Player Matchup

Pele
Pele
DeathStealer6
Pele
Level 49
God Stats
7W - 5L
1,693 SR
Queue Stats
183W - 249L
1,386 Elo+
Solo
Osiris
Osiris
PrincessPeculiar
Osiris
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 41L
1,345 Elo+
Party 1
He Bo
He Bo
Rawraps
He Bo
Level 29
God Stats
8W - 7L
1,302 SR
Queue Stats
698W - 692L
1,379 Elo+
Solo
Raijin
Raijin
RuthlessRenegade
Raijin
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 50L
1,337 Elo+
Party 1
Hou Yi
Hou Yi
YunoWho_
Hou Yi
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 96L
1,381 Elo+
Solo
Team Averages
Level 64
1,499 SR
1,366 Elo+

VS

Team Averages
Level 97
1,514 SR
1,408 Elo+
Apollo
Apollo
DarkDolphinB
Apollo
Level 42
God Stats
8W - 4L
1,660 SR
Queue Stats
548W - 590L
1,392 Elo+
Party 2
Bakasura
Bakasura
Dat_Sum_BS
Bakasura
Level 112
God Stats
2W - 0L
1,738 SR
Queue Stats
392W - 433L
1,431 Elo+
Solo
Cthulhu
Cthulhu
FadedRarity
Cthulhu
Level 149
God Stats
6W - 3L
1,391 SR
Queue Stats
372W - 370L
1,419 Elo+
Party 2
Arachne
Arachne
P4G4N PL
Arachne
Level 65
God Stats
2W - 2L
1,273 SR
Queue Stats
654W - 688L
1,341 Elo+
Solo
Nu Wa
Nu Wa
lorddeath1
Nu Wa
Level 118
God Stats
2W - 3L
1,507 SR
Queue Stats
459W - 462L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 7 / 10
12,041
708
16,974
24,137
12,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
3 / 5 / 8
10,856
639
5,292
16,781
19,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

He Bo
Rawraps
He Bo
19
4 / 7 / 9
11,181
658
11,011
14,097
5,585
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
2 / 9 / 12
10,730
631
14,680
16,683
7,322
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
YunoWho_
Hou Yi
20
7 / 5 / 9
12,335
726
11,324
15,150
6,721
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
20
4 / 3 / 14
12,964
763
7,607
12,595
6,833
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Dat_Sum_BS
Bakasura
14
5 / 4 / 4
10,328
608
2,674
11,114
6,568
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cthulhu
FadedRarity
Cthulhu
20
11 / 7 / 11
14,016
824
26,334
22,841
28,482
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
P4G4N PL
Arachne
20
5 / 5 / 19
12,842
755
14,868
19,642
22,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
20
8 / 3 / 16
14,223
837
27,053
12,520
6,430
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
97
22
Kills
33
33
Deaths
22
48
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Apollo
4
3
14
3.67
W
Bakasura
Dat_Sum_BS
Bakasura
5
4
4
1.75
L
6
7
10
1.57
W
Cthulhu
FadedRarity
Cthulhu
11
7
11
2.36
W
Arachne
P4G4N PL
Arachne
5
5
19
2.9
L
3
5
8
1.4
L
He Bo
Rawraps
He Bo
4
7
9
1.21
L
2
9
12
0.89
L
Hou Yi
YunoWho_
Hou Yi
7
5
9
2.3
W
Nu Wa
8
3
16
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,281
Damage
78,536
86,848
Taken
78,712
51,960
Mitigated
70,690
16,615
Healing
20,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
7,607
3,986
0
1,409
12,595
6,833
4,780
6,296
6,100
0
30,600
W
Bakasura
Dat_Sum_BS
Bakasura
2,674
1,544
565
2,709
11,114
6,568
0
3,399
7,470
0
5,111
L
16,974
4,114
1,342
5,389
24,137
12,721
565
15,262
8,187
0
41,925
W
Cthulhu
FadedRarity
Cthulhu
26,334
564
1,863
1,295
22,841
28,482
153
5,208
17,037
51,063
0
W
Arachne
P4G4N PL
Arachne
14,868
9,091
709
3,728
19,642
22,377
715
6,147
12,806
0
25,066
L
5,292
798
816
1,485
16,781
19,611
250
9,560
7,029
0
21,977
L
He Bo
Rawraps
He Bo
11,011
975
558
695
14,097
5,585
48
9,375
4,678
33,698
0
L
14,680
1,085
1,302
1,284
16,683
7,322
140
8,274
8,225
43,214
0
L
Hou Yi
YunoWho_
Hou Yi
11,324
4,138
738
3,006
15,150
6,721
330
10,550
4,402
0
48,456
W
Nu Wa
27,053
6,782
3,850
3,951
12,520
6,430
1,848
4,322
7,788
51,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,143
Gold Earned
64,373
264
Minions Killed
187
0
Camps Cleared
0
1,291,348
Distance Traveled
1,408,896
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
12,964
763
55
3
0
308,644
0
W
Bakasura
10,328
608
8
0
0
185,734
0
L
Pele
12,041
708
54
3
0
264,282
0
W
Cthulhu
14,016
824
59
3
0
284,118
7
W
Arachne
12,842
755
17
1
0
336,645
0
L
Osiris
10,856
639
32
2
0
289,225
0
L
He Bo
11,181
658
47
3
0
274,215
0
L
Raijin
10,730
631
53
3
0
239,461
0
L
Hou Yi
12,335
726
78
5
0
224,165
0
W
Nu Wa
14,223
837
48
3
0
293,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role