Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
AyScoobyDoo
Geb
Level 65
God Stats
6W - 4L
1,372 SR
Queue Stats
586W - 617L
1,421 Elo+
Solo
Agni
Agni
Chefblackboy2000
Agni
Level 88
God Stats
1W - 2L
1,435 SR
Queue Stats
119W - 118L
1,394 Elo+
Party 2
Camazotz
Camazotz
Pablo_Diablo15
Camazotz
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Lancelot
Lancelot
Ravergaymer95
Lancelot
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 32L
1,251 Elo+
Solo
Team Averages
Level 89
1,461 SR
1,413 Elo+

VS

Team Averages
Level 81
1,421 SR
1,445 Elo+
Sobek
Sobek
 
Sobek
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
InYaOleLah
Cthulhu
Level 63
God Stats
5W - 0L
1,723 SR
Queue Stats
164W - 173L
1,378 Elo+
Party 1
Agni
Agni
LaReineRaRousse
Agni
Level 84
God Stats
3W - 6L
1,280 SR
Queue Stats
457W - 525L
1,438 Elo+
Solo
Anubis
Anubis
MAGIC AJW
Anubis
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 17L
1,493 Elo+
Solo
Thanatos
Thanatos
curly_zero
Thanatos
Level 113
God Stats
1W - 3L
1,102 SR
Queue Stats
129W - 120L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
6
0 / 1 / 1
5,888
535
0
1,056
340
9
0 / 1 / 3
6,354
578
1,065
2,616
1,562
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

18
7 / 6 / 4
9,087
826
10,082
10,644
4,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Camazotz
16
3 / 6 / 6
7,618
693
6,598
14,682
5,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Lancelot
Ravergaymer95
Lancelot
14
1 / 8 / 3
7,635
694
3,211
13,750
3,941
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
5 / 5 / 11
9,612
874
4,308
13,379
17,156
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
InYaOleLah
Cthulhu
15
0 / 5 / 14
9,057
823
5,873
11,557
6,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 3 / 7
9,061
824
4,050
7,096
2,976
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
MAGIC AJW
Anubis
19
7 / 0 / 15
11,135
1,012
14,550
7,904
4,167
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Thanatos
curly_zero
Thanatos
18
5 / 2 / 10
10,249
932
9,037
8,191
3,912
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
79
11
Kills
22
22
Deaths
15
17
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
1
1
0.5
W
Sobek
 
Sobek
5
5
11
2.1
L
0
1
3
1.5
L
7
6
4
1.5
W
Cthulhu
InYaOleLah
Cthulhu
0
5
14
1.4
W
5
3
7
2.83
W
Anubis
MAGIC AJW
Anubis
7
0
15
14.5
L
Camazotz
3
6
6
1
L
Lancelot
Ravergaymer95
Lancelot
1
8
3
0.31
W
Thanatos
curly_zero
Thanatos
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,956
Damage
37,818
42,748
Taken
48,127
15,384
Mitigated
34,725
4,534
Healing
17,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
0
0
0
0
1,056
340
0
1,056
0
0
0
W
Sobek
 
Sobek
4,308
424
722
1,517
13,379
17,156
541
3,059
10,184
8,993
0
L
1,065
98
142
446
2,616
1,562
0
1,845
771
1,481
0
L
10,082
472
103
793
10,644
4,295
0
8,249
2,379
23,909
0
W
Cthulhu
InYaOleLah
Cthulhu
5,873
0
617
849
11,557
6,514
611
1,353
8,999
16,066
0
W
4,050
535
1,126
2,160
7,096
2,976
1,802
1,262
5,834
12,563
0
W
Anubis
MAGIC AJW
Anubis
14,550
868
735
5,112
7,904
4,167
2,558
2,954
4,950
41,621
0
L
Camazotz
6,598
1,122
0
2,563
14,682
5,246
0
8,561
6,005
0
16,260
L
Lancelot
Ravergaymer95
Lancelot
3,211
855
0
487
13,750
3,941
0
8,992
4,490
0
9,865
W
Thanatos
curly_zero
Thanatos
9,037
1,501
633
4,129
8,191
3,912
1,250
2,591
5,584
0
19,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,582
Gold Earned
49,114
61
Minions Killed
113
0
Camps Cleared
0
486,359
Distance Traveled
902,249
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,888
535
0
0
0
190
0
W
Sobek
9,612
874
3
0
0
180,372
0
L
Geb
6,354
578
2
0
0
41,056
0
L
Agni
9,087
826
33
3
0
147,632
0
W
Cthulhu
9,057
823
21
2
0
193,583
0
W
Agni
9,061
824
19
2
0
144,221
0
W
Anubis
11,135
1,012
55
5
0
188,503
0
L
Camazotz
7,618
693
15
1
0
170,145
0
L
Lancelot
7,635
694
11
1
0
127,336
0
W
Thanatos
10,249
932
15
1
0
195,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role