Player Matchup

Loki
Loki
Gold IV
 
Loki
Gold IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Bronze III
FellSwitch
Morgan Le Fay
Bronze III
Level 61
God Stats
0W - 1L
1,472 SR
Queue Stats
2W - 4L
1,471 MMR
Solo
Chang'e
Chang'e
Bronze III
JohnKelly10493
Chang'e
Bronze III
Level 87
God Stats
10W - 8L
1,505 SR
Queue Stats
417W - 426L
1,462 MMR
Solo
Ishtar
Ishtar
Gold IV
mb2rea1
Ishtar
Gold IV
Level 156
God Stats
102W - 103L
1,519 SR
Queue Stats
1,062W - 1,100L
1,479 MMR
Solo
Hercules
Hercules
Silver II
zummmmo
Hercules
Silver II
Level 126
God Stats
0W - 2L
1,289 SR
Queue Stats
9W - 10L
1,462 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 108
1,457 SR
1,475 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 101
1,505 SR
1,464 MMR
Sobek
Sobek
Gold V
JonnysLeftNut
Sobek
Gold V
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 33L
1,439 MMR
Party 1
He Bo
He Bo
Bronze III
PingDiffCopium
He Bo
Bronze III
Level 32
God Stats
3W - 1L
1,500 SR
Queue Stats
15W - 5L
1,454 MMR
Solo
Tyr
Tyr
Silver I
Steviewonderlnd
Tyr
Silver I
Level 131
God Stats
1W - 1L
1,590 SR
Queue Stats
17W - 26L
1,441 MMR
Solo
Thor
Thor
Gold IV
jareds118
Thor
Gold IV
Level 121
God Stats
6W - 6L
1,726 SR
Queue Stats
146W - 133L
1,468 MMR
Solo
Izanami
Izanami
Gold I
swolverene
Izanami
Gold I
Level 126
God Stats
1W - 2L
1,209 SR
Queue Stats
62W - 62L
1,521 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
0 / 6 / 0
6,089
468
2,446
10,098
4,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
FellSwitch
Morgan Le Fay
10
0 / 7 / 0
5,978
460
5,792
11,460
4,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 6 / 0
5,557
427
2,647
11,759
3,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ishtar
mb2rea1
Ishtar
11
0 / 1 / 0
6,295
484
3,619
5,782
2,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hercules
zummmmo
Hercules
12
1 / 3 / 0
6,734
518
4,764
10,769
8,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
AphroditeJormungandrMartichorasAresDanzaburou

VS

Bans
CernunnosKaliJanusRavanaDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 12
8,113
624
3,999
12,346
13,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
13 / 0 / 2
9,742
749
11,319
7,702
3,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 0 / 5
8,678
668
4,484
9,767
8,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
13
2 / 0 / 9
8,104
623
7,342
10,928
4,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
swolverene
Izanami
14
4 / 0 / 1
8,795
677
5,906
8,521
3,459
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
52
1
Kills
23
23
Deaths
1
0
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
6
0
0
L
Morgan Le Fay
FellSwitch
Morgan Le Fay
0
7
0
0
L
0
6
0
0
W
2
1
12
8
W
13
0
2
14
W
2
0
5
4.5
W
Thor
2
0
9
6.5
L
Ishtar
mb2rea1
Ishtar
0
1
0
0
W
Izanami
swolverene
Izanami
4
0
1
4.5
L
Hercules
zummmmo
Hercules
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,268
Damage
33,050
49,868
Taken
49,264
22,749
Mitigated
32,399
12,129
Healing
20,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
2,446
633
0
1,242
10,098
4,162
0
2,970
7,128
0
42,592
L
Morgan Le Fay
FellSwitch
Morgan Le Fay
5,792
908
0
1,487
11,460
4,266
0
6,219
5,206
40,012
0
L
2,647
382
352
3,676
11,759
3,503
0
3,561
8,184
27,440
0
W
3,999
272
0
3,269
12,346
13,240
31
4,703
7,522
19,389
0
W
11,319
617
0
3,942
7,702
3,071
246
2,573
5,049
85,191
0
W
4,484
565
0
4,545
9,767
8,340
0
1,633
7,804
0
53,183
W
Thor
7,342
1,259
0
5,479
10,928
4,289
0
1,925
8,848
0
55,796
L
Ishtar
mb2rea1
Ishtar
3,619
983
0
1,613
5,782
2,019
0
83
5,699
0
44,649
W
Izanami
swolverene
Izanami
5,906
4,140
0
3,202
8,521
3,459
1,317
1,175
7,346
0
84,386
L
Hercules
zummmmo
Hercules
4,764
866
0
3,759
10,769
8,799
0
3,381
7,388
0
39,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,653
Gold Earned
43,432
350
Minions Killed
462
0
Camps Cleared
0
1,234,315
Distance Traveled
1,483,898
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,089
468
70
5
0
287,139
2
L
Morgan Le Fay
5,978
460
81
6
0
264,643
1
L
Chang'e
5,557
427
44
3
0
247,546
0
W
Sobek
8,113
624
21
2
0
295,835
4
W
He Bo
9,742
749
139
11
0
294,289
4
W
Tyr
8,678
668
92
7
0
318,054
2
W
Thor
8,104
623
84
6
0
315,996
2
L
Ishtar
6,295
484
82
6
0
181,703
2
W
Izanami
8,795
677
126
10
0
259,724
4
L
Hercules
6,734
518
73
6
0
253,284
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role