Player Matchup

Bacchus
Bacchus
CyanWolfy17
Bacchus
Level 83
God Stats
9W - 7L
1,666 SR
Queue Stats
37W - 35L
1,532 Elo+
Solo
Guan Yu
Guan Yu
NACHO_FLOW_
Guan Yu
Level 118
God Stats
1W - 2L
1,483 SR
Queue Stats
26W - 13L
1,634 Elo+
Party 1
Charybdis
Charybdis
dveg__o
Charybdis
Level 123
God Stats
0W - 1L
1,344 SR
Queue Stats
25W - 13L
1,577 Elo+
Party 1
Hel
Hel
juanpan
Hel
Level 125
God Stats
0W - 2L
1,281 SR
Queue Stats
64W - 65L
1,515 Elo+
Solo
Mercury
Mercury
kingbmtw
Mercury
Level 158
God Stats
1W - 4L
1,500 SR
Queue Stats
65W - 69L
1,521 Elo+
Solo
Team Averages
Level 121
1,455 SR
1,556 Elo+

VS

Team Averages
Level 99
1,608 SR
1,480 Elo+
Ah Puch
Ah Puch
Baccstab
Ah Puch
Level 147
God Stats
7W - 3L
1,740 SR
Queue Stats
688W - 680L
1,389 Elo+
Solo
Mulan
Mulan
LateNightWoes
Mulan
Level 122
God Stats
5W - 0L
1,688 SR
Queue Stats
121W - 130L
1,422 Elo+
Solo
Izanami
Izanami
MonsterFan1996
Izanami
Level 144
God Stats
2W - 2L
1,614 SR
Queue Stats
62W - 63L
1,543 Elo+
Solo
Tsukuyomi
Tsukuyomi
XxTengTengxX
Tsukuyomi
Level 17
God Stats
4W - 5L
1,500 SR
Queue Stats
148W - 159L
1,560 Elo+
Party 2
Cabrakan
Cabrakan
YOTAman559
Cabrakan
Level 65
God Stats
3W - 6L
1,500 SR
Queue Stats
160W - 169L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CyanWolfy17
Bacchus
17
0 / 1 / 6
11,027
1,225
8,583
19,173
28,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Guan Yu
NACHO_FLOW_
Guan Yu
12
0 / 0 / 0
8,012
890
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
dveg__o
Charybdis
12
0 / 0 / 0
6,512
724
0
0
0
Hel
15
5 / 4 / 1
10,896
1,211
12,646
18,031
8,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
kingbmtw
Mercury
15
3 / 0 / 2
9,989
1,110
7,223
8,818
4,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

233

VS

Team 2 Tickets

288

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Baccstab
Ah Puch
15
0 / 1 / 3
8,754
973
6,033
2,403
1,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
1 / 2 / 3
9,397
1,044
10,651
10,873
9,560
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
1 / 2 / 3
9,765
1,085
10,375
7,197
3,366
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
XxTengTengxX
Tsukuyomi
15
1 / 2 / 4
9,788
1,088
10,483
6,763
3,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
YOTAman559
Cabrakan
15
2 / 1 / 2
10,468
1,163
4,978
6,888
7,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
20
8
Kills
5
5
Deaths
8
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Baccstab
Ah Puch
0
1
3
1.5
L
Bacchus
CyanWolfy17
Bacchus
0
1
6
3
W
1
2
3
1.25
W
1
2
3
1.25
L
Guan Yu
NACHO_FLOW_
Guan Yu
0
0
0
0
W
Tsukuyomi
XxTengTengxX
Tsukuyomi
1
2
4
1.5
W
Cabrakan
YOTAman559
Cabrakan
2
1
2
3
L
Charybdis
dveg__o
Charybdis
0
0
0
0
L
Hel
5
4
1
1.38
L
Mercury
kingbmtw
Mercury
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,452
Damage
42,520
46,022
Taken
34,124
41,725
Mitigated
24,384
5,998
Healing
6,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Baccstab
Ah Puch
6,033
347
0
0
2,403
1,028
0
0
2,403
15,362
0
L
Bacchus
CyanWolfy17
Bacchus
8,583
878
0
1,347
19,173
28,486
0
5,542
13,631
30,927
0
W
10,651
1,806
0
2,568
10,873
9,560
0
9,057
1,761
766
22,963
W
10,375
7,473
0
228
7,197
3,366
0
5,534
1,655
0
39,570
L
Guan Yu
NACHO_FLOW_
Guan Yu
0
0
0
0
0
0
0
0
0
0
0
W
Tsukuyomi
XxTengTengxX
Tsukuyomi
10,483
3,458
0
1,188
6,763
3,124
0
2,760
3,692
0
33,060
W
Cabrakan
YOTAman559
Cabrakan
4,978
655
0
2,303
6,888
7,306
0
3,811
3,073
23,171
0
L
Charybdis
dveg__o
Charybdis
0
0
0
0
0
0
0
0
0
0
0
L
Hel
12,646
471
1,244
3,316
18,031
8,687
0
3,742
14,289
43,429
0
L
Mercury
kingbmtw
Mercury
7,223
1,962
0
91
8,818
4,552
0
2,207
6,611
0
26,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,436
Gold Earned
48,172
184
Minions Killed
222
5
Camps Cleared
11
582,306
Distance Traveled
817,745
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,754
973
24
3
0
118,916
0
L
Bacchus
11,027
1,225
47
5
0
189,310
0
W
Mulan
9,397
1,044
22
2
1
182,050
0
W
Izanami
9,765
1,085
87
10
3
148,355
0
L
Guan Yu
8,012
890
0
0
0
1,184
0
W
Tsukuyomi
9,788
1,088
43
5
1
213,733
0
W
Cabrakan
10,468
1,163
46
5
6
154,691
0
L
Charybdis
6,512
724
0
0
0
0
0
L
Hel
10,896
1,211
96
11
3
172,663
0
L
Mercury
9,989
1,110
41
5
2
219,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role