Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Hérétic
Ganesha
Level 156
God Stats
16W - 6L
1,584 SR
Queue Stats
76W - 74L
1,538 Elo+
Solo
Hercules
Hercules
MayorMcCheesepls
Hercules
Level 149
God Stats
1W - 1L
1,322 SR
Queue Stats
24W - 17L
1,595 Elo+
Party 2
Kukulkan
Kukulkan
SegmentFault
Kukulkan
Level 63
God Stats
2W - 1L
1,331 SR
Queue Stats
9W - 6L
1,488 Elo+
Party 2
Sol
Sol
canineduchess12
Sol
Level 162
God Stats
21W - 9L
1,656 SR
Queue Stats
73W - 48L
1,619 Elo+
Party 1
Team Averages
Level 138
1,479 SR
1,548 Elo+

VS

Team Averages
Level 118
1,556 SR
1,545 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
SleepingTatsuo
Ra
Level 102
God Stats
7W - 8L
1,558 SR
Queue Stats
145W - 152L
1,528 Elo+
Party 3
Jormungandr
Jormungandr
SlippinSlippers
Jormungandr
Level 154
God Stats
2W - 1L
1,626 SR
Queue Stats
307W - 278L
1,599 Elo+
Party 3
Heimdallr
Heimdallr
jodine322
Heimdallr
Level 68
God Stats
9W - 17L
1,587 SR
Queue Stats
88W - 98L
1,541 Elo+
Solo
Surtr
Surtr
snakie400
Surtr
Level 145
God Stats
35W - 41L
1,508 SR
Queue Stats
249W - 220L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
2 / 1 / 2
6,800
680
3,443
9,487
3,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ganesha
Hérétic
Ganesha
9
0 / 3 / 4
5,854
585
1,814
11,283
7,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

11
1 / 0 / 1
6,015
602
5,466
6,009
5,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
SegmentFault
Kukulkan
10
3 / 1 / 0
6,378
638
4,610
4,679
1,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
3 / 0 / 0
7,147
715
6,401
5,703
1,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
1 / 1 / 2
5,771
577
5,131
7,210
4,001
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 2 / 2
5,497
550
3,344
3,722
1,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jormungandr
SlippinSlippers
Jormungandr
10
2 / 2 / 2
5,633
563
5,122
9,548
4,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
jodine322
Heimdallr
10
1 / 2 / 0
5,507
551
3,115
7,344
2,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
snakie400
Surtr
10
0 / 2 / 0
5,587
559
2,869
9,349
6,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
9
Kills
5
5
Deaths
9
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
2
1
2
3
L
Sun Wukong
 
Sun Wukong
1
1
2
2
W
Ganesha
Hérétic
Ganesha
0
3
4
0.67
W
1
0
1
1.5
W
Kukulkan
SegmentFault
Kukulkan
3
1
0
3
L
1
2
2
1
L
Jormungandr
SlippinSlippers
Jormungandr
2
2
2
1.5
W
3
0
0
3
L
Heimdallr
jodine322
Heimdallr
1
2
0
0.5
L
Surtr
snakie400
Surtr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,734
Damage
19,581
37,161
Taken
37,173
20,632
Mitigated
18,765
12,899
Healing
9,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
3,443
2,457
0
2,906
9,487
3,962
553
2,140
7,296
0
56,204
L
Sun Wukong
 
Sun Wukong
5,131
666
0
2,562
7,210
4,001
0
4,281
2,929
0
25,785
W
Ganesha
Hérétic
Ganesha
1,814
253
0
3,377
11,283
7,553
0
3,766
7,385
16,601
0
W
5,466
2,137
0
2,771
6,009
5,653
224
520
5,489
0
39,280
W
Kukulkan
SegmentFault
Kukulkan
4,610
496
0
587
4,679
1,690
0
1,865
2,614
40,747
0
L
3,344
174
641
834
3,722
1,141
0
912
2,440
37,122
0
L
Jormungandr
SlippinSlippers
Jormungandr
5,122
874
0
1,312
9,548
4,595
0
2,456
6,907
43,722
0
W
6,401
3,150
0
3,258
5,703
1,774
785
0
5,703
61,058
0
L
Heimdallr
jodine322
Heimdallr
3,115
2,125
0
1,848
7,344
2,962
0
5,239
2,105
0
37,711
L
Surtr
snakie400
Surtr
2,869
1,194
0
1,854
9,349
6,066
0
135
8,461
469
38,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,194
Gold Earned
27,995
381
Minions Killed
316
0
Camps Cleared
0
1,134,601
Distance Traveled
1,072,241
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,800
680
105
11
0
262,921
4
L
Sun Wukong
5,771
577
31
3
0
226,210
1
W
Ganesha
5,854
585
6
1
0
209,426
5
W
Hercules
6,015
602
66
7
0
214,140
0
W
Kukulkan
6,378
638
88
9
0
209,485
1
L
Ra
5,497
550
83
8
0
231,629
0
L
Jormungandr
5,633
563
71
7
0
212,321
0
W
Sol
7,147
715
116
12
0
238,629
4
L
Heimdallr
5,507
551
66
7
0
214,982
4
L
Surtr
5,587
559
65
7
0
187,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role