Player Matchup

Pele
Pele
CoatDealer
Pele
Level 105
God Stats
18W - 5L
1,767 SR
Queue Stats
521W - 460L
1,513 Elo+
Party 2
Jormungandr
Jormungandr
DuckOnQu4ck
Jormungandr
Level 98
God Stats
48W - 28L
1,584 SR
Queue Stats
188W - 176L
1,480 Elo+
Party 4
Rama
Rama
JaquesSung
Rama
Level 96
God Stats
5W - 8L
1,375 SR
Queue Stats
206W - 182L
1,448 Elo+
Party 4
Anubis
Anubis
fuppaa
Anubis
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
429W - 363L
1,515 Elo+
Party 2
Cerberus
Cerberus
kingpanda5764
Cerberus
Level 86
God Stats
5W - 4L
1,500 SR
Queue Stats
443W - 404L
1,456 Elo+
Party 4
Team Averages
Level 98
1,545 SR
1,482 Elo+

VS

Team Averages
Level 120
1,536 SR
1,484 Elo+
Izanami
Izanami
Chabeibi
Izanami
Level 57
God Stats
11W - 15L
1,496 SR
Queue Stats
54W - 74L
1,376 Elo+
Solo
Loki
Loki
DarkReaper1097
Loki
Level 108
God Stats
1W - 2L
1,563 SR
Queue Stats
89W - 81L
1,518 Elo+
Party 1
Hercules
Hercules
Kroosia
Hercules
Level 129
God Stats
25W - 21L
1,364 SR
Queue Stats
426W - 438L
1,502 Elo+
Party 3
Raijin
Raijin
MeLLamoNyko
Raijin
Level 157
God Stats
2W - 1L
1,683 SR
Queue Stats
96W - 90L
1,506 Elo+
Party 3
Maui
Maui
Prime113
Maui
Level 149
God Stats
26W - 34L
1,576 SR
Queue Stats
422W - 394L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 3
7,095
710
4,482
8,133
3,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Jormungandr
DuckOnQu4ck
Jormungandr
12
3 / 0 / 0
7,234
723
7,794
5,126
3,621
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 0 / 2
6,068
607
4,543
5,643
1,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anubis
fuppaa
Anubis
11
1 / 1 / 1
6,241
624
2,924
6,552
3,040
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
kingpanda5764
Cerberus
8
0 / 0 / 4
5,408
541
3,283
6,462
4,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Chabeibi
Izanami
10
0 / 1 / 0
5,556
556
2,679
5,921
1,875
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 3 / 1
5,041
504
3,335
8,346
2,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hercules
Kroosia
Hercules
10
0 / 3 / 0
5,441
544
1,746
12,175
8,407
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
11
1 / 1 / 0
6,070
607
3,199
4,095
1,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
8
0 / 1 / 1
4,999
500
2,156
7,861
4,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
9
Kills
1
1
Deaths
9
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
Chabeibi
Izanami
0
1
0
0
W
4
0
3
5.5
L
0
3
1
0.17
W
Jormungandr
DuckOnQu4ck
Jormungandr
3
0
0
3
W
1
0
2
2
L
Hercules
Kroosia
Hercules
0
3
0
0
L
Raijin
1
1
0
1
L
Maui
0
1
1
0.5
W
Anubis
fuppaa
Anubis
1
1
1
1.5
W
Cerberus
kingpanda5764
Cerberus
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,026
Damage
13,115
31,916
Taken
38,398
15,693
Mitigated
18,057
13,804
Healing
10,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Chabeibi
Izanami
2,679
2,634
0
1,702
5,921
1,875
0
281
5,640
0
39,438
W
4,482
1,000
0
3,243
8,133
3,008
496
560
7,507
0
61,010
L
3,335
459
0
1,090
8,346
2,487
0
964
7,382
0
42,376
W
Jormungandr
DuckOnQu4ck
Jormungandr
7,794
2,911
0
920
5,126
3,621
331
0
5,126
57,826
98
W
4,543
3,763
0
3,801
5,643
1,708
0
342
5,301
0
41,258
L
Hercules
Kroosia
Hercules
1,746
260
0
5,490
12,175
8,407
0
7,696
4,479
0
40,795
L
Raijin
3,199
167
0
288
4,095
1,010
0
2,169
1,926
47,481
0
L
Maui
2,156
722
0
1,972
7,861
4,278
0
2,821
5,040
16,821
0
W
Anubis
fuppaa
Anubis
2,924
211
0
3,448
6,552
3,040
0
2,047
4,295
48,154
0
W
Cerberus
kingpanda5764
Cerberus
3,283
302
0
2,392
6,462
4,316
0
2,066
4,288
15,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,046
Gold Earned
27,107
402
Minions Killed
336
0
Camps Cleared
0
1,101,423
Distance Traveled
1,084,056
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,556
556
91
9
0
208,575
1
W
Pele
7,095
710
104
10
0
259,763
0
L
Loki
5,041
504
62
6
0
249,978
0
W
Jormungandr
7,234
723
90
9
0
204,163
4
W
Rama
6,068
607
83
8
0
198,034
0
L
Hercules
5,441
544
68
7
0
191,576
1
L
Raijin
6,070
607
93
9
0
207,328
0
L
Maui
4,999
500
22
2
0
226,599
2
W
Anubis
6,241
624
92
9
0
206,188
2
W
Cerberus
5,408
541
33
3
0
233,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role