Player Matchup

Hercules
Hercules
 
Hercules
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
 
Cerberus
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
ELPeeta
Hades
Level 83
God Stats
2W - 1L
1,508 SR
Queue Stats
223W - 232L
1,485 Elo+
Party 2
Bastet
Bastet
ScaredStrength
Bastet
Level 121
God Stats
10W - 5L
1,694 SR
Queue Stats
117W - 118L
1,508 Elo+
Solo
Anubis
Anubis
Umighax
Anubis
Level 159
God Stats
56W - 29L
1,738 SR
Queue Stats
218W - 194L
1,528 Elo+
Solo
Team Averages
Level 155
1,588 SR
1,504 Elo+

VS

Team Averages
Level 74
1,545 SR
1,480 Elo+
Apollo
Apollo
Caarlos360
Apollo
Level 109
God Stats
9W - 12L
1,454 SR
Queue Stats
78W - 78L
1,561 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
JohnKelly10493
Ah Muzen Cab
Level 87
God Stats
86W - 63L
1,584 SR
Queue Stats
133W - 119L
1,490 Elo+
Party 1
Baron Samedi
Baron Samedi
Rockmon9
Baron Samedi
Level 36
God Stats
8W - 7L
1,624 SR
Queue Stats
43W - 35L
1,531 Elo+
Party 1
Thanatos
Thanatos
smallfri1120
Thanatos
Level 14
God Stats
0W - 1L
1,737 SR
Queue Stats
5W - 4L
1,531 Elo+
Party 1
Mercury
Mercury
yayalexis
Mercury
Level 125
God Stats
0W - 1L
1,328 SR
Queue Stats
5W - 17L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
7 / 0 / 0
9,249
771
5,833
8,104
4,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
 
Cerberus
11
2 / 2 / 8
6,642
554
5,011
11,708
8,590
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hades
ELPeeta
Hades
11
1 / 5 / 4
6,563
547
5,911
13,020
6,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
4 / 0 / 3
7,354
613
4,176
9,062
3,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
Umighax
Anubis
14
7 / 1 / 1
8,426
702
10,843
9,056
4,535
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Caarlos360
Apollo
10
0 / 3 / 0
5,892
491
3,443
7,815
2,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
JohnKelly10493
Ah Muzen Cab
11
0 / 5 / 1
6,126
511
5,815
11,529
2,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Rockmon9
Baron Samedi
12
3 / 3 / 2
6,482
540
9,947
10,313
4,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
smallfri1120
Thanatos
9
1 / 8 / 2
5,467
456
5,235
9,462
3,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mercury
yayalexis
Mercury
12
4 / 2 / 0
6,871
573
4,563
10,970
4,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
21
Kills
8
8
Deaths
21
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
7
0
0
7
W
Cerberus
 
Cerberus
2
2
8
3
L
Apollo
Caarlos360
Apollo
0
3
0
0
W
Hades
ELPeeta
Hades
1
5
4
0.6
L
Ah Muzen Cab
JohnKelly10493
Ah Muzen Cab
0
5
1
0.1
L
Baron Samedi
Rockmon9
Baron Samedi
3
3
2
1.33
W
4
0
3
5.5
W
Anubis
Umighax
Anubis
7
1
1
7.5
L
Thanatos
smallfri1120
Thanatos
1
8
2
0.25
L
Mercury
yayalexis
Mercury
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,774
Damage
29,003
50,950
Taken
50,089
27,933
Mitigated
17,714
21,871
Healing
9,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,833
2,565
0
4,065
8,104
4,828
768
168
7,936
0
75,383
W
Cerberus
 
Cerberus
5,011
229
0
3,567
11,708
8,590
0
3,016
8,692
22,673
0
L
Apollo
Caarlos360
Apollo
3,443
2,581
0
1,848
7,815
2,920
0
542
7,223
0
43,993
W
Hades
ELPeeta
Hades
5,911
288
602
4,700
13,020
6,700
0
6,356
6,664
42,319
0
L
Ah Muzen Cab
JohnKelly10493
Ah Muzen Cab
5,815
2,904
0
1,205
11,529
2,782
0
9,208
2,321
0
49,911
L
Baron Samedi
Rockmon9
Baron Samedi
9,947
1,361
464
2,758
10,313
4,239
108
5,136
5,177
44,808
0
W
4,176
1,298
0
3,457
9,062
3,280
0
610
8,452
0
54,181
W
Anubis
Umighax
Anubis
10,843
473
0
5,480
9,056
4,535
394
25
9,031
64,320
0
L
Thanatos
smallfri1120
Thanatos
5,235
1,388
0
2,016
9,462
3,748
51
4,392
5,070
0
19,165
L
Mercury
yayalexis
Mercury
4,563
2,845
0
875
10,970
4,025
0
2,487
8,483
0
52,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,234
Gold Earned
30,838
438
Minions Killed
354
0
Camps Cleared
0
1,212,843
Distance Traveled
1,172,788
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,249
771
135
11
0
279,790
6
W
Cerberus
6,642
554
36
3
0
238,121
0
L
Apollo
5,892
491
89
7
0
222,636
1
W
Hades
6,563
547
72
6
0
230,775
0
L
Ah Muzen Cab
6,126
511
85
7
0
226,043
0
L
Baron Samedi
6,482
540
66
6
0
229,187
0
W
Bastet
7,354
613
78
7
0
252,947
0
W
Anubis
8,426
702
117
10
0
211,210
0
L
Thanatos
5,467
456
34
3
0
225,765
0
L
Mercury
6,871
573
80
7
0
269,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role