Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Lancelot
Lancelot
Dantesinferno34
Lancelot
Level 51
God Stats
2W - 1L
1,516 SR
Queue Stats
20W - 19L
1,495 Elo+
Party 1
Zeus
Zeus
Feralshift
Zeus
Level 42
God Stats
4W - 2L
1,241 SR
Queue Stats
49W - 27L
1,717 Elo+
Party 3
Zhong Kui
Zhong Kui
ItsCoshiro
Zhong Kui
Level 53
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 26L
1,708 Elo+
Party 3
Mercury
Mercury
Namtih33
Mercury
Level 67
God Stats
1W - 1L
1,300 SR
Queue Stats
27W - 30L
1,493 Elo+
Party 1
Team Averages
Level 73
1,411 SR
1,582 Elo+

VS

Team Averages
Level 49
1,456 SR
1,387 Elo+
Vulcan
Vulcan
 
Vulcan
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
DLano
Atlas
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,298 Elo+
Party 2
Persephone
Persephone
Emmasux
Persephone
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,259 Elo+
Party 2
Loki
Loki
iHaZz_Creampuff
Loki
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,330 Elo+
Party 2
Yu Huang
Yu Huang
mrbitters
Yu Huang
Level 50
God Stats
1W - 3L
1,278 SR
Queue Stats
84W - 54L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
20
12 / 2 / 23
12,859
989
20,022
17,616
8,223
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
19
7 / 2 / 16
11,374
875
13,527
15,579
12,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

18
11 / 5 / 14
11,627
894
22,630
11,958
5,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
ItsCoshiro
Zhong Kui
18
4 / 3 / 18
10,983
845
7,861
11,677
14,891
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Namtih33
Mercury
18
7 / 4 / 15
11,148
858
11,100
10,704
4,769
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
17
4 / 7 / 5
9,819
755
15,557
13,056
6,901
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
DLano
Atlas
16
2 / 6 / 8
9,776
752
8,962
17,074
21,533
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Persephone
Emmasux
Persephone
13
0 / 10 / 7
8,364
643
5,546
15,639
6,248
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 8 / 9
9,120
702
5,605
16,124
6,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Yu Huang
mrbitters
Yu Huang
17
6 / 9 / 2
9,755
750
11,177
17,410
8,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
46
41
Kills
15
16
Deaths
40
86
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
12
2
23
11.75
L
Vulcan
 
Vulcan
4
7
5
0.93
L
Atlas
DLano
Atlas
2
6
8
1
W
Lancelot
7
2
16
7.5
L
Persephone
Emmasux
Persephone
0
10
7
0.35
W
11
5
14
3.6
W
Zhong Kui
ItsCoshiro
Zhong Kui
4
3
18
4.33
W
Mercury
Namtih33
Mercury
7
4
15
3.63
L
3
8
9
0.94
L
Yu Huang
mrbitters
Yu Huang
6
9
2
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,140
Damage
46,847
67,534
Taken
79,303
46,052
Mitigated
49,828
24,427
Healing
7,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
20,022
801
202
9,229
17,616
8,223
414
11,782
5,544
44,069
0
L
Vulcan
 
Vulcan
15,557
9,530
172
787
13,056
6,901
0
8,230
4,620
35,385
0
L
Atlas
DLano
Atlas
8,962
2,904
733
1,305
17,074
21,533
0
9,404
6,907
16,280
0
W
Lancelot
13,527
1,287
944
3,300
15,579
12,581
728
9,576
5,871
0
26,748
L
Persephone
Emmasux
Persephone
5,546
551
264
812
15,639
6,248
0
12,459
2,706
12,090
0
W
22,630
1,316
2,104
1,851
11,958
5,588
1,685
6,686
5,272
39,208
0
W
Zhong Kui
ItsCoshiro
Zhong Kui
7,861
353
2,210
2,192
11,677
14,891
1,136
8,179
3,406
25,437
0
W
Mercury
Namtih33
Mercury
11,100
4,544
1,320
1,075
10,704
4,769
3,332
4,992
4,902
0
24,644
L
5,605
899
565
1,487
16,124
6,798
0
7,531
8,023
0
13,214
L
Yu Huang
mrbitters
Yu Huang
11,177
604
405
963
17,410
8,348
0
11,073
5,633
21,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,991
Gold Earned
46,834
179
Minions Killed
138
0
Camps Cleared
0
1,437,202
Distance Traveled
1,056,099
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
12,859
989
40
3
0
320,200
0
L
Vulcan
9,819
755
54
4
0
204,266
0
L
Atlas
9,776
752
13
1
0
207,301
0
W
Lancelot
11,374
875
37
3
0
309,418
0
L
Persephone
8,364
643
13
1
0
228,518
0
W
Zeus
11,627
894
38
3
0
266,315
0
W
Zhong Kui
10,983
845
32
2
0
254,260
0
W
Mercury
11,148
858
32
2
0
287,009
0
L
Loki
9,120
702
15
1
0
213,222
0
L
Yu Huang
9,755
750
43
3
0
202,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role