Player Matchup

Chronos
Chronos
HENDRXX
Chronos
Level 144
God Stats
2W - 2L
1,342 SR
Queue Stats
142W - 144L
1,570 Elo+
Party 1
Ravana
Ravana
PicklesMickles
Ravana
Level 158
God Stats
7W - 1L
1,687 SR
Queue Stats
68W - 57L
1,603 Elo+
Party 1
Chernobog
Chernobog
SonOfTheLaw
Chernobog
Level 157
God Stats
5W - 3L
1,420 SR
Queue Stats
186W - 191L
1,595 Elo+
Party 1
Terra
Terra
Stormproof
Terra
Level 154
God Stats
1W - 1L
1,494 SR
Queue Stats
24W - 24L
1,626 Elo+
Party 1
Eset
Eset
theonetruederpy
Eset
Level 108
God Stats
1W - 1L
1,580 SR
Queue Stats
42W - 39L
1,577 Elo+
Party 1
Team Averages
Level 144
1,504 SR
1,594 Elo+

VS

Team Averages
Level 108
1,555 SR
1,564 Elo+
Mercury
Mercury
DerpScerp
Mercury
Level 148
God Stats
3W - 3L
1,284 SR
Queue Stats
491W - 431L
1,576 Elo+
Party 2
Scylla
Scylla
FikeyKakes
Scylla
Level 148
God Stats
0W - 1L
1,397 SR
Queue Stats
70W - 74L
1,563 Elo+
Solo
Izanami
Izanami
JakeFL
Izanami
Level 122
God Stats
10W - 3L
1,846 SR
Queue Stats
512W - 461L
1,572 Elo+
Party 2
Cthulhu
Cthulhu
KingKalimari
Cthulhu
Level 55
God Stats
12W - 6L
1,768 SR
Queue Stats
296W - 244L
1,580 Elo+
Party 2
Susano
Susano
SpenceSpark44
Susano
Level 69
God Stats
14W - 18L
1,479 SR
Queue Stats
261W - 248L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
HENDRXX
Chronos
14
1 / 1 / 1
7,968
569
5,567
7,993
3,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
7 / 0 / 2
8,165
583
7,163
5,451
2,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
SonOfTheLaw
Chernobog
15
2 / 0 / 5
8,960
640
5,481
7,447
3,271
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Terra
14
1 / 0 / 2
8,119
580
4,454
10,018
5,708
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 1 / 4
6,773
484
4,473
4,907
1,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DerpScerp
Mercury
10
0 / 2 / 1
5,655
404
4,419
10,821
6,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
FikeyKakes
Scylla
13
0 / 2 / 0
7,195
514
1,291
6,069
1,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
JakeFL
Izanami
13
1 / 2 / 0
7,510
536
4,190
7,364
3,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
KingKalimari
Cthulhu
13
1 / 2 / 0
7,488
535
4,064
9,784
8,471
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 3 / 0
6,699
479
1,970
11,240
4,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
11
Kills
2
2
Deaths
11
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Mercury
DerpScerp
Mercury
0
2
1
0.25
L
Scylla
FikeyKakes
Scylla
0
2
0
0
W
Chronos
HENDRXX
Chronos
1
1
1
1.5
L
Izanami
JakeFL
Izanami
1
2
0
0.5
L
Cthulhu
KingKalimari
Cthulhu
1
2
0
0.5
W
7
0
2
8
W
Chernobog
SonOfTheLaw
Chernobog
2
0
5
4.5
L
0
3
0
0
W
Terra
1
0
2
2
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,138
Damage
15,934
35,816
Taken
45,278
16,766
Mitigated
24,425
15,050
Healing
12,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
DerpScerp
Mercury
4,419
1,390
0
1,481
10,821
6,999
0
4,520
6,301
0
19,804
L
Scylla
FikeyKakes
Scylla
1,291
224
0
1,000
6,069
1,806
0
823
5,246
55,194
0
W
Chronos
HENDRXX
Chronos
5,567
1,406
0
2,623
7,993
3,336
917
601
7,191
70,118
0
L
Izanami
JakeFL
Izanami
4,190
2,781
0
2,352
7,364
3,107
0
4,863
2,501
0
70,409
L
Cthulhu
KingKalimari
Cthulhu
4,064
215
58
2,645
9,784
8,471
0
3,762
6,022
54,693
62
W
7,163
1,821
0
783
5,451
2,780
0
669
4,618
0
63,759
W
Chernobog
SonOfTheLaw
Chernobog
5,481
3,315
0
4,543
7,447
3,271
2,091
1,042
6,265
0
79,636
L
1,970
537
0
5,184
11,240
4,042
0
568
10,672
0
49,732
W
Terra
4,454
421
292
4,817
10,018
5,708
620
2,584
7,434
57,786
0
W
4,473
246
106
1,886
4,907
1,671
293
197
4,341
29,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,985
Gold Earned
34,547
525
Minions Killed
440
0
Camps Cleared
0
1,530,401
Distance Traveled
1,432,353
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,655
404
19
1
0
310,565
3
L
Scylla
7,195
514
112
8
0
258,977
2
W
Chronos
7,968
569
121
9
0
284,568
1
L
Izanami
7,510
536
130
9
0
281,433
3
L
Cthulhu
7,488
535
90
6
0
267,168
0
W
Ravana
8,165
583
85
6
0
367,793
0
W
Chernobog
8,960
640
150
11
0
288,648
2
L
Susano
6,699
479
89
6
0
314,210
1
W
Terra
8,119
580
119
9
0
283,211
4
W
Eset
6,773
484
50
4
0
306,181
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role