Player Matchup

Merlin
Merlin
Gold IV
DJDEMOMAN
Merlin
Gold IV
Level 194
God Stats
16W - 15L
1,607 SR
Queue Stats
198W - 202L
1,509 MMR
Party 2
Athena
Athena
Silver II
Jaykel455
Athena
Silver II
Level 115
God Stats
0W - 1L
1,735 SR
Queue Stats
13W - 14L
1,471 MMR
Party 1
Hachiman
Hachiman
Gold IV
SantosTheGreatX
Hachiman
Gold IV
Level 157
God Stats
39W - 31L
1,711 SR
Queue Stats
198W - 202L
1,509 MMR
Party 2
Pele
Pele
Silver I
The_Electronic12
Pele
Silver I
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,533 MMR
Party 1
King Arthur
King Arthur
Bronze III
vzlshock
King Arthur
Bronze III
Level 109
God Stats
8W - 13L
1,616 SR
Queue Stats
16W - 24L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 143
1,634 SR
1,504 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 92
1,587 SR
1,504 MMR
Persephone
Persephone
Gold IV
ChemaM00N
Persephone
Gold IV
Level 89
God Stats
3W - 2L
1,435 SR
Queue Stats
32W - 33L
1,504 MMR
Solo
Terra
Terra
Silver II
DarkAngelFL
Terra
Silver II
Level 88
God Stats
2W - 1L
1,699 SR
Queue Stats
7W - 13L
1,509 MMR
Solo
Izanami
Izanami
Gold III
FleX-x-XiNn4u
Izanami
Gold III
Level 50
God Stats
47W - 33L
1,646 SR
Queue Stats
443W - 443L
1,502 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver II
S2 Smokin
Ah Muzen Cab
Silver II
Level 125
God Stats
10W - 5L
1,657 SR
Queue Stats
17W - 16L
1,506 MMR
Solo
Thanatos
Thanatos
Bronze III
russhazl
Thanatos
Bronze III
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DJDEMOMAN
Merlin
13
1 / 4 / 1
7,221
516
6,139
8,387
2,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
Jaykel455
Athena
7
0 / 4 / 1
5,419
387
2,042
8,394
5,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
13
0 / 1 / 1
7,013
501
2,820
8,495
2,548
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 4 / 1
7,327
523
5,661
15,055
5,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
vzlshock
King Arthur
13
0 / 2 / 0
7,282
520
4,907
15,227
10,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AtlasMulanKali

VS

Bans
AphroditeFenrirMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
ChemaM00N
Persephone
13
1 / 0 / 3
8,406
600
6,037
6,511
2,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 1 / 11
8,414
601
6,208
9,917
9,613
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
14
3 / 2 / 2
9,036
645
7,505
7,639
3,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ah Muzen Cab
S2 Smokin
Ah Muzen Cab
15
2 / 0 / 3
9,255
661
11,500
7,442
3,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
russhazl
Thanatos
14
7 / 1 / 4
8,774
627
7,244
15,029
6,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
4
Kills
15
15
Deaths
4
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Persephone
ChemaM00N
Persephone
1
0
3
2.5
L
Merlin
DJDEMOMAN
Merlin
1
4
1
0.38
W
2
1
11
7.5
W
Izanami
3
2
2
2
L
Athena
Jaykel455
Athena
0
4
1
0.13
W
Ah Muzen Cab
S2 Smokin
Ah Muzen Cab
2
0
3
3.5
L
Hachiman
0
1
1
0.5
L
3
4
1
0.88
W
Thanatos
russhazl
Thanatos
7
1
4
9
L
King Arthur
vzlshock
King Arthur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,569
Damage
38,494
55,558
Taken
46,538
26,239
Mitigated
24,318
13,246
Healing
17,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
ChemaM00N
Persephone
6,037
185
0
1,656
6,511
2,216
306
2,250
4,261
69,902
0
L
Merlin
DJDEMOMAN
Merlin
6,139
287
0
1,000
8,387
2,538
0
3,533
4,654
55,250
0
W
6,208
1,083
332
1,713
9,917
9,613
32
3,052
6,829
21,894
0
W
Izanami
7,505
4,298
0
2,231
7,639
3,029
923
1,587
6,016
0
84,398
L
Athena
Jaykel455
Athena
2,042
763
0
1,834
8,394
5,190
0
2,052
6,253
13,221
0
W
Ah Muzen Cab
S2 Smokin
Ah Muzen Cab
11,500
4,515
0
1,044
7,442
3,260
198
0
7,442
0
82,789
L
Hachiman
2,820
1,282
0
3,225
8,495
2,548
0
796
7,665
0
52,153
L
5,661
957
0
3,439
15,055
5,279
0
4,754
10,301
0
46,491
W
Thanatos
russhazl
Thanatos
7,244
1,769
0
10,081
15,029
6,200
55
1,810
13,219
0
70,966
L
King Arthur
vzlshock
King Arthur
4,907
100
0
3,748
15,227
10,684
0
761
14,354
0
62,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,262
Gold Earned
43,885
402
Minions Killed
526
0
Camps Cleared
0
1,345,114
Distance Traveled
1,535,929
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
8,406
600
112
8
0
301,527
0
L
Merlin
7,221
516
89
6
0
249,579
6
W
Terra
8,414
601
28
2
0
323,685
2
W
Izanami
9,036
645
165
12
0
258,426
7
L
Athena
5,419
387
20
1
0
214,820
0
W
Ah Muzen Cab
9,255
661
139
10
0
289,827
1
L
Hachiman
7,013
501
94
7
0
275,102
4
L
Pele
7,327
523
75
5
0
323,568
0
W
Thanatos
8,774
627
82
6
0
362,464
0
L
King Arthur
7,282
520
124
9
0
282,045
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role