Player Matchup

Bakasura
Bakasura
AssassinMario21
Bakasura
Level 158
God Stats
9W - 7L
1,489 SR
Queue Stats
272W - 268L
1,534 Elo+
Party 2
Ares
Ares
DJREDKILLS
Ares
Level 105
God Stats
3W - 1L
1,736 SR
Queue Stats
72W - 70L
1,506 Elo+
Solo
Shiva
Shiva
Far_Planet1_12
Shiva
Level 66
God Stats
12W - 11L
1,643 SR
Queue Stats
124W - 122L
1,463 Elo+
Solo
Ah Puch
Ah Puch
Liquidous Solid
Ah Puch
Level 198
God Stats
3W - 0L
1,671 SR
Queue Stats
304W - 297L
1,521 Elo+
Solo
Merlin
Merlin
blackmafiaboi
Merlin
Level 122
God Stats
21W - 23L
1,430 SR
Queue Stats
716W - 701L
1,445 Elo+
Party 2
Team Averages
Level 130
1,594 SR
1,494 Elo+

VS

Team Averages
Level 117
1,460 SR
1,502 Elo+
Cerberus
Cerberus
EdgarQuinn
Cerberus
Level 137
God Stats
1W - 2L
1,334 SR
Queue Stats
158W - 144L
1,532 Elo+
Solo
Skadi
Skadi
Lil_Kenja
Skadi
Level 129
God Stats
16W - 17L
1,467 SR
Queue Stats
336W - 288L
1,535 Elo+
Party 1
Cernunnos
Cernunnos
POTWINKLES
Cernunnos
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,510 Elo+
Solo
Geb
Geb
Ssj_Simba
Geb
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 95L
1,483 Elo+
Party 1
Tsukuyomi
Tsukuyomi
bigballs-lautiav
Tsukuyomi
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
465W - 520L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
14
5 / 0 / 4
7,906
719
7,513
10,598
4,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
5 / 3 / 4
7,001
636
5,851
12,132
8,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 3 / 1
6,179
562
7,961
9,031
3,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 0 / 2
7,148
650
7,903
4,977
1,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 0 / 3
5,886
535
4,173
4,067
1,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
EdgarQuinn
Cerberus
11
2 / 1 / 2
6,153
559
5,513
10,777
7,626
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Skadi
Lil_Kenja
Skadi
11
3 / 4 / 0
6,642
604
4,384
10,212
3,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
POTWINKLES
Cernunnos
9
1 / 2 / 0
5,751
523
5,694
7,090
2,547
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 3 / 1
5,335
485
3,631
11,194
6,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tsukuyomi
9
0 / 4 / 1
5,504
500
3,254
11,199
3,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
14
Kills
6
6
Deaths
14
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bakasura
5
0
4
7
W
5
3
4
2.33
L
Cerberus
EdgarQuinn
Cerberus
2
1
2
3
W
1
3
1
0.5
L
Skadi
Lil_Kenja
Skadi
3
4
0
0.75
W
2
0
2
3
L
Cernunnos
POTWINKLES
Cernunnos
1
2
0
0.5
L
0
3
1
0.17
L
Tsukuyomi
0
4
1
0.13
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,401
Damage
22,476
40,805
Taken
50,472
20,474
Mitigated
23,384
11,322
Healing
13,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
7,513
5,059
0
3,713
10,598
4,984
637
333
10,265
0
61,065
W
5,851
337
0
2,821
12,132
8,960
140
2,942
9,138
16,348
0
L
Cerberus
EdgarQuinn
Cerberus
5,513
425
0
4,990
10,777
7,626
0
1,298
9,459
36,839
0
W
7,961
2,137
53
1,839
9,031
3,449
0
4,640
4,379
0
41,797
L
Skadi
Lil_Kenja
Skadi
4,384
1,884
0
2,396
10,212
3,459
0
6,414
3,548
0
45,113
W
7,903
603
0
1,529
4,977
1,644
0
0
4,977
56,918
0
L
Cernunnos
POTWINKLES
Cernunnos
5,694
2,993
0
2,521
7,090
2,547
692
2,987
3,463
0
39,631
L
3,631
550
0
2,059
11,194
6,111
0
4,251
6,132
14,424
0
L
Tsukuyomi
3,254
799
0
1,504
11,199
3,641
0
2,355
8,292
0
36,597
W
4,173
440
0
1,367
4,067
1,437
225
1,207
2,860
32,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,120
Gold Earned
29,385
352
Minions Killed
327
0
Camps Cleared
0
1,178,781
Distance Traveled
1,057,672
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,906
719
123
11
0
299,331
0
W
Ares
7,001
636
16
1
0
232,230
1
L
Cerberus
6,153
559
95
9
0
206,879
0
W
Shiva
6,179
562
57
5
0
189,737
0
L
Skadi
6,642
604
93
8
0
199,612
0
W
Ah Puch
7,148
650
96
9
0
232,371
0
L
Cernunnos
5,751
523
61
6
0
208,857
0
L
Geb
5,335
485
14
1
0
212,414
0
L
Tsukuyomi
5,504
500
64
6
0
229,910
0
W
Merlin
5,886
535
60
5
0
225,112
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role