Player Matchup

Ne Zha
Ne Zha
Kallen7
Ne Zha
Level 126
God Stats
2W - 2L
1,845 SR
Queue Stats
163W - 148L
1,496 Elo+
Solo
Heimdallr
Heimdallr
LadyVMarie
Heimdallr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,358 Elo+
Party 1
Ymir
Ymir
aLawDaddy
Ymir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,228 Elo+
Party 1
Hun Batz
Hun Batz
iTz_Pillage
Hun Batz
Level 129
God Stats
2W - 1L
1,247 SR
Queue Stats
145W - 131L
1,403 Elo+
Solo
Vamana
Vamana
xXFluffyPandaXx
Vamana
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,341 Elo+
Party 1
Team Averages
Level 74
1,519 SR
1,365 Elo+

VS

Team Averages
Level 82
1,504 SR
1,475 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
GoDogs12
Izanami
Level 126
God Stats
2W - 2L
1,511 SR
Queue Stats
140W - 126L
1,428 Elo+
Party 2
Cerberus
Cerberus
Silent_RN
Cerberus
Level 69
God Stats
3W - 1L
1,510 SR
Queue Stats
31W - 35L
1,397 Elo+
Party 2
Chaac
Chaac
Youthfulcord247
Chaac
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 72L
1,527 Elo+
Solo
Hercules
Hercules
jaydeeplays
Hercules
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Kallen7
Ne Zha
13
1 / 4 / 1
6,816
620
12,471
9,654
4,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Heimdallr
LadyVMarie
Heimdallr
13
1 / 6 / 1
7,016
638
8,927
10,539
5,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
12
0 / 6 / 2
6,839
622
5,222
14,207
10,128
Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
iTz_Pillage
Hun Batz
12
0 / 5 / 2
6,721
611
7,514
10,198
6,787
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
0 / 4 / 2
7,073
643
7,025
9,859
8,542
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
5 / 1 / 16
8,868
806
10,516
15,364
19,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
GoDogs12
Izanami
17
7 / 0 / 14
9,880
898
10,556
6,082
3,364
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
Silent_RN
Cerberus
15
1 / 0 / 21
9,187
835
6,789
11,717
11,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

17
10 / 1 / 11
10,105
919
14,486
15,305
22,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
jaydeeplays
Hercules
13
2 / 2 / 11
7,990
726
5,563
12,427
14,783
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
98
2
Kills
25
25
Deaths
4
8
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
5
1
16
13
W
Izanami
GoDogs12
Izanami
7
0
14
14
L
Ne Zha
Kallen7
Ne Zha
1
4
1
0.38
L
Heimdallr
LadyVMarie
Heimdallr
1
6
1
0.25
W
Cerberus
Silent_RN
Cerberus
1
0
21
11.5
W
10
1
11
15.5
L
Ymir
0
6
2
0.17
L
Hun Batz
iTz_Pillage
Hun Batz
0
5
2
0.2
W
Hercules
jaydeeplays
Hercules
2
2
11
3.75
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,159
Damage
47,910
54,457
Taken
60,895
35,234
Mitigated
71,450
4,980
Healing
26,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
10,516
1,869
1,381
3,465
15,364
19,373
1,705
1,932
13,432
911
12,282
W
Izanami
GoDogs12
Izanami
10,556
6,607
1,229
1,277
6,082
3,364
3,443
308
5,774
0
33,738
L
Ne Zha
Kallen7
Ne Zha
12,471
1,671
590
1,297
9,654
4,494
174
1,334
8,132
0
25,985
L
Heimdallr
LadyVMarie
Heimdallr
8,927
4,367
0
364
10,539
5,283
80
1,941
8,313
0
15,511
W
Cerberus
Silent_RN
Cerberus
6,789
441
2,118
3,876
11,717
11,581
1,042
1,629
10,088
11,172
0
W
14,486
1,243
3,884
3,748
15,305
22,349
1,075
1,198
14,107
0
30,224
L
Ymir
5,222
552
105
170
14,207
10,128
200
1,890
12,204
8,269
0
L
Hun Batz
iTz_Pillage
Hun Batz
7,514
641
400
639
10,198
6,787
0
1,240
8,822
184
14,580
W
Hercules
jaydeeplays
Hercules
5,563
1,175
1,561
3,750
12,427
14,783
339
698
11,689
0
12,026
L
7,025
3,046
453
962
9,859
8,542
598
942
8,737
0
16,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,465
Gold Earned
46,030
87
Minions Killed
126
0
Camps Cleared
0
896,429
Distance Traveled
1,124,068
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,868
806
12
1
0
224,536
0
W
Izanami
9,880
898
49
4
0
189,894
0
L
Ne Zha
6,816
620
23
2
0
208,782
0
L
Heimdallr
7,016
638
17
2
0
162,967
0
W
Cerberus
9,187
835
17
2
0
264,247
0
W
Chaac
10,105
919
32
3
0
201,660
0
L
Ymir
6,839
622
7
1
0
151,870
0
L
Hun Batz
6,721
611
18
2
0
178,838
0
W
Hercules
7,990
726
16
1
0
243,731
0
L
Vamana
7,073
643
22
2
0
193,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role