Player Matchup

Sol
Sol
 
Sol
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
A Little Snipey
Surtr
Level 49
God Stats
2W - 1L
1,773 SR
Queue Stats
183W - 171L
1,479 Elo+
Solo
Horus
Horus
BrklynJo
Horus
Level 147
God Stats
3W - 4L
1,236 SR
Queue Stats
380W - 348L
1,490 Elo+
Solo
Ymir
Ymir
ReapHerSoul
Ymir
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Party 1
Pele
Pele
lyssaamber10
Pele
Level 56
God Stats
0W - 1L
1,285 SR
Queue Stats
3W - 8L
1,713 Elo+
Party 1
Team Averages
Level 76
1,459 SR
1,536 Elo+

VS

Team Averages
Level 102
1,524 SR
1,453 Elo+
Morgan Le Fay
Morgan Le Fay
B1G-SKEET-
Morgan Le Fay
Level 145
God Stats
11W - 10L
1,579 SR
Queue Stats
251W - 282L
1,462 Elo+
Party 2
Ao Kuang
Ao Kuang
Bos_Playa
Ao Kuang
Level 149
God Stats
8W - 7L
1,398 SR
Queue Stats
223W - 254L
1,437 Elo+
Party 2
Danzaburou
Danzaburou
ItzBatsDrop
Danzaburou
Level 62
God Stats
2W - 3L
1,539 SR
Queue Stats
24W - 28L
1,349 Elo+
Solo
Odin
Odin
Javier_M_D
Odin
Level 128
God Stats
6W - 2L
1,566 SR
Queue Stats
448W - 430L
1,526 Elo+
Solo
Shiva
Shiva
VickDamone_JR
Shiva
Level 28
God Stats
21W - 26L
1,538 SR
Queue Stats
250W - 265L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
2 / 2 / 0
5,520
552
6,273
7,681
2,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 0 / 0
4,824
482
1,589
5,420
2,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Horus
BrklynJo
Horus
10
0 / 2 / 0
5,662
566
4,165
8,193
4,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 4 / 1
5,319
532
972
7,119
5,827
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

7
0 / 1 / 0
4,714
471
581
5,852
1,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
B1G-SKEET-
Morgan Le Fay
10
2 / 1 / 0
5,942
594
5,367
4,627
1,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
Bos_Playa
Ao Kuang
12
3 / 0 / 1
6,506
651
2,676
6,726
2,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
ItzBatsDrop
Danzaburou
9
2 / 1 / 1
5,118
512
3,002
4,545
1,399
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
1 / 0 / 0
5,961
596
4,227
7,549
6,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 1 / 4
5,673
567
4,536
7,559
3,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
2
Kills
9
9
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
2
0
1
L
0
0
0
0
W
Morgan Le Fay
B1G-SKEET-
Morgan Le Fay
2
1
0
2
W
Ao Kuang
Bos_Playa
Ao Kuang
3
0
1
3.5
L
Horus
BrklynJo
Horus
0
2
0
0
W
Danzaburou
ItzBatsDrop
Danzaburou
2
1
1
2.5
W
1
0
0
1
L
0
4
1
0.13
W
1
1
4
3
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,580
Damage
19,808
34,265
Taken
31,006
16,156
Mitigated
16,130
9,065
Healing
13,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,273
2,449
0
4,027
7,681
2,174
1,094
1,861
5,726
44,288
0
L
1,589
481
0
1,276
5,420
2,180
0
2,666
2,558
324
20,856
W
Morgan Le Fay
B1G-SKEET-
Morgan Le Fay
5,367
494
0
1,182
4,627
1,719
289
1,661
2,966
37,909
0
W
Ao Kuang
Bos_Playa
Ao Kuang
2,676
540
0
4,337
6,726
2,473
0
157
6,569
49,385
0
L
Horus
BrklynJo
Horus
4,165
1,760
0
2,401
8,193
4,262
0
1,279
6,914
0
41,688
W
Danzaburou
ItzBatsDrop
Danzaburou
3,002
834
0
1,689
4,545
1,399
1,022
2,197
2,348
19
29,071
W
4,227
717
0
2,390
7,549
6,980
0
77
7,472
2,533
38,064
L
972
605
0
888
7,119
5,827
0
341
6,778
4,650
0
W
4,536
886
1,080
2,357
7,559
3,559
126
3,278
4,281
59
21,836
L
581
138
0
473
5,852
1,713
0
2,457
3,313
0
21,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,039
Gold Earned
29,200
231
Minions Killed
288
0
Camps Cleared
0
946,564
Distance Traveled
1,052,566
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,520
552
72
7
0
164,051
0
L
Surtr
4,824
482
45
5
0
152,614
0
W
Morgan Le Fay
5,942
594
72
7
0
187,110
2
W
Ao Kuang
6,506
651
87
9
0
251,809
0
L
Horus
5,662
566
68
7
0
198,700
2
W
Danzaburou
5,118
512
48
5
0
201,691
1
W
Odin
5,961
596
60
6
0
203,590
0
L
Ymir
5,319
532
4
0
0
204,164
0
W
Shiva
5,673
567
21
2
0
208,366
2
L
Pele
4,714
471
42
4
0
227,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role