Player Matchup

Nemesis
Nemesis
Bigdaddymuffin
Nemesis
Level 103
God Stats
1W - 0L
1,907 SR
Queue Stats
4W - 2L
1,590 Elo+
Party 1
Sun Wukong
Sun Wukong
JovialSine3
Sun Wukong
Level 145
God Stats
1W - 0L
1,507 SR
Queue Stats
4W - 2L
1,590 Elo+
Party 1
Ix Chel
Ix Chel
MossAndStone
Ix Chel
Level 159
God Stats
3W - 1L
1,795 SR
Queue Stats
282W - 274L
1,534 Elo+
Solo
Cupid
Cupid
NOOBSTER123
Cupid
Level 96
God Stats
1W - 0L
1,582 SR
Queue Stats
3W - 2L
1,525 Elo+
Party 1
Geb
Geb
WatchingTrees
Geb
Level 83
God Stats
3W - 2L
1,444 SR
Queue Stats
4W - 2L
1,590 Elo+
Party 1
Team Averages
Level 117
1,647 SR
1,566 Elo+

VS

Team Averages
Level 98
1,389 SR
1,480 Elo+
Fafnir
Fafnir
Disparityy
Fafnir
Level 173
God Stats
0W - 5L
1,196 SR
Queue Stats
934W - 845L
1,589 Elo+
Solo
Danzaburou
Danzaburou
DocNazer1th
Danzaburou
Level 78
God Stats
7W - 8L
1,413 SR
Queue Stats
101W - 103L
1,411 Elo+
Party 2
Chronos
Chronos
NibbaYeeterson
Chronos
Level 70
God Stats
2W - 3L
1,212 SR
Queue Stats
19W - 26L
1,401 Elo+
Party 2
Zhong Kui
Zhong Kui
SirIvanThyGreat
Zhong Kui
Level 101
God Stats
3W - 2L
1,623 SR
Queue Stats
107W - 115L
1,508 Elo+
Solo
Bakasura
Bakasura
highlander23
Bakasura
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 122L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 1
3,538
708
2,309
3,146
809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sun Wukong
JovialSine3
Sun Wukong
6
0 / 0 / 0
3,486
697
943
1,589
850
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
MossAndStone
Ix Chel
7
1 / 2 / 1
4,075
815
2,175
4,519
1,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

5
1 / 0 / 0
3,302
660
1,616
3,195
844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

5
0 / 0 / 1
3,674
735
1,095
2,908
1,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Disparityy
Fafnir
5
0 / 0 / 0
3,319
664
571
3,291
2,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
DocNazer1th
Danzaburou
5
0 / 1 / 0
2,972
594
1,990
3,029
886
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

6
0 / 0 / 0
3,291
658
166
2,894
703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
SirIvanThyGreat
Zhong Kui
7
3 / 0 / 0
4,124
825
2,649
2,921
2,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bakasura
highlander23
Bakasura
3
0 / 2 / 1
2,829
566
903
2,401
630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
3
Kills
3
3
Deaths
3
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
Fafnir
Disparityy
Fafnir
0
0
0
0
L
Danzaburou
DocNazer1th
Danzaburou
0
1
0
0
W
Sun Wukong
JovialSine3
Sun Wukong
0
0
0
0
W
Ix Chel
MossAndStone
Ix Chel
1
2
1
0.75
W
1
0
0
1
L
0
0
0
0
L
Zhong Kui
SirIvanThyGreat
Zhong Kui
3
0
0
3
W
0
0
1
0.5
L
Bakasura
highlander23
Bakasura
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,138
Damage
6,279
15,357
Taken
14,536
5,456
Mitigated
7,070
6,166
Healing
4,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,309
1,187
0
931
3,146
809
144
760
2,354
0
13,375
L
Fafnir
Disparityy
Fafnir
571
225
0
896
3,291
2,741
0
397
2,894
8,055
0
L
Danzaburou
DocNazer1th
Danzaburou
1,990
1,344
0
1,117
3,029
886
0
698
2,331
0
13,479
W
Sun Wukong
JovialSine3
Sun Wukong
943
0
0
526
1,589
850
92
99
1,490
0
17,210
W
Ix Chel
MossAndStone
Ix Chel
2,175
523
50
1,463
4,519
1,401
0
1,896
2,473
24,429
0
W
1,616
1,244
110
1,491
3,195
844
32
496
2,699
0
13,221
L
166
39
0
612
2,894
703
0
0
2,894
15,071
0
L
Zhong Kui
SirIvanThyGreat
Zhong Kui
2,649
708
0
1,390
2,921
2,110
0
1,673
1,090
17,575
0
W
1,095
239
55
1,540
2,908
1,552
0
75
2,833
13,612
0
L
Bakasura
highlander23
Bakasura
903
600
0
325
2,401
630
0
345
2,024
0
3,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,075
Gold Earned
16,535
141
Minions Killed
111
0
Camps Cleared
0
537,816
Distance Traveled
452,850
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
3,538
708
25
5
0
134,489
0
L
Fafnir
3,319
664
15
3
0
78,890
0
L
Danzaburou
2,972
594
22
4
0
112,300
0
W
Sun Wukong
3,486
697
31
6
0
110,079
0
W
Ix Chel
4,075
815
48
10
0
100,035
0
W
Cupid
3,302
660
22
4
0
90,921
0
L
Chronos
3,291
658
27
5
0
105,877
0
L
Zhong Kui
4,124
825
39
8
0
96,370
0
W
Geb
3,674
735
15
3
0
102,292
0
L
Bakasura
2,829
566
8
2
0
59,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role