Player Matchup

Charybdis
Charybdis
BaronF
Charybdis
Level 35
God Stats
9W - 17L
1,348 SR
Queue Stats
18W - 32L
1,130 Elo+
Party 2
Fenrir
Fenrir
BelugaHype
Fenrir
Level 26
God Stats
9W - 3L
1,500 SR
Queue Stats
105W - 89L
1,373 Elo+
Party 1
Chaac
Chaac
GoldenHPS
Chaac
Level 45
God Stats
11W - 7L
1,592 SR
Queue Stats
164W - 157L
1,441 Elo+
Party 1
Aphrodite
Aphrodite
MonkyManco
Aphrodite
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 7L
1,325 Elo+
Party 2
Ix Chel
Ix Chel
TheAlphaWeasel
Ix Chel
Level 64
God Stats
5W - 0L
1,500 SR
Queue Stats
209W - 191L
1,450 Elo+
Party 1
Team Averages
Level 37
1,488 SR
1,344 Elo+

VS

Team Averages
Level 36
1,556 SR
1,478 Elo+
Neith
Neith
 
Neith
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
 
Yemoja
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
Dasen0
Thanatos
Level 31
God Stats
4W - 1L
1,778 SR
Queue Stats
5W - 3L
1,577 Elo+
Solo
Janus
Janus
Ivefailedyou
Janus
Level 32
God Stats
2W - 3L
1,250 SR
Queue Stats
52W - 75L
1,392 Elo+
Solo
Nike
Nike
SleeepyJex
Nike
Level 41
God Stats
7W - 8L
1,751 SR
Queue Stats
253W - 289L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BaronF
Charybdis
12
0 / 0 / 7
6,399
582
3,274
4,911
1,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
BelugaHype
Fenrir
12
12 / 0 / 2
8,204
746
7,907
8,079
3,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
GoldenHPS
Chaac
11
3 / 0 / 6
7,178
653
6,589
9,725
8,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
MonkyManco
Aphrodite
11
8 / 0 / 1
7,032
639
6,898
6,689
2,689
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 1 / 4
7,488
681
3,599
6,073
2,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 3 / 0
4,818
438
2,717
8,157
2,811
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
 
Yemoja
6
0 / 3 / 0
4,293
390
747
4,840
2,694
Breastplate

Breastplate

+20
Physical Protection

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
Dasen0
Thanatos
7
0 / 8 / 0
4,865
442
2,957
11,832
3,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 5 / 0
6,149
559
3,493
7,087
2,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 6 / 0
5,194
472
4,096
9,998
7,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
1
25
Kills
1
1
Deaths
25
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
3
0
0
L
Yemoja
 
Yemoja
0
3
0
0
W
Charybdis
BaronF
Charybdis
0
0
7
3.5
W
Fenrir
BelugaHype
Fenrir
12
0
2
13
L
Thanatos
Dasen0
Thanatos
0
8
0
0
W
Chaac
GoldenHPS
Chaac
3
0
6
6
L
1
5
0
0.2
W
Aphrodite
MonkyManco
Aphrodite
8
0
1
8.5
L
0
6
0
0
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,267
Damage
14,010
35,477
Taken
41,914
18,642
Mitigated
19,176
15,817
Healing
8,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,717
1,036
0
2,357
8,157
2,811
0
4,153
4,004
0
30,792
L
Yemoja
 
Yemoja
747
262
601
628
4,840
2,694
0
1,965
2,875
3,159
0
W
Charybdis
BaronF
Charybdis
3,274
1,470
0
2,183
4,911
1,764
1,458
126
4,785
0
39,358
W
Fenrir
BelugaHype
Fenrir
7,907
1,580
0
1,646
8,079
3,205
0
1,038
6,979
0
54,172
L
Thanatos
Dasen0
Thanatos
2,957
609
0
3,730
11,832
3,662
0
1,801
10,031
0
26,161
W
Chaac
GoldenHPS
Chaac
6,589
866
0
3,680
9,725
8,814
352
405
9,320
0
39,837
L
3,493
62
0
442
7,087
2,234
0
2,683
4,404
38,966
0
W
Aphrodite
MonkyManco
Aphrodite
6,898
1,017
1,719
3,664
6,689
2,689
919
576
6,113
43,909
0
L
4,096
844
0
930
9,998
7,775
0
0
9,998
968
28,306
W
3,599
408
235
2,690
6,073
2,170
570
2,517
3,368
52,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,301
Gold Earned
25,319
367
Minions Killed
224
0
Camps Cleared
0
1,143,102
Distance Traveled
972,035
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,818
438
55
5
0
208,712
0
L
Yemoja
4,293
390
6
1
0
177,436
3
W
Charybdis
6,399
582
63
6
0
217,630
0
W
Fenrir
8,204
746
81
7
0
242,427
0
L
Thanatos
4,865
442
40
4
0
223,560
0
W
Chaac
7,178
653
51
5
0
221,575
0
L
Janus
6,149
559
81
7
0
208,747
0
W
Aphrodite
7,032
639
70
6
0
234,069
0
L
Nike
5,194
472
42
4
0
153,580
0
W
Ix Chel
7,488
681
102
9
0
227,401
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role