Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
ElBurritoSalvaje
Sun Wukong
Level 60
God Stats
32W - 20L
1,650 SR
Queue Stats
279W - 235L
1,542 Elo+
Solo
Nu Wa
Nu Wa
Psychoraider88
Nu Wa
Level 43
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 17L
1,352 Elo+
Party 3
Poseidon
Poseidon
SouX
Poseidon
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 91L
1,347 Elo+
Party 2
Neith
Neith
schnepps
Neith
Level 7
God Stats
1W - 5L
1,163 SR
Queue Stats
1W - 7L
1,232 Elo+
Party 3
Team Averages
Level 56
1,463 SR
1,395 Elo+

VS

Team Averages
Level 83
1,442 SR
1,487 Elo+
Medusa
Medusa
 
Medusa
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
GandhiOnABike
Ratatoskr
Level 25
God Stats
1W - 5L
1,134 SR
Queue Stats
31W - 54L
1,412 Elo+
Party 1
Ymir
Ymir
Green7Sky8
Ymir
Level 142
God Stats
8W - 5L
1,665 SR
Queue Stats
169W - 157L
1,519 Elo+
Solo
Tyr
Tyr
Matshaa
Tyr
Level 68
God Stats
12W - 16L
1,410 SR
Queue Stats
37W - 43L
1,475 Elo+
Party 1
Ra
Ra
Meätball
Ra
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 10L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
1 / 5 / 1
4,884
543
2,931
8,737
3,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
ElBurritoSalvaje
Sun Wukong
10
0 / 1 / 0
5,429
603
4,590
5,697
4,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

7
0 / 1 / 2
3,976
442
2,343
3,618
893
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Poseidon
SouX
Poseidon
6
1 / 4 / 0
4,239
471
1,050
3,569
1,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Neith
schnepps
Neith
6
1 / 3 / 1
4,015
446
2,023
5,474
2,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
2 / 1 / 2
5,266
585
5,505
4,028
1,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ratatoskr
GandhiOnABike
Ratatoskr
10
4 / 1 / 4
5,836
648
3,184
5,139
1,859
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
2 / 1 / 3
5,311
590
1,575
8,708
4,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyr
10
1 / 0 / 1
5,567
619
1,542
7,313
5,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
5 / 0 / 4
6,512
724
4,764
4,313
1,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
3
Kills
14
14
Deaths
3
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
5
1
0.3
W
Medusa
 
Medusa
2
1
2
3
L
Sun Wukong
ElBurritoSalvaje
Sun Wukong
0
1
0
0
W
Ratatoskr
GandhiOnABike
Ratatoskr
4
1
4
6
W
2
1
3
3.5
W
Tyr
1
0
1
1.5
W
5
0
4
7
L
0
1
2
1
L
Poseidon
SouX
Poseidon
1
4
0
0.25
L
Neith
schnepps
Neith
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,937
Damage
16,570
27,095
Taken
29,501
11,856
Mitigated
15,088
3,816
Healing
10,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
2,931
1,109
0
1,730
8,737
3,183
0
2,664
5,981
0
31,474
W
Medusa
 
Medusa
5,505
2,751
0
1,942
4,028
1,398
434
1,186
2,842
0
37,807
L
Sun Wukong
ElBurritoSalvaje
Sun Wukong
4,590
681
0
595
5,697
4,507
0
527
5,150
0
35,931
W
Ratatoskr
GandhiOnABike
Ratatoskr
3,184
756
0
220
5,139
1,859
7
584
4,523
0
28,648
W
1,575
330
0
2,958
8,708
4,783
0
1,225
7,483
17,903
0
W
Tyr
1,542
180
0
2,961
7,313
5,337
0
0
7,241
0
35,500
W
4,764
592
225
1,700
4,313
1,711
0
515
3,782
47,723
0
L
2,343
1,247
96
96
3,618
893
0
294
3,324
17,573
0
L
Poseidon
SouX
Poseidon
1,050
486
0
100
3,569
1,078
0
1,522
1,903
15,110
0
L
Neith
schnepps
Neith
2,023
938
0
1,199
5,474
2,195
0
1,159
4,315
0
10,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,543
Gold Earned
28,492
175
Minions Killed
302
0
Camps Cleared
0
732,048
Distance Traveled
917,902
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,884
543
49
5
0
179,349
0
W
Medusa
5,266
585
63
7
0
158,824
0
L
Sun Wukong
5,429
603
68
8
0
151,740
0
W
Ratatoskr
5,836
648
62
7
0
204,795
0
W
Ymir
5,311
590
26
3
0
167,317
0
W
Tyr
5,567
619
69
8
0
193,139
0
W
Ra
6,512
724
82
9
0
193,827
1
L
Nu Wa
3,976
442
15
2
0
149,430
4
L
Poseidon
4,239
471
24
3
0
108,485
0
L
Neith
4,015
446
19
2
0
143,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role