1
0
227,830
1
L
Danzaburou
7,870
656
47
4
0
263,966
0
W
Surtr
8,947
746
52
4
0
268,316
3
L
Janus
7,480
623
47
4
0
250,227
0
L
Fenrir
7,693
641
44
4
0
231,360
0
L
Cthulhu
8,090
674
56
5
0
303,019
2
W
Zhong Kui
9,171
764
64
5
0
218,219
0
W
Anubis
9,363
780
103
9
0
242,563
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role