Player Matchup

Bastet
Bastet
A Cunning kiwi
Bastet
Level 122
God Stats
0W - 1L
1,314 SR
Queue Stats
5W - 8L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Jay1770
Ix Chel
Level 88
God Stats
1W - 2L
1,493 SR
Queue Stats
23W - 19L
1,409 Elo+
Party 2
Jing Wei
Jing Wei
Luis23457
Jing Wei
Level 119
God Stats
3W - 3L
1,700 SR
Queue Stats
201W - 193L
1,518 Elo+
Solo
Artio
Artio
Rotalus
Artio
Level 138
God Stats
0W - 2L
1,285 SR
Queue Stats
22W - 18L
1,409 Elo+
Party 2
Amaterasu
Amaterasu
mushtario
Amaterasu
Level 36
God Stats
13W - 7L
1,730 SR
Queue Stats
23W - 18L
1,429 Elo+
Party 2
Team Averages
Level 101
1,504 SR
1,453 Elo+

VS

Team Averages
Level 102
1,532 SR
1,485 Elo+
Hou Yi
Hou Yi
And1Ref
Hou Yi
Level 129
God Stats
1W - 3L
1,250 SR
Queue Stats
335W - 302L
1,462 Elo+
Party 1
Nike
Nike
DragonX_YT
Nike
Level 58
God Stats
26W - 19L
1,734 SR
Queue Stats
241W - 242L
1,457 Elo+
Solo
Ymir
Ymir
KingExo60
Ymir
Level 127
God Stats
17W - 7L
1,624 SR
Queue Stats
266W - 257L
1,470 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
XxForce_Eaglex
Morgan Le Fay
Level 89
God Stats
12W - 11L
1,553 SR
Queue Stats
81W - 76L
1,528 Elo+
Solo
Bastet
Bastet
steffortless
Bastet
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 23L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
6,379
580
5,007
10,722
3,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ix Chel
Jay1770
Ix Chel
10
0 / 3 / 1
5,792
527
1,963
6,762
2,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Luis23457
Jing Wei
9
0 / 1 / 0
5,165
470
1,793
8,696
2,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
Rotalus
Artio
8
1 / 1 / 0
5,382
489
2,176
7,350
5,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
mushtario
Amaterasu
10
2 / 3 / 1
6,095
554
5,201
11,100
6,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
And1Ref
Hou Yi
11
2 / 0 / 0
6,436
585
6,610
6,032
2,203
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 3 / 1
6,563
597
6,186
10,680
7,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ymir
10
0 / 1 / 4
6,016
547
1,330
5,867
4,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Morgan Le Fay
XxForce_Eaglex
Morgan Le Fay
12
4 / 0 / 3
6,967
633
7,437
4,098
1,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
10
4 / 0 / 4
6,432
585
7,131
7,046
2,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
4
Kills
12
12
Deaths
4
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
Hou Yi
And1Ref
Hou Yi
2
0
0
2
W
2
3
1
0.83
L
Ix Chel
Jay1770
Ix Chel
0
3
1
0.17
W
Ymir
0
1
4
2
L
Jing Wei
Luis23457
Jing Wei
0
1
0
0
L
Artio
Rotalus
Artio
1
1
0
1
W
Morgan Le Fay
XxForce_Eaglex
Morgan Le Fay
4
0
3
5.5
L
Amaterasu
mushtario
Amaterasu
2
3
1
0.83
W
Bastet
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,140
Damage
28,694
44,630
Taken
33,723
21,076
Mitigated
18,462
11,948
Healing
8,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,007
2,045
0
2,106
10,722
3,823
0
1,538
9,098
0
53,047
W
Hou Yi
And1Ref
Hou Yi
6,610
4,096
0
2,567
6,032
2,203
0
805
5,227
0
45,170
W
6,186
1,523
0
1,530
10,680
7,833
0
0
10,680
494
38,278
L
Ix Chel
Jay1770
Ix Chel
1,963
208
0
735
6,762
2,393
0
4,849
1,473
40,731
0
W
Ymir
1,330
216
275
1,532
5,867
4,494
0
1,461
4,406
20,548
0
L
Jing Wei
Luis23457
Jing Wei
1,793
1,495
0
3,102
8,696
2,874
0
470
8,226
0
29,638
L
Artio
Rotalus
Artio
2,176
344
240
1,778
7,350
5,627
0
902
6,418
8,906
0
W
Morgan Le Fay
XxForce_Eaglex
Morgan Le Fay
7,437
595
0
829
4,098
1,520
863
1,042
3,056
52,800
0
L
Amaterasu
mushtario
Amaterasu
5,201
2,556
0
3,987
11,100
6,359
0
729
10,331
0
28,931
W
Bastet
7,131
2,702
0
1,693
7,046
2,412
0
839
6,207
0
38,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,813
Gold Earned
32,414
287
Minions Killed
305
0
Camps Cleared
0
1,063,879
Distance Traveled
1,138,754
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,379
580
93
8
0
208,478
0
W
Hou Yi
6,436
585
71
6
0
205,453
3
W
Nike
6,563
597
65
6
0
217,298
0
L
Ix Chel
5,792
527
79
7
0
216,251
1
W
Ymir
6,016
547
33
3
0
221,984
6
L
Jing Wei
5,165
470
52
5
0
184,700
2
L
Artio
5,382
489
16
1
0
241,669
0
W
Morgan Le Fay
6,967
633
85
8
0
220,548
0
L
Amaterasu
6,095
554
47
4
0
212,781
2
W
Bastet
6,432
585
51
5
0
273,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role