Player Matchup

Khepri
Khepri
BOTbriel
Khepri
Level 8
God Stats
1W - 4L
1,732 SR
Queue Stats
7W - 15L
1,345 Elo+
Party 1
Chang'e
Chang'e
CalicheGaming
Chang'e
Level 45
God Stats
9W - 11L
1,433 SR
Queue Stats
182W - 203L
1,373 Elo+
Party 1
Scylla
Scylla
LuckyFkingMojo
Scylla
Level 18
God Stats
0W - 2L
1,276 SR
Queue Stats
4W - 14L
1,063 Elo+
Party 1
Bakasura
Bakasura
miniyee117
Bakasura
Level 27
God Stats
6W - 4L
1,648 SR
Queue Stats
85W - 103L
1,351 Elo+
Party 1
Medusa
Medusa
xDuskTaker
Medusa
Level 28
God Stats
5W - 8L
1,171 SR
Queue Stats
56W - 91L
1,347 Elo+
Party 1
Team Averages
Level 25
1,452 SR
1,296 Elo+

VS

Team Averages
Level 77
1,556 SR
1,425 Elo+
Neith
Neith
AP3NG
Neith
Level 16
God Stats
3W - 2L
1,325 SR
Queue Stats
21W - 27L
1,317 Elo+
Party 2
Baba Yaga
Baba Yaga
Brixnnn
Baba Yaga
Level 117
God Stats
5W - 4L
1,499 SR
Queue Stats
196W - 178L
1,506 Elo+
Party 2
Bacchus
Bacchus
Girlietombo1
Bacchus
Level 15
God Stats
3W - 5L
1,500 SR
Queue Stats
3W - 9L
1,189 Elo+
Party 2
Fenrir
Fenrir
RaijinRei
Fenrir
Level 135
God Stats
6W - 3L
1,761 SR
Queue Stats
177W - 152L
1,540 Elo+
Party 2
Arachne
Arachne
Rod0rb
Arachne
Level 100
God Stats
4W - 4L
1,696 SR
Queue Stats
102W - 88L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
BOTbriel
Khepri
11
1 / 2 / 3
7,247
453
3,018
13,593
12,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
11
0 / 5 / 1
6,896
431
7,533
13,241
4,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 4 / 0
7,187
449
2,211
8,155
2,753
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
miniyee117
Bakasura
13
1 / 8 / 0
7,704
482
5,053
17,797
7,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
xDuskTaker
Medusa
12
3 / 2 / 1
6,961
435
9,028
8,051
3,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AP3NG
Neith
12
2 / 1 / 1
7,745
484
7,899
7,845
2,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Baba Yaga
Brixnnn
Baba Yaga
15
2 / 1 / 4
9,052
566
5,081
6,351
2,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bacchus
Girlietombo1
Bacchus
11
0 / 3 / 1
7,139
446
1,550
8,827
8,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
RaijinRei
Fenrir
15
5 / 1 / 5
9,362
585
11,884
15,202
12,871
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Rod0rb
Arachne
15
12 / 0 / 3
10,061
629
17,546
15,942
6,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
6
Kills
21
21
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Neith
AP3NG
Neith
2
1
1
2.5
L
Khepri
BOTbriel
Khepri
1
2
3
1.25
W
Baba Yaga
Brixnnn
Baba Yaga
2
1
4
4
L
Chang'e
0
5
1
0.1
W
Bacchus
Girlietombo1
Bacchus
0
3
1
0.17
L
1
4
0
0.25
W
Fenrir
RaijinRei
Fenrir
5
1
5
7.5
W
Arachne
Rod0rb
Arachne
12
0
3
13.5
L
Bakasura
miniyee117
Bakasura
1
8
0
0.13
L
Medusa
xDuskTaker
Medusa
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,843
Damage
43,960
60,837
Taken
54,167
30,407
Mitigated
33,127
14,712
Healing
15,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
AP3NG
Neith
7,899
2,677
0
2,550
7,845
2,960
0
1,264
6,581
0
60,858
L
Khepri
BOTbriel
Khepri
3,018
443
0
4,304
13,593
12,118
131
1,233
12,360
27,530
0
W
Baba Yaga
Brixnnn
Baba Yaga
5,081
187
0
1,774
6,351
2,424
1,506
616
5,674
64,828
0
L
Chang'e
7,533
332
160
5,328
13,241
4,495
0
289
12,906
38,268
0
W
Bacchus
Girlietombo1
Bacchus
1,550
243
0
2,265
8,827
8,084
0
1,547
7,280
20,127
0
L
2,211
202
0
0
8,155
2,753
0
2,553
5,330
38,218
0
W
Fenrir
RaijinRei
Fenrir
11,884
2,381
0
3,604
15,202
12,871
269
7,343
7,804
0
53,314
W
Arachne
Rod0rb
Arachne
17,546
11,462
0
5,739
15,942
6,788
0
1,992
13,600
0
76,084
L
Bakasura
miniyee117
Bakasura
5,053
3,631
0
2,350
17,797
7,396
0
1,787
15,876
0
66,595
L
Medusa
xDuskTaker
Medusa
9,028
4,590
0
2,570
8,051
3,645
934
317
7,734
0
51,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,995
Gold Earned
43,359
383
Minions Killed
384
0
Camps Cleared
0
1,531,928
Distance Traveled
1,601,472
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,745
484
84
5
0
286,130
0
L
Khepri
7,247
453
37
2
0
306,419
0
W
Baba Yaga
9,052
566
113
7
0
310,904
5
L
Chang'e
6,896
431
60
4
0
289,993
0
W
Bacchus
7,139
446
41
3
0
284,146
0
L
Scylla
7,187
449
88
6
0
299,432
0
W
Fenrir
9,362
585
73
5
0
319,498
0
W
Arachne
10,061
629
73
5
0
400,794
0
L
Bakasura
7,704
482
118
7
0
352,259
0
L
Medusa
6,961
435
80
5
0
283,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role