Player Matchup

Mercury
Mercury
 
Mercury
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Dognamedzeus
Danzaburou
Level 58
God Stats
15W - 20L
1,467 SR
Queue Stats
178W - 215L
1,408 Elo+
Party 1
Ganesha
Ganesha
Nonamework
Ganesha
Level 16
God Stats
9W - 3L
1,745 SR
Queue Stats
9W - 3L
1,648 Elo+
Party 3
Eset
Eset
Scubazetsu
Eset
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,270 Elo+
Solo
Janus
Janus
thunderkitkat
Janus
Level 63
God Stats
1W - 4L
1,205 SR
Queue Stats
181W - 224L
1,407 Elo+
Party 1
Team Averages
Level 60
1,483 SR
1,447 Elo+

VS

Team Averages
Level 57
1,457 SR
1,385 Elo+
Rama
Rama
FredNogame
Rama
Level 74
God Stats
8W - 10L
1,349 SR
Queue Stats
62W - 100L
1,390 Elo+
Solo
Chang'e
Chang'e
Xiaoiri
Chang'e
Level 65
God Stats
154W - 162L
1,473 SR
Queue Stats
170W - 192L
1,409 Elo+
Party 2
Da Ji
Da Ji
bomlym
Da Ji
Level 28
God Stats
26W - 33L
1,463 SR
Queue Stats
72W - 97L
1,338 Elo+
Party 2
Artemis
Artemis
calderonrecord
Artemis
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,501 Elo+
Solo
Nu Wa
Nu Wa
seelupi
Nu Wa
Level 39
God Stats
3W - 7L
1,500 SR
Queue Stats
82W - 104L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
2 / 0 / 1
6,322
1,264
2,375
2,944
1,234
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Dognamedzeus
Danzaburou
11
1 / 0 / 2
5,980
1,196
3,693
2,835
1,012
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
Nonamework
Ganesha
11
0 / 0 / 4
6,540
1,308
2,326
4,576
3,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 0 / 3
5,925
1,185
3,994
3,371
1,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 3
5,970
1,194
5,334
1,559
425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

417

VS

Team 2 Tickets

345

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
5,141
1,028
0
0
0
Chang'e
Xiaoiri
Chang'e
11
0 / 0 / 0
5,891
1,178
4,081
7,415
2,797
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
bomlym
Da Ji
10
0 / 1 / 0
5,593
1,119
2,543
4,572
1,866
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 1 / 0
5,359
1,072
297
1,960
665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nu Wa
seelupi
Nu Wa
10
0 / 2 / 0
5,735
1,147
5,364
6,333
2,663
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
4
Kills
0
0
Deaths
4
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
0
1
2.5
W
Danzaburou
Dognamedzeus
Danzaburou
1
0
2
2
L
0
0
0
0
W
Ganesha
Nonamework
Ganesha
0
0
4
2
W
0
0
3
1.5
L
Chang'e
Xiaoiri
Chang'e
0
0
0
0
L
Da Ji
bomlym
Da Ji
0
1
0
0
L
0
1
0
0
L
Nu Wa
seelupi
Nu Wa
0
2
0
0
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,722
Damage
12,285
15,285
Taken
20,280
7,145
Mitigated
7,991
2,790
Healing
3,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
2,375
1,380
0
0
2,944
1,234
0
1,492
1,452
0
10,830
W
Danzaburou
Dognamedzeus
Danzaburou
3,693
1,434
0
803
2,835
1,012
0
1,712
1,123
0
11,994
L
0
0
0
0
0
0
0
0
0
0
0
W
Ganesha
Nonamework
Ganesha
2,326
267
162
1,489
4,576
3,068
0
3,025
1,551
10,557
0
W
3,994
425
0
216
3,371
1,406
0
2,281
1,090
18,363
0
L
Chang'e
Xiaoiri
Chang'e
4,081
215
881
2,111
7,415
2,797
0
3,364
4,051
23,752
0
L
Da Ji
bomlym
Da Ji
2,543
285
0
304
4,572
1,866
0
3,030
1,542
0
5,013
L
297
210
0
94
1,960
665
0
945
1,015
0
3,048
L
Nu Wa
seelupi
Nu Wa
5,364
1,654
0
48
6,333
2,663
0
4,462
1,871
18,260
0
W
5,334
240
0
120
1,559
425
0
935
624
18,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,737
Gold Earned
27,719
133
Minions Killed
79
4
Camps Cleared
6
527,039
Distance Traveled
323,684
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,322
1,264
33
7
1
112,688
0
W
Danzaburou
5,980
1,196
18
4
1
98,679
0
L
Rama
5,141
1,028
0
0
0
0
0
W
Ganesha
6,540
1,308
0
0
0
100,921
0
W
Eset
5,925
1,185
40
8
1
106,651
0
L
Chang'e
5,891
1,178
34
7
2
107,552
0
L
Da Ji
5,593
1,119
5
1
3
91,422
0
L
Artemis
5,359
1,072
7
1
0
36,225
0
L
Nu Wa
5,735
1,147
33
7
1
88,485
0
W
Janus
5,970
1,194
42
8
1
108,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role