Player Matchup

Nike
Nike
JetLuvsWolves
Nike
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,253 Elo+
Party 2
Nemesis
Nemesis
OkayCajun
Nemesis
Level 8
God Stats
1W - 1L
1,325 SR
Queue Stats
2W - 2L
1,406 Elo+
Party 2
Sun Wukong
Sun Wukong
PinkHatGuy8908
Sun Wukong
Level 47
God Stats
12W - 5L
1,668 SR
Queue Stats
32W - 31L
1,437 Elo+
Solo
Eset
Eset
falconloverlol
Eset
Level 44
God Stats
5W - 0L
1,900 SR
Queue Stats
6W - 2L
1,605 Elo+
Party 2
Sol
Sol
iBearsack
Sol
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,605 Elo+
Party 2
Team Averages
Level 23
1,579 SR
1,461 Elo+

VS

Team Averages
Level 38
1,521 SR
1,362 Elo+
Kali
Kali
 
Kali
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Luzefr
Morgan Le Fay
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,563 Elo+
Party 1
Horus
Horus
Rizzenox31
Horus
Level 90
God Stats
26W - 14L
1,604 SR
Queue Stats
416W - 369L
1,500 Elo+
Party 1
Hachiman
Hachiman
Uzairali527
Hachiman
Level 27
God Stats
7W - 7L
1,500 SR
Queue Stats
199W - 202L
1,192 Elo+
Party 3
Janus
Janus
Zohpaapi
Janus
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
112W - 134L
1,055 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 5
6,730
481
5,860
8,921
3,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
OkayCajun
Nemesis
13
5 / 2 / 3
8,414
601
6,657
11,097
4,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
PinkHatGuy8908
Sun Wukong
12
3 / 2 / 3
7,777
556
7,552
11,519
8,252
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 1 / 6
8,010
572
8,391
7,005
2,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 1 / 1
8,406
600
12,037
8,222
2,407
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
13
3 / 5 / 4
7,862
562
9,194
16,364
7,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
Luzefr
Morgan Le Fay
10
0 / 4 / 1
6,008
429
3,575
8,762
3,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
11
2 / 1 / 2
7,128
509
4,949
14,889
13,292
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
Uzairali527
Hachiman
11
0 / 3 / 2
6,490
464
3,157
10,141
4,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
Zohpaapi
Janus
12
2 / 3 / 1
7,167
512
3,644
8,391
2,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
16
Kills
7
9
Deaths
16
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
3
5
4
1
W
1
3
5
1.17
L
Morgan Le Fay
Luzefr
Morgan Le Fay
0
4
1
0.13
W
Nemesis
OkayCajun
Nemesis
5
2
3
3.25
W
Sun Wukong
PinkHatGuy8908
Sun Wukong
3
2
3
2.25
L
Horus
2
1
2
3
L
Hachiman
Uzairali527
Hachiman
0
3
2
0.33
L
Janus
Zohpaapi
Janus
2
3
1
0.83
W
3
1
6
6
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,497
Damage
24,519
46,764
Taken
58,547
20,558
Mitigated
31,410
12,356
Healing
14,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
9,194
5,587
0
3,171
16,364
7,199
0
2,444
13,744
0
69,112
W
5,860
106
0
530
8,921
3,145
0
462
8,390
0
24,551
L
Morgan Le Fay
Luzefr
Morgan Le Fay
3,575
419
0
92
8,762
3,585
0
4,140
4,622
34,004
0
W
Nemesis
OkayCajun
Nemesis
6,657
2,926
0
2,044
11,097
4,364
0
1,356
9,705
0
64,287
W
Sun Wukong
PinkHatGuy8908
Sun Wukong
7,552
2,241
0
3,763
11,519
8,252
0
3,206
8,313
0
47,132
L
Horus
4,949
1,725
2,267
4,318
14,889
13,292
0
7,519
7,370
0
16,738
L
Hachiman
Uzairali527
Hachiman
3,157
2,171
0
1,887
10,141
4,761
0
6,021
4,120
0
41,706
L
Janus
Zohpaapi
Janus
3,644
811
0
2,692
8,391
2,573
200
287
8,104
38,028
0
W
8,391
903
204
1,997
7,005
2,390
0
2,852
4,054
47,681
0
W
12,037
6,365
0
3,818
8,222
2,407
893
397
7,825
68,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,337
Gold Earned
34,655
358
Minions Killed
299
0
Camps Cleared
0
1,460,336
Distance Traveled
1,380,571
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,862
562
93
7
0
309,901
0
W
Nike
6,730
481
34
2
0
280,324
0
L
Morgan Le Fay
6,008
429
57
4
0
257,963
0
W
Nemesis
8,414
601
85
6
0
335,762
1
W
Sun Wukong
7,777
556
57
4
0
302,078
0
L
Horus
7,128
509
22
2
0
285,451
2
L
Hachiman
6,490
464
75
5
0
251,371
0
L
Janus
7,167
512
52
4
0
275,885
0
W
Eset
8,010
572
74
5
0
289,481
0
W
Sol
8,406
600
108
8
0
252,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role