Player Matchup

Nemesis
Nemesis
PprmntxPanda
Nemesis
Level 149
God Stats
4W - 8L
1,257 SR
Queue Stats
199W - 184L
1,474 Elo+
Party 1
Raijin
Raijin
RanaMosh
Raijin
Level 156
God Stats
5W - 5L
1,500 SR
Queue Stats
480W - 450L
1,458 Elo+
Solo
Hercules
Hercules
SiLeNt 4895
Hercules
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
303W - 280L
1,476 Elo+
Party 1
Cernunnos
Cernunnos
TheFlutternater
Cernunnos
Level 125
God Stats
16W - 17L
1,419 SR
Queue Stats
80W - 79L
1,457 Elo+
Solo
Ao Kuang
Ao Kuang
ThomiPlayer16
Ao Kuang
Level 74
God Stats
7W - 6L
1,371 SR
Queue Stats
54W - 52L
1,412 Elo+
Solo
Team Averages
Level 130
1,409 SR
1,455 Elo+

VS

Team Averages
Level 60
1,418 SR
1,386 Elo+
Cerberus
Cerberus
Jharet
Cerberus
Level 42
God Stats
35W - 28L
1,477 SR
Queue Stats
288W - 270L
1,427 Elo+
Solo
Achilles
Achilles
QuirkyPigeon707
Achilles
Level 25
God Stats
3W - 3L
1,248 SR
Queue Stats
6W - 12L
1,416 Elo+
Party 2
Fenrir
Fenrir
ShadoTheHero
Fenrir
Level 40
God Stats
2W - 2L
1,458 SR
Queue Stats
13W - 24L
1,395 Elo+
Party 2
Nu Wa
Nu Wa
THE HEAVY BIRD
Nu Wa
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,195 Elo+
Solo
Izanami
Izanami
shattered_210
Izanami
Level 103
God Stats
18W - 11L
1,410 SR
Queue Stats
125W - 128L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
PprmntxPanda
Nemesis
16
1 / 5 / 2
9,856
469
7,769
20,789
7,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Raijin
RanaMosh
Raijin
17
6 / 7 / 1
10,979
523
14,600
19,119
5,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
SiLeNt 4895
Hercules
14
2 / 9 / 4
9,809
467
12,331
23,841
24,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
TheFlutternater
Cernunnos
17
4 / 6 / 2
10,851
517
16,991
15,495
6,727
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
ThomiPlayer16
Ao Kuang
16
4 / 5 / 1
10,682
509
14,959
32,121
21,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Jharet
Cerberus
16
3 / 3 / 22
11,379
542
9,437
19,162
22,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
15
1 / 4 / 9
9,319
444
13,944
16,750
17,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Fenrir
15
3 / 2 / 9
10,010
477
12,272
19,459
9,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
7 / 5 / 11
11,568
551
20,270
15,236
6,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
20
18 / 3 / 5
13,714
653
22,550
21,977
11,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
88
17
Kills
32
32
Deaths
17
10
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Jharet
Cerberus
3
3
22
4.67
L
Nemesis
PprmntxPanda
Nemesis
1
5
2
0.4
W
Achilles
1
4
9
1.38
L
Raijin
RanaMosh
Raijin
6
7
1
0.93
W
Fenrir
3
2
9
3.75
L
Hercules
SiLeNt 4895
Hercules
2
9
4
0.44
W
7
5
11
2.5
L
Cernunnos
TheFlutternater
Cernunnos
4
6
2
0.83
L
Ao Kuang
ThomiPlayer16
Ao Kuang
4
5
1
0.9
W
Izanami
18
3
5
6.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,650
Damage
78,473
111,365
Taken
92,584
64,867
Mitigated
66,928
32,246
Healing
20,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Jharet
Cerberus
9,437
823
0
5,919
19,162
22,073
17
2,916
15,583
30,759
0
L
Nemesis
PprmntxPanda
Nemesis
7,769
2,238
0
1,764
20,789
7,006
140
5,908
14,747
0
92,022
W
Achilles
13,944
2,914
0
3,191
16,750
17,091
329
8,472
8,124
0
47,212
L
Raijin
RanaMosh
Raijin
14,600
1,472
129
4,884
19,119
5,644
482
10,741
8,227
83,255
0
W
Fenrir
12,272
1,810
0
4,663
19,459
9,877
541
5,966
12,970
0
72,116
L
Hercules
SiLeNt 4895
Hercules
12,331
4,313
213
5,572
23,841
24,233
226
5,021
18,719
0
47,223
W
20,270
5,204
0
250
15,236
6,014
0
9,655
4,912
91,548
0
L
Cernunnos
TheFlutternater
Cernunnos
16,991
7,860
0
4,933
15,495
6,727
1,172
4,119
11,265
0
89,759
L
Ao Kuang
ThomiPlayer16
Ao Kuang
14,959
3,130
0
14,751
32,121
21,257
773
4,064
26,728
80,972
0
W
Izanami
22,550
17,295
0
6,072
21,977
11,873
855
3,154
18,705
0
142,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,177
Gold Earned
55,990
566
Minions Killed
485
0
Camps Cleared
0
1,802,143
Distance Traveled
1,936,788
23
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,379
542
49
2
0
408,757
6
L
Nemesis
9,856
469
111
5
0
429,272
4
W
Achilles
9,319
444
49
2
0
427,248
0
L
Raijin
10,979
523
154
7
0
318,766
0
W
Fenrir
10,010
477
86
4
0
376,931
0
L
Hercules
9,809
467
41
2
0
376,613
4
W
Nu Wa
11,568
551
126
6
0
379,771
0
L
Cernunnos
10,851
517
152
7
0
359,836
8
L
Ao Kuang
10,682
509
108
5
0
317,656
7
W
Izanami
13,714
653
175
8
0
344,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role