Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Chiefa4830
Sun Wukong
Level 104
God Stats
1W - 0L
1,728 SR
Queue Stats
136W - 114L
1,415 Elo+
Solo
Ne Zha
Ne Zha
Mixed_biscuits
Ne Zha
Level 147
God Stats
4W - 1L
1,810 SR
Queue Stats
142W - 117L
1,537 Elo+
Solo
Ares
Ares
POTWINKLES
Ares
Level 140
God Stats
1W - 1L
1,274 SR
Queue Stats
18W - 25L
1,494 Elo+
Solo
Charybdis
Charybdis
raid002
Charybdis
Level 105
God Stats
47W - 41L
1,565 SR
Queue Stats
762W - 706L
1,593 Elo+
Solo
Team Averages
Level 134
1,575 SR
1,508 Elo+

VS

Team Averages
Level 135
1,489 SR
1,529 Elo+
Anubis
Anubis
AKA_DCreech
Anubis
Level 152
God Stats
4W - 3L
1,668 SR
Queue Stats
67W - 62L
1,511 Elo+
Party 1
Guan Yu
Guan Yu
AsgardSavior
Guan Yu
Level 105
God Stats
1W - 2L
1,278 SR
Queue Stats
44W - 37L
1,539 Elo+
Party 1
Maui
Maui
Kampjaco
Maui
Level 149
God Stats
1W - 2L
1,734 SR
Queue Stats
87W - 73L
1,567 Elo+
Solo
Charybdis
Charybdis
Peekmebun
Charybdis
Level 139
God Stats
3W - 6L
1,248 SR
Queue Stats
281W - 254L
1,505 Elo+
Solo
Set
Set
XGrimReaperX108
Set
Level 129
God Stats
1W - 3L
1,518 SR
Queue Stats
520W - 448L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
1 / 3 / 6
7,156
550
5,962
7,131
1,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Chiefa4830
Sun Wukong
13
3 / 1 / 0
7,901
608
5,352
12,134
7,985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
8 / 1 / 0
8,655
666
9,981
11,639
4,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 1 / 5
6,957
535
5,613
10,173
7,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
raid002
Charybdis
12
0 / 1 / 0
6,783
522
3,481
6,273
1,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
3 / 4 / 1
7,017
540
7,927
9,224
4,371
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
AsgardSavior
Guan Yu
12
1 / 3 / 0
7,063
543
7,773
11,034
11,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Maui
10
1 / 1 / 4
6,627
510
3,364
12,594
10,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Peekmebun
Charybdis
13
1 / 1 / 1
7,303
562
6,470
9,102
3,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 4 / 2
6,542
503
2,216
11,931
4,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
13
Kills
7
7
Deaths
13
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
1
3
6
1.33
L
Anubis
3
4
1
0.88
L
Guan Yu
AsgardSavior
Guan Yu
1
3
0
0.33
W
Sun Wukong
Chiefa4830
Sun Wukong
3
1
0
3
L
Maui
1
1
4
3
W
8
1
0
8
W
1
1
5
3.5
L
Charybdis
Peekmebun
Charybdis
1
1
1
1.5
L
1
4
2
0.5
W
Charybdis
raid002
Charybdis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,389
Damage
27,750
47,350
Taken
53,885
23,443
Mitigated
34,499
19,366
Healing
14,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
5,962
756
0
923
7,131
1,819
287
5,149
1,982
54,911
0
L
Anubis
7,927
185
0
2,309
9,224
4,371
0
3,393
5,831
58,880
0
L
Guan Yu
AsgardSavior
Guan Yu
7,773
947
54
1,304
11,034
11,642
14
0
11,034
692
47,538
W
Sun Wukong
Chiefa4830
Sun Wukong
5,352
1,496
0
4,406
12,134
7,985
273
407
11,727
0
56,450
L
Maui
3,364
1,163
234
3,031
12,594
10,350
0
4,687
7,741
21,964
0
W
9,981
3,108
0
6,396
11,639
4,286
431
3,066
8,573
0
66,383
W
5,613
124
142
3,979
10,173
7,446
204
2,710
7,371
20,199
0
L
Charybdis
Peekmebun
Charybdis
6,470
3,090
0
5,903
9,102
3,942
0
1,622
7,416
0
67,802
L
2,216
1,189
0
1,438
11,931
4,194
0
1,740
10,191
0
52,225
W
Charybdis
raid002
Charybdis
3,481
1,602
0
3,520
6,273
1,907
0
498
5,775
0
56,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,452
Gold Earned
34,552
437
Minions Killed
395
0
Camps Cleared
0
1,299,890
Distance Traveled
1,316,079
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,156
550
100
8
0
250,357
0
L
Anubis
7,017
540
105
8
0
226,020
2
L
Guan Yu
7,063
543
81
6
0
276,086
4
W
Sun Wukong
7,901
608
110
8
0
226,044
0
L
Maui
6,627
510
16
1
0
275,041
2
W
Ne Zha
8,655
666
96
7
0
294,025
1
W
Ares
6,957
535
24
2
0
270,732
3
L
Charybdis
7,303
562
119
9
0
242,046
2
L
Set
6,542
503
74
6
0
296,886
1
W
Charybdis
6,783
522
107
8
0
258,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role