Player Matchup

Ix Chel
Ix Chel
Babi3sGoneWild
Ix Chel
Level 103
God Stats
16W - 13L
1,526 SR
Queue Stats
121W - 96L
1,549 Elo+
Party 2
Thanatos
Thanatos
Im Anovaa
Thanatos
Level 88
God Stats
56W - 50L
1,465 SR
Queue Stats
224W - 229L
1,485 Elo+
Party 2
Mulan
Mulan
SkyRevengerr
Mulan
Level 61
God Stats
14W - 14L
1,549 SR
Queue Stats
89W - 98L
1,450 Elo+
Party 3
Jing Wei
Jing Wei
galaxy-salvaje
Jing Wei
Level 117
God Stats
2W - 0L
1,717 SR
Queue Stats
464W - 453L
1,457 Elo+
Party 3
Bacchus
Bacchus
juanchoo98_xD
Bacchus
Level 67
God Stats
36W - 22L
1,727 SR
Queue Stats
306W - 331L
1,461 Elo+
Party 3
Team Averages
Level 87
1,597 SR
1,480 Elo+

VS

Team Averages
Level 58
1,500 SR
1,517 Elo+
Artemis
Artemis
AdolfHMan
Artemis
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
72W - 82L
1,456 Elo+
Solo
Baba Yaga
Baba Yaga
I Goat Nut I
Baba Yaga
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 13L
1,667 Elo+
Party 1
Cliodhna
Cliodhna
King-Of-The-mice
Cliodhna
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,551 Elo+
Party 1
Maui
Maui
WR1snipes
Maui
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 30L
1,551 Elo+
Party 1
Skadi
Skadi
chainXuser
Skadi
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 115L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 2
10,180
636
11,565
8,956
3,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Im Anovaa
Thanatos
15
6 / 0 / 3
9,344
584
6,270
12,919
5,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 0 / 1
8,956
560
9,665
16,039
13,822
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
13
1 / 1 / 3
7,767
485
3,920
8,279
2,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
12
2 / 1 / 4
7,251
453
5,621
6,961
6,542
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AdolfHMan
Artemis
12
0 / 2 / 0
6,921
433
5,993
10,956
4,529
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baba Yaga
I Goat Nut I
Baba Yaga
11
0 / 5 / 1
6,691
418
2,450
9,146
2,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 3 / 1
7,919
495
9,881
14,001
5,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Maui
11
2 / 3 / 0
6,361
398
2,738
10,478
9,440
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Skadi
6
0 / 4 / 0
5,046
315
632
5,432
1,120
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
17
Kills
5
5
Deaths
17
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Artemis
AdolfHMan
Artemis
0
2
0
0
W
6
3
2
2.33
L
Baba Yaga
I Goat Nut I
Baba Yaga
0
5
1
0.1
W
Thanatos
Im Anovaa
Thanatos
6
0
3
7.5
L
3
3
1
1.17
W
2
0
1
2.5
L
Maui
2
3
0
0.67
L
Skadi
0
4
0
0
W
Jing Wei
1
1
3
2.5
W
Bacchus
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,041
Damage
21,694
53,154
Taken
50,013
32,021
Mitigated
23,537
25,607
Healing
8,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
AdolfHMan
Artemis
5,993
2,430
0
4,554
10,956
4,529
0
0
10,956
0
46,612
W
11,565
551
135
1,421
8,956
3,419
73
1,956
6,776
87,933
0
L
Baba Yaga
I Goat Nut I
Baba Yaga
2,450
136
0
1,775
9,146
2,996
0
6,959
2,187
36,010
0
W
Thanatos
Im Anovaa
Thanatos
6,270
619
0
12,918
12,919
5,352
0
454
12,429
0
84,294
L
9,881
1,454
0
1,357
14,001
5,452
0
4,288
9,628
0
55,466
W
9,665
1,210
0
8,188
16,039
13,822
321
0
16,039
0
61,820
L
Maui
2,738
555
0
821
10,478
9,440
0
5,020
5,458
24,051
0
L
Skadi
632
389
13
341
5,432
1,120
0
543
4,889
0
12,019
W
Jing Wei
3,920
2,480
0
2,474
8,279
2,886
2,012
820
7,447
0
46,308
W
Bacchus
5,621
145
0
471
6,961
6,542
445
1,748
5,213
32,217
438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,498
Gold Earned
32,938
484
Minions Killed
275
0
Camps Cleared
0
1,600,281
Distance Traveled
1,325,920
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,921
433
72
5
0
281,628
0
W
Ix Chel
10,180
636
137
9
0
317,083
0
L
Baba Yaga
6,691
418
76
5
0
295,976
6
W
Thanatos
9,344
584
131
8
0
369,951
0
L
Cliodhna
7,919
495
81
5
0
337,848
0
W
Mulan
8,956
560
94
6
0
270,161
2
L
Maui
6,361
398
31
2
0
286,649
0
L
Skadi
5,046
315
15
1
0
123,819
0
W
Jing Wei
7,767
485
76
5
0
304,615
0
W
Bacchus
7,251
453
46
3
0
338,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role