Player Matchup

Mercury
Mercury
ChamuRompeAnos
Mercury
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
MoldEatinTurtle
Morgan Le Fay
Level 143
God Stats
3W - 3L
1,779 SR
Queue Stats
383W - 359L
1,513 Elo+
Party 3
Bellona
Bellona
backwoodsty
Bellona
Level 68
God Stats
1W - 4L
1,498 SR
Queue Stats
224W - 224L
1,435 Elo+
Solo
Loki
Loki
julianlopz200
Loki
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Maui
Maui
saint hairy
Maui
Level 87
God Stats
10W - 8L
1,402 SR
Queue Stats
343W - 333L
1,467 Elo+
Party 3
Team Averages
Level 74
1,536 SR
1,483 Elo+

VS

Team Averages
Level 102
1,420 SR
1,381 Elo+
Sobek
Sobek
KaiokenBronson
Sobek
Level 79
God Stats
2W - 1L
1,266 SR
Queue Stats
90W - 97L
1,390 Elo+
Party 1
Skadi
Skadi
MajinMaestro
Skadi
Level 99
God Stats
3W - 1L
1,606 SR
Queue Stats
91W - 98L
1,396 Elo+
Party 1
Vulcan
Vulcan
MycahMonkeyDonke
Vulcan
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,369 Elo+
Solo
Zeus
Zeus
ew ur gross
Zeus
Level 128
God Stats
5W - 3L
1,555 SR
Queue Stats
119W - 143L
1,370 Elo+
Party 1
Da Ji
Da Ji
vitovito69
Da Ji
Level 126
God Stats
8W - 1L
1,175 SR
Queue Stats
187W - 193L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 7
8,349
759
4,996
11,919
5,679
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morgan Le Fay
MoldEatinTurtle
Morgan Le Fay
17
3 / 4 / 6
9,212
837
10,772
9,973
4,949
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
backwoodsty
Bellona
11
2 / 4 / 3
7,350
668
5,324
10,485
11,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
8 / 6 / 4
10,022
911
8,096
10,612
4,770
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 4 / 8
7,819
711
3,714
11,973
12,328
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 10
8,252
750
5,098
10,081
12,250
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

19
12 / 3 / 10
10,837
985
16,500
9,863
4,683
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 3 / 14
9,671
879
9,664
7,931
3,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
5 / 2 / 9
10,194
927
11,267
5,821
2,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Da Ji
14
2 / 4 / 8
8,309
755
5,798
7,107
3,162
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
74
14
Kills
23
23
Deaths
15
28
Assists
51
Player
Kills
Deaths
Assists
KDA
L
1
5
7
0.9
W
1
3
10
2
W
12
3
10
5.67
L
Morgan Le Fay
MoldEatinTurtle
Morgan Le Fay
3
4
6
1.5
W
3
3
14
3.33
L
Bellona
backwoodsty
Bellona
2
4
3
0.88
W
5
2
9
4.75
L
8
6
4
1.67
L
0
4
8
1
W
Da Ji
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,902
Damage
48,327
54,962
Taken
40,803
39,128
Mitigated
26,452
9,662
Healing
11,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,996
2,027
263
2,390
11,919
5,679
649
5,564
6,171
0
13,401
W
5,098
355
295
1,808
10,081
12,250
164
3,776
6,064
7,732
290
W
16,500
7,885
1,933
1,710
9,863
4,683
2,238
1,854
7,716
0
22,841
L
Morgan Le Fay
MoldEatinTurtle
Morgan Le Fay
10,772
1,100
537
1,337
9,973
4,949
504
5,434
4,236
35,296
0
W
9,664
3,620
527
1,564
7,931
3,702
1,129
3,538
4,351
21,459
0
L
Bellona
backwoodsty
Bellona
5,324
1,074
834
1,840
10,485
11,402
0
3,498
6,695
0
8,967
W
11,267
1,355
789
1,051
5,821
2,655
1,154
2,326
3,495
38,356
0
L
8,096
2,876
0
1,380
10,612
4,770
532
6,063
4,349
0
14,414
L
3,714
651
159
922
11,973
12,328
0
5,095
6,532
9,236
218
W
Da Ji
5,798
1,061
657
1,000
7,107
3,162
0
2,699
4,324
0
6,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,752
Gold Earned
47,263
107
Minions Killed
120
0
Camps Cleared
0
922,454
Distance Traveled
987,247
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,349
759
19
2
0
220,894
0
W
Sobek
8,252
750
8
1
0
205,198
0
W
Skadi
10,837
985
18
2
0
206,182
0
L
Morgan Le Fay
9,212
837
53
5
0
220,091
0
W
Vulcan
9,671
879
31
3
0
209,948
0
L
Bellona
7,350
668
3
0
0
103,466
0
W
Zeus
10,194
927
61
6
0
211,514
0
L
Loki
10,022
911
16
1
0
196,886
0
L
Maui
7,819
711
16
1
0
181,117
0
W
Da Ji
8,309
755
2
0
0
154,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role