Player Matchup

Shiva
Shiva
BigPapi53096
Shiva
Level 29
God Stats
1W - 6L
1,319 SR
Queue Stats
12W - 42L
1,242 Elo+
Party 1
Izanami
Izanami
DiablosArmor
Izanami
Level 28
God Stats
0W - 4L
1,351 SR
Queue Stats
6W - 15L
1,216 Elo+
Party 1
Anubis
Anubis
GOLD3N_CH1LD_
Anubis
Level 41
God Stats
1W - 1L
1,497 SR
Queue Stats
8W - 16L
1,121 Elo+
Party 1
Fenrir
Fenrir
VanBlanc
Fenrir
Level 40
God Stats
3W - 13L
1,441 SR
Queue Stats
4W - 18L
1,119 Elo+
Party 1
Ravana
Ravana
gravityjr
Ravana
Level 53
God Stats
87W - 65L
1,486 SR
Queue Stats
264W - 250L
1,287 Elo+
Party 1
Team Averages
Level 38
1,419 SR
1,197 Elo+

VS

Team Averages
Level 81
1,601 SR
1,463 Elo+
Ah Muzen Cab
Ah Muzen Cab
Daphenix9583
Ah Muzen Cab
Level 43
God Stats
5W - 1L
1,650 SR
Queue Stats
54W - 68L
1,337 Elo+
Solo
Ix Chel
Ix Chel
FeistMeister69
Ix Chel
Level 107
God Stats
3W - 2L
1,645 SR
Queue Stats
122W - 113L
1,491 Elo+
Party 2
Hercules
Hercules
Fierce_Panda154
Hercules
Level 65
God Stats
7W - 3L
1,547 SR
Queue Stats
110W - 110L
1,473 Elo+
Party 3
Chiron
Chiron
cscarborough
Chiron
Level 128
God Stats
9W - 5L
1,660 SR
Queue Stats
272W - 230L
1,491 Elo+
Party 2
Kali
Kali
wherethemilkdad
Kali
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
157W - 149L
1,525 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 2
9,448
472
8,549
14,834
14,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
DiablosArmor
Izanami
17
4 / 4 / 2
10,228
511
12,391
15,237
6,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 7 / 1
8,658
433
10,170
17,233
8,598
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
VanBlanc
Fenrir
14
1 / 3 / 2
8,689
434
3,394
18,024
10,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ravana
gravityjr
Ravana
14
0 / 4 / 1
8,647
432
8,713
13,887
13,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Daphenix9583
Ah Muzen Cab
14
0 / 5 / 5
8,779
439
4,917
12,227
4,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
2 / 0 / 11
11,464
573
10,400
19,326
17,517
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
14
0 / 2 / 10
8,623
431
5,146
18,473
13,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chiron
18
5 / 1 / 7
11,640
582
14,834
14,196
5,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
14 / 1 / 3
13,207
660
19,375
22,865
11,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
57
9
Kills
21
21
Deaths
9
8
Assists
36
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
W
Ah Muzen Cab
Daphenix9583
Ah Muzen Cab
0
5
5
0.5
L
Izanami
DiablosArmor
Izanami
4
4
2
1.25
W
2
0
11
7.5
W
Hercules
0
2
10
2.5
L
2
7
1
0.36
L
Fenrir
VanBlanc
Fenrir
1
3
2
0.67
W
Chiron
5
1
7
8.5
L
Ravana
gravityjr
Ravana
0
4
1
0.13
W
14
1
3
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,217
Damage
54,672
79,215
Taken
87,087
53,709
Mitigated
51,773
17,580
Healing
29,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,549
1,480
354
2,597
14,834
14,556
149
1,247
13,471
0
33,157
W
Ah Muzen Cab
Daphenix9583
Ah Muzen Cab
4,917
1,670
0
551
12,227
4,039
1,594
1,200
11,027
0
47,888
L
Izanami
DiablosArmor
Izanami
12,391
8,165
0
4,489
15,237
6,518
591
528
14,709
34
113,639
W
10,400
1,004
1,262
9,594
19,326
17,517
476
3,980
15,346
82,873
1,211
W
Hercules
5,146
778
413
3,683
18,473
13,434
83
3,622
14,851
37
30,452
L
10,170
73
0
3,817
17,233
8,598
0
1,253
15,980
61,393
0
L
Fenrir
VanBlanc
Fenrir
3,394
1,145
0
4,708
18,024
10,576
0
1,614
16,410
0
65,506
W
Chiron
14,834
6,228
850
4,058
14,196
5,603
2,064
3,636
10,553
30
106,820
L
Ravana
gravityjr
Ravana
8,713
1,338
0
1,615
13,887
13,461
0
5,595
8,292
164
57,048
W
19,375
7,770
0
9,536
22,865
11,180
2,855
1,565
21,300
39
125,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,670
Gold Earned
53,713
491
Minions Killed
517
0
Camps Cleared
0
1,852,711
Distance Traveled
1,884,714
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
9,448
472
44
2
0
396,655
0
W
Ah Muzen Cab
8,779
439
69
3
0
320,010
0
L
Izanami
10,228
511
184
9
0
346,681
3
W
Ix Chel
11,464
573
130
7
0
352,507
6
W
Hercules
8,623
431
40
2
0
387,449
0
L
Anubis
8,658
433
100
5
0
329,827
0
L
Fenrir
8,689
434
89
4
0
413,053
10
W
Chiron
11,640
582
147
7
0
365,526
6
L
Ravana
8,647
432
74
4
0
366,495
0
W
Kali
13,207
660
131
7
0
459,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role