Player Matchup

Osiris
Osiris
AndasaurusRex
Osiris
Level 127
God Stats
2W - 3L
1,370 SR
Queue Stats
207W - 177L
1,538 Elo+
Party 3
Atlas
Atlas
Haseo133
Atlas
Level 82
God Stats
3W - 3L
1,393 SR
Queue Stats
287W - 250L
1,566 Elo+
Party 2
Ix Chel
Ix Chel
KludgyNeptune6
Ix Chel
Level 74
God Stats
2W - 1L
1,882 SR
Queue Stats
101W - 86L
1,511 Elo+
Party 2
Pele
Pele
Tanndlin
Pele
Level 112
God Stats
2W - 4L
1,483 SR
Queue Stats
177W - 152L
1,571 Elo+
Party 3
Cernunnos
Cernunnos
datboiReckless
Cernunnos
Level 99
God Stats
0W - 1L
1,826 SR
Queue Stats
8W - 19L
1,492 Elo+
Solo
Team Averages
Level 99
1,591 SR
1,536 Elo+

VS

Team Averages
Level 115
1,617 SR
1,551 Elo+
Hachiman
Hachiman
Darksayox
Hachiman
Level 119
God Stats
5W - 1L
1,723 SR
Queue Stats
255W - 258L
1,476 Elo+
Solo
Ratatoskr
Ratatoskr
Katamatic
Ratatoskr
Level 111
God Stats
2W - 0L
1,711 SR
Queue Stats
33W - 20L
1,581 Elo+
Party 1
Ganesha
Ganesha
MandessInHell
Ganesha
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,522 Elo+
Party 1
Sol
Sol
VenomHQ
Sol
Level 129
God Stats
3W - 0L
1,797 SR
Queue Stats
180W - 124L
1,666 Elo+
Party 1
King Arthur
King Arthur
in6ig0
King Arthur
Level 109
God Stats
12W - 20L
1,356 SR
Queue Stats
410W - 380L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
6,959
464
4,259
14,852
16,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Atlas
Haseo133
Atlas
11
0 / 2 / 5
7,073
472
5,448
15,203
13,164
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
3 / 4 / 1
7,787
519
9,094
11,143
4,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
12
2 / 2 / 1
7,193
480
9,042
15,007
5,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cernunnos
datboiReckless
Cernunnos
14
3 / 1 / 0
8,181
545
7,943
10,275
4,379
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Darksayox
Hachiman
13
1 / 2 / 0
8,014
534
8,491
10,599
4,014
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ratatoskr
Katamatic
Ratatoskr
16
7 / 0 / 3
9,307
620
11,368
12,632
5,410
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
10
0 / 4 / 4
6,786
452
2,395
11,314
7,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sol
13
1 / 2 / 3
7,817
521
9,537
10,284
4,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
in6ig0
King Arthur
16
5 / 0 / 5
9,751
650
13,486
12,064
12,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
8
Kills
14
14
Deaths
8
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Hachiman
Darksayox
Hachiman
1
2
0
0.5
L
Atlas
Haseo133
Atlas
0
2
5
1.25
W
Ratatoskr
Katamatic
Ratatoskr
7
0
3
8.5
L
3
4
1
0.88
W
Ganesha
0
4
4
0.5
L
Pele
2
2
1
1.25
W
Sol
1
2
3
1.25
L
Cernunnos
datboiReckless
Cernunnos
3
1
0
3
W
King Arthur
in6ig0
King Arthur
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,786
Damage
45,277
66,480
Taken
56,893
44,401
Mitigated
33,048
18,897
Healing
20,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,259
1,241
0
3,842
14,852
16,825
0
214
14,638
0
50,745
W
Hachiman
Darksayox
Hachiman
8,491
5,185
0
3,608
10,599
4,014
0
583
10,016
0
67,785
L
Atlas
Haseo133
Atlas
5,448
2,338
1,631
2,192
15,203
13,164
0
4,750
10,453
26,937
0
W
Ratatoskr
Katamatic
Ratatoskr
11,368
3,012
0
7,087
12,632
5,410
0
3,323
9,135
0
74,352
L
9,094
606
1,292
2,875
11,143
4,301
0
3,807
7,336
58,216
0
W
Ganesha
2,395
462
0
2,112
11,314
7,396
0
5,613
5,509
10,868
0
L
Pele
9,042
2,073
0
2,738
15,007
5,732
0
2,813
12,194
0
71,495
W
Sol
9,537
3,485
0
5,092
10,284
4,170
292
4,094
5,996
70,857
8,183
L
Cernunnos
datboiReckless
Cernunnos
7,943
4,538
0
4,327
10,275
4,379
0
262
10,013
0
62,065
W
King Arthur
in6ig0
King Arthur
13,486
1,527
0
2,946
12,064
12,058
0
487
11,571
360
74,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,193
Gold Earned
41,675
446
Minions Killed
455
0
Camps Cleared
0
1,428,964
Distance Traveled
1,533,515
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,959
464
78
5
0
275,078
1
W
Hachiman
8,014
534
114
8
0
262,872
6
L
Atlas
7,073
472
17
1
0
303,239
3
W
Ratatoskr
9,307
620
111
7
0
366,727
3
L
Ix Chel
7,787
519
125
8
0
290,146
5
W
Ganesha
6,786
452
0
0
0
307,994
7
L
Pele
7,193
480
103
7
0
336,583
0
W
Sol
7,817
521
125
8
0
294,485
2
L
Cernunnos
8,181
545
123
8
0
223,918
0
W
King Arthur
9,751
650
105
7
0
301,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role