Player Matchup

Odin
Odin
AlphaSpeeder
Odin
Level 128
God Stats
3W - 2L
1,513 SR
Queue Stats
27W - 20L
1,751 Elo+
Party 2
Hel
Hel
TearingDreams
Hel
Level 129
God Stats
5W - 1L
1,577 SR
Queue Stats
35W - 26L
1,689 Elo+
Party 2
Thor
Thor
xSwornx
Thor
Level 16
God Stats
1W - 1L
1,358 SR
Queue Stats
4W - 1L
1,329 Elo+
Party 2
Team Averages
Level 91
1,483 SR
1,590 Elo+

VS

Team Averages
Level 77
1,634 SR
1,538 Elo+
Janus
Janus
Letmein999
Janus
Level 63
God Stats
0W - 1L
1,730 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
PũřpleGûý
Cthulhu
Level 26
God Stats
0W - 2L
1,250 SR
Queue Stats
37W - 20L
1,482 Elo+
Party 1
Danzaburou
Danzaburou
Yalovecici
Danzaburou
Level 142
God Stats
19W - 6L
1,921 SR
Queue Stats
203W - 98L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 10
10,019
835
10,980
11,016
11,215
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
4 / 1 / 10
10,405
867
8,476
9,315
4,600
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
xSwornx
Thor
12
9 / 2 / 6
10,498
875
9,289
12,120
10,364
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
2 / 8 / 1
8,925
744
7,399
10,742
4,255
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cthulhu
12
1 / 3 / 3
9,049
754
8,650
11,533
11,775
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Yalovecici
Danzaburou
11
1 / 7 / 2
9,035
753
8,095
11,009
5,058
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
18
Kills
4
4
Deaths
18
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
1
10
10
L
Janus
2
8
1
0.31
L
Cthulhu
1
3
3
0.83
W
4
1
10
9
L
Danzaburou
Yalovecici
Danzaburou
1
7
2
0.29
W
Thor
xSwornx
Thor
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,745
Damage
24,144
32,451
Taken
33,284
26,179
Mitigated
21,088
9,368
Healing
690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,980
2,044
0
1,298
11,016
11,215
0
4,500
6,456
392
25,847
L
Janus
7,399
166
0
0
10,742
4,255
0
2,518
8,164
29,898
0
L
Cthulhu
8,650
1,235
0
0
11,533
11,775
0
3,051
8,045
21,020
236
W
8,476
557
2,738
5,332
9,315
4,600
1,052
5,603
3,712
51,733
0
L
Danzaburou
Yalovecici
Danzaburou
8,095
4,360
0
690
11,009
5,058
144
3,687
7,266
0
30,377
W
Thor
xSwornx
Thor
9,289
1,285
0
0
12,120
10,364
0
6,502
5,528
894
21,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,922
Gold Earned
27,009
137
Minions Killed
106
0
Camps Cleared
0
685,328
Distance Traveled
663,903
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,019
835
27
2
0
238,556
2
L
Janus
8,925
744
41
3
0
219,451
0
L
Cthulhu
9,049
754
14
1
0
243,778
0
W
Hel
10,405
867
86
7
0
225,985
0
L
Danzaburou
9,035
753
51
4
0
200,674
0
W
Thor
10,498
875
24
2
0
220,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role