Player Matchup

Izanami
Izanami
Dragon11Slayer
Izanami
Level 139
God Stats
16W - 7L
1,772 SR
Queue Stats
152W - 142L
1,593 Elo+
Solo
Atlas
Atlas
Mrx_Mdmr
Atlas
Level 124
God Stats
3W - 2L
1,410 SR
Queue Stats
132W - 146L
1,465 Elo+
Solo
Fenrir
Fenrir
NICK2004BOSS
Fenrir
Level 37
God Stats
10W - 7L
1,598 SR
Queue Stats
66W - 90L
1,452 Elo+
Solo
Bellona
Bellona
RealChthulhu
Bellona
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 21L
1,395 Elo+
Solo
Yu Huang
Yu Huang
na448cho
Yu Huang
Level 104
God Stats
14W - 12L
1,518 SR
Queue Stats
212W - 222L
1,448 Elo+
Solo
Team Averages
Level 102
1,559 SR
1,471 Elo+

VS

Team Averages
Level 105
1,526 SR
1,410 Elo+
Danzaburou
Danzaburou
Cheshire16994
Danzaburou
Level 102
God Stats
4W - 2L
1,564 SR
Queue Stats
31W - 48L
1,378 Elo+
Solo
Jormungandr
Jormungandr
Tizzlpit3
Jormungandr
Level 80
God Stats
0W - 3L
1,500 SR
Queue Stats
66W - 87L
1,422 Elo+
Solo
Ix Chel
Ix Chel
XeTRoV_L3gend
Ix Chel
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,186 Elo+
Solo
Ne Zha
Ne Zha
YareYadi
Ne Zha
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 37L
1,549 Elo+
Solo
Sobek
Sobek
Yolk A Troll
Sobek
Level 136
God Stats
0W - 1L
1,567 SR
Queue Stats
9W - 9L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 5
6,564
729
8,758
6,512
2,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atlas
Mrx_Mdmr
Atlas
9
3 / 3 / 6
5,975
664
5,104
7,162
4,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
9
3 / 2 / 3
5,620
624
3,807
8,429
2,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bellona
RealChthulhu
Bellona
11
0 / 0 / 1
5,965
663
3,618
8,203
6,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yu Huang
na448cho
Yu Huang
9
0 / 0 / 2
5,592
621
710
3,072
1,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cheshire16994
Danzaburou
8
1 / 3 / 4
4,850
539
5,536
7,174
2,399
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Tizzlpit3
Jormungandr
10
1 / 0 / 0
5,717
635
3,504
5,367
3,745
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
4
0 / 0 / 0
3,559
395
423
527
130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
YareYadi
Ne Zha
8
1 / 3 / 1
5,066
563
6,460
9,747
3,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mace

Mace

+10
Physical Power

8
2 / 5 / 3
5,183
576
4,500
11,481
8,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
11
Kills
5
6
Deaths
11
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Cheshire16994
Danzaburou
1
3
4
1
W
5
1
5
7.5
W
Atlas
Mrx_Mdmr
Atlas
3
3
6
2
W
Fenrir
3
2
3
2.25
W
Bellona
RealChthulhu
Bellona
0
0
1
0.5
L
Jormungandr
Tizzlpit3
Jormungandr
1
0
0
1
L
Ix Chel
0
0
0
0
L
Ne Zha
YareYadi
Ne Zha
1
3
1
0.5
L
2
5
3
0.7
W
Yu Huang
na448cho
Yu Huang
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,997
Damage
20,423
33,378
Taken
34,296
17,432
Mitigated
18,019
8,224
Healing
9,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Cheshire16994
Danzaburou
5,536
2,948
0
2,199
7,174
2,399
0
1,753
5,421
0
29,922
W
8,758
5,315
0
1,218
6,512
2,317
0
2,194
4,318
0
48,204
W
Atlas
Mrx_Mdmr
Atlas
5,104
1,921
0
939
7,162
4,307
0
1,644
5,518
15,030
0
W
Fenrir
3,807
920
0
1,131
8,429
2,977
0
1,124
7,305
0
32,980
W
Bellona
RealChthulhu
Bellona
3,618
1,570
0
4,231
8,203
6,722
0
3,106
5,097
0
43,632
L
Jormungandr
Tizzlpit3
Jormungandr
3,504
1,517
0
1,933
5,367
3,745
0
0
5,367
42,445
0
L
Ix Chel
423
0
0
0
527
130
0
190
337
4,862
0
L
Ne Zha
YareYadi
Ne Zha
6,460
1,813
0
1,592
9,747
3,194
0
941
8,806
0
35,516
L
4,500
654
0
3,461
11,481
8,551
0
2,950
8,531
14,236
0
W
Yu Huang
na448cho
Yu Huang
710
60
0
705
3,072
1,109
481
423
2,649
34,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,716
Gold Earned
24,375
311
Minions Killed
197
0
Camps Cleared
0
923,162
Distance Traveled
822,452
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,850
539
51
6
0
176,411
0
W
Izanami
6,564
729
93
10
0
180,236
0
W
Atlas
5,975
664
18
2
0
177,208
0
W
Fenrir
5,620
624
50
6
0
233,265
0
W
Bellona
5,965
663
92
10
0
152,545
0
L
Jormungandr
5,717
635
78
9
0
158,150
0
L
Ix Chel
3,559
395
4
0
0
73,925
0
L
Ne Zha
5,066
563
60
7
0
207,108
0
L
Sobek
5,183
576
4
0
0
206,858
4
W
Yu Huang
5,592
621
58
6
0
179,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role