Player Matchup

Neith
Neith
 
Neith
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Hostile Grandpa
Zhong Kui
Level 145
God Stats
22W - 16L
1,604 SR
Queue Stats
903W - 953L
1,496 Elo+
Solo
Raijin
Raijin
JaeKoi
Raijin
Level 140
God Stats
10W - 12L
1,382 SR
Queue Stats
396W - 356L
1,467 Elo+
Solo
Artio
Artio
LaughingSatan
Artio
Level 159
God Stats
3W - 3L
1,160 SR
Queue Stats
491W - 516L
1,406 Elo+
Party 1
Shiva
Shiva
shaggymaggie180
Shiva
Level 100
God Stats
4W - 3L
1,828 SR
Queue Stats
558W - 645L
1,390 Elo+
Party 1
Team Averages
Level 144
1,495 SR
1,452 Elo+

VS

Team Averages
Level 88
1,466 SR
1,509 Elo+
Da Ji
Da Ji
AriZoMBe
Da Ji
Level 128
God Stats
0W - 1L
1,242 SR
Queue Stats
58W - 49L
1,511 Elo+
Solo
Bastet
Bastet
ChrisP Bacon731
Bastet
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,278 Elo+
Party 2
Agni
Agni
MauxI5649
Agni
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
269W - 291L
1,391 Elo+
Solo
Kuzenbo
Kuzenbo
Nightknight5374
Kuzenbo
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,683 Elo+
Party 2
Baron Samedi
Baron Samedi
tHeSWORNuNIcorN
Baron Samedi
Level 50
God Stats
0W - 1L
1,588 SR
Queue Stats
1W - 2L
1,683 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
6 / 1 / 4
9,710
883
8,897
9,056
4,594
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Hostile Grandpa
Zhong Kui
16
2 / 4 / 9
8,924
811
12,685
14,064
13,708
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Raijin
JaeKoi
Raijin
15
3 / 3 / 8
8,964
815
12,411
8,440
3,560
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 3 / 5
8,654
787
2,417
10,645
12,396
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

12
0 / 7 / 3
7,479
680
3,291
14,394
13,120
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
AriZoMBe
Da Ji
13
4 / 6 / 9
8,428
766
9,543
11,684
5,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
8 / 2 / 8
9,518
865
8,772
10,804
5,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
15
1 / 3 / 12
9,024
820
11,831
8,317
4,715
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 1 / 10
8,799
800
3,536
10,059
12,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
tHeSWORNuNIcorN
Baron Samedi
15
3 / 1 / 13
8,287
753
11,759
7,095
3,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
70
12
Kills
18
18
Deaths
13
29
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
1
4
8
L
Da Ji
AriZoMBe
Da Ji
4
6
9
1.42
L
8
2
8
6
W
Zhong Kui
Hostile Grandpa
Zhong Kui
2
4
9
1.63
W
Raijin
JaeKoi
Raijin
3
3
8
2.33
W
1
3
5
1.17
L
Agni
1
3
12
2.33
L
2
1
10
7
W
0
7
3
0.21
L
Baron Samedi
tHeSWORNuNIcorN
Baron Samedi
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,701
Damage
45,441
56,599
Taken
47,959
47,378
Mitigated
31,629
17,733
Healing
16,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,897
2,456
530
3,846
9,056
4,594
648
3,996
4,794
0
26,981
L
Da Ji
AriZoMBe
Da Ji
9,543
1,687
838
765
11,684
5,569
0
6,062
5,622
0
14,352
L
8,772
3,195
736
2,628
10,804
5,137
0
6,306
4,486
0
18,146
W
Zhong Kui
Hostile Grandpa
Zhong Kui
12,685
230
632
4,561
14,064
13,708
355
7,937
5,525
31,322
0
W
Raijin
JaeKoi
Raijin
12,411
1,358
141
1,683
8,440
3,560
499
4,212
4,044
24,332
0
W
2,417
409
2,459
2,268
10,645
12,396
28
4,557
5,591
5,566
0
L
Agni
11,831
801
1,771
1,572
8,317
4,715
643
4,459
3,730
32,739
0
L
3,536
1,414
736
3,106
10,059
12,431
191
6,108
3,681
14,517
0
W
3,291
361
248
1,365
14,394
13,120
0
5,033
8,833
0
7,197
L
Baron Samedi
tHeSWORNuNIcorN
Baron Samedi
11,759
1,355
2,142
2,219
7,095
3,777
357
4,698
2,325
14,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,731
Gold Earned
44,056
141
Minions Killed
118
0
Camps Cleared
0
991,409
Distance Traveled
1,081,403
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,710
883
46
4
0
213,140
1
L
Da Ji
8,428
766
11
1
0
199,925
0
L
Bastet
9,518
865
28
3
0
231,913
0
W
Zhong Kui
8,924
811
46
4
0
214,073
0
W
Raijin
8,964
815
33
3
0
184,496
0
W
Artio
8,654
787
8
1
0
173,633
0
L
Agni
9,024
820
49
4
0
173,487
0
L
Kuzenbo
8,799
800
17
2
0
257,922
2
W
Shiva
7,479
680
8
1
0
206,067
0
L
Baron Samedi
8,287
753
13
1
0
218,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role