Player Matchup

Bakasura
Bakasura
AyzTheDad
Bakasura
Level 57
God Stats
5W - 11L
1,336 SR
Queue Stats
521W - 522L
1,377 Elo+
Solo
Sol
Sol
DamHesGood
Sol
Level 119
God Stats
2W - 4L
1,140 SR
Queue Stats
45W - 75L
1,362 Elo+
Solo
Mulan
Mulan
LuisVlator
Mulan
Level 103
God Stats
10W - 6L
1,709 SR
Queue Stats
158W - 162L
1,475 Elo+
Solo
Olorun
Olorun
Okipro121
Olorun
Level 103
God Stats
1W - 1L
1,188 SR
Queue Stats
6W - 7L
1,405 Elo+
Party 3
Horus
Horus
stickman582
Horus
Level 134
God Stats
6W - 5L
1,558 SR
Queue Stats
171W - 151L
1,478 Elo+
Party 3
Team Averages
Level 103
1,386 SR
1,419 Elo+

VS

Team Averages
Level 139
1,466 SR
1,514 Elo+
Fenrir
Fenrir
DBLDBL07
Fenrir
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 20L
1,299 Elo+
Party 2
Izanami
Izanami
Luminouslolipop_
Izanami
Level 156
God Stats
1W - 3L
1,390 SR
Queue Stats
46W - 57L
1,424 Elo+
Party 1
Kuzenbo
Kuzenbo
OIREEHC
Kuzenbo
Level 144
God Stats
3W - 4L
1,438 SR
Queue Stats
40W - 48L
1,460 Elo+
Party 2
Persephone
Persephone
itsXion
Persephone
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 11L
1,651 Elo+
Party 1
Guan Yu
Guan Yu
potatogamer1123
Guan Yu
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 61L
1,736 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AyzTheDad
Bakasura
11
2 / 4 / 1
6,720
560
3,841
11,421
4,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 2 / 1
7,021
585
6,806
6,701
2,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Mulan
12
5 / 3 / 3
7,597
633
6,809
11,101
5,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
Okipro121
Olorun
12
2 / 0 / 1
7,072
589
5,698
4,196
1,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 1 / 2
6,455
538
2,912
7,059
5,484
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DBLDBL07
Fenrir
11
3 / 2 / 3
6,440
537
4,335
8,263
2,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 1 / 0
4,747
396
2,264
5,589
1,677
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
OIREEHC
Kuzenbo
8
1 / 3 / 4
5,413
451
2,156
8,289
6,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Persephone
itsXion
Persephone
10
2 / 4 / 3
6,182
515
6,872
7,167
1,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
4 / 3 / 3
6,304
525
6,656
10,515
5,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
23
12
Kills
10
10
Deaths
13
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bakasura
AyzTheDad
Bakasura
2
4
1
0.63
L
Fenrir
DBLDBL07
Fenrir
3
2
3
2.25
W
2
2
1
1.25
W
Mulan
5
3
3
2.17
L
0
1
0
0
L
Kuzenbo
OIREEHC
Kuzenbo
1
3
4
1
W
Olorun
Okipro121
Olorun
2
0
1
2.5
L
Persephone
itsXion
Persephone
2
4
3
0.88
L
4
3
3
1.83
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,066
Damage
22,283
40,478
Taken
39,823
19,865
Mitigated
18,928
12,176
Healing
9,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
AyzTheDad
Bakasura
3,841
2,519
0
2,567
11,421
4,430
49
2,072
9,237
0
41,351
L
Fenrir
DBLDBL07
Fenrir
4,335
1,419
0
304
8,263
2,960
0
991
7,135
0
27,029
W
6,806
3,102
0
1,667
6,701
2,158
932
761
5,940
47,158
6,668
W
Mulan
6,809
866
0
3,563
11,101
5,831
284
3,829
7,224
141
41,936
L
2,264
1,395
0
798
5,589
1,677
0
2,900
2,689
0
25,603
L
Kuzenbo
OIREEHC
Kuzenbo
2,156
836
279
2,091
8,289
6,743
0
3,568
4,689
10,492
0
W
Olorun
Okipro121
Olorun
5,698
2,963
110
1,779
4,196
1,962
834
1,117
3,079
55,940
0
L
Persephone
itsXion
Persephone
6,872
1,043
0
2,256
7,167
1,946
0
736
6,403
38,017
0
L
6,656
1,385
318
3,134
10,515
5,602
0
4,090
6,398
0
35,435
W
2,912
1,019
474
2,016
7,059
5,484
0
1,325
5,734
0
14,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,865
Gold Earned
29,086
340
Minions Killed
219
0
Camps Cleared
0
1,114,108
Distance Traveled
1,021,103
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,720
560
71
6
0
253,319
0
L
Fenrir
6,440
537
41
3
0
190,529
0
W
Sol
7,021
585
98
8
0
219,064
0
W
Mulan
7,597
633
59
5
0
184,509
0
L
Izanami
4,747
396
50
4
0
162,667
0
L
Kuzenbo
5,413
451
13
1
0
204,353
0
W
Olorun
7,072
589
93
8
0
202,436
0
L
Persephone
6,182
515
52
4
0
210,328
0
L
Guan Yu
6,304
525
63
5
0
253,226
0
W
Horus
6,455
538
19
2
0
254,780
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role