Player Matchup

Geb
Geb
Gold IV
 
Geb
Gold IV
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Zhong Kui
Zhong Kui
Silver I
Danklord5
Zhong Kui
Silver I
Level 141
God Stats
4W - 1L
1,872 SR
Queue Stats
7W - 1L
1,592 MMR
Party 1
Chaac
Chaac
Silver IV
POP Parlay
Chaac
Silver IV
Level 68
God Stats
4W - 4L
1,479 SR
Queue Stats
24W - 36L
1,147 MMR
Party 1
Anhur
Anhur
Silver V
RCG Primetime
Anhur
Silver V
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 33L
1,344 MMR
Solo
Mercury
Mercury
Silver I
tirey
Mercury
Silver I
Level 161
God Stats
19W - 9L
1,715 SR
Queue Stats
87W - 88L
1,410 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 135
1,613 SR
1,399 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 106
1,496 SR
1,373 MMR
Cthulhu
Cthulhu
Gold V
CucPoGod
Cthulhu
Gold V
Level 116
God Stats
14W - 10L
1,672 SR
Queue Stats
95W - 114L
1,310 MMR
Solo
Loki
Loki
Silver I
Itachi-kuun
Loki
Silver I
Level 120
God Stats
0W - 2L
1,321 SR
Queue Stats
265W - 298L
1,361 MMR
Solo
Olorun
Olorun
Silver I
Swibge
Olorun
Silver I
Level 99
God Stats
2W - 5L
1,500 SR
Queue Stats
29W - 31L
1,508 MMR
Party 2
Bacchus
Bacchus
Silver V
blackmexicanito
Bacchus
Silver V
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 23L
1,308 MMR
Party 2
Scylla
Scylla
Gold V
meltbay
Scylla
Gold V
Level 108
God Stats
85W - 88L
1,485 SR
Queue Stats
620W - 637L
1,379 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
2 / 1 / 3
6,450
461
5,889
5,932
3,545
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
Danklord5
Zhong Kui
13
2 / 0 / 3
8,053
575
7,779
7,874
7,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
14
7 / 0 / 2
8,750
625
9,648
10,610
7,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 1 / 5
6,973
498
4,243
5,987
2,065
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
tirey
Mercury
15
4 / 0 / 4
8,451
604
5,079
10,573
4,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
FenrirKaliAo KuangRavana

VS

Bans
HachimanAchillesMauiThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CucPoGod
Cthulhu
10
0 / 2 / 1
5,738
410
5,320
10,767
7,645
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 6 / 0
5,782
413
3,268
12,174
4,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
Swibge
Olorun
12
2 / 2 / 0
7,126
509
5,660
7,963
3,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 3 / 0
6,625
473
3,818
8,903
6,803
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Scylla
meltbay
Scylla
11
0 / 3 / 0
6,113
437
2,958
6,572
2,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
16
Kills
2
2
Deaths
16
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
2
1
3
3.5
L
Cthulhu
CucPoGod
Cthulhu
0
2
1
0.25
W
Zhong Kui
Danklord5
Zhong Kui
2
0
3
3.5
L
0
6
0
0
W
Chaac
7
0
2
8
W
1
1
5
3.5
L
Olorun
Swibge
Olorun
2
2
0
1
L
0
3
0
0
L
Scylla
meltbay
Scylla
0
3
0
0
W
Mercury
tirey
Mercury
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,638
Damage
21,024
40,976
Taken
46,379
24,775
Mitigated
24,871
12,463
Healing
9,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
5,889
567
0
745
5,932
3,545
0
2,993
2,693
22,175
0
L
Cthulhu
CucPoGod
Cthulhu
5,320
94
291
2,390
10,767
7,645
0
5,564
5,143
28,149
0
W
Zhong Kui
Danklord5
Zhong Kui
7,779
454
0
5,242
7,874
7,238
596
3,371
4,219
65,287
0
L
3,268
477
0
645
12,174
4,385
0
3,122
9,026
0
35,986
W
Chaac
9,648
1,112
0
3,295
10,610
7,688
449
3,787
6,672
0
66,970
W
4,243
2,295
0
2,352
5,987
2,065
0
4,077
1,778
0
37,729
L
Olorun
Swibge
Olorun
5,660
3,566
143
2,479
7,963
3,549
598
2,739
5,224
52,396
0
L
3,818
562
0
1,721
8,903
6,803
0
0
8,903
41,362
0
L
Scylla
meltbay
Scylla
2,958
180
0
1,748
6,572
2,489
0
2,278
4,294
42,713
0
W
Mercury
tirey
Mercury
5,079
2,599
0
829
10,573
4,239
0
2,555
7,824
0
77,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,677
Gold Earned
31,384
432
Minions Killed
378
0
Camps Cleared
0
1,402,418
Distance Traveled
1,337,828
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,450
461
31
2
0
338,561
8
L
Cthulhu
5,738
410
53
4
0
306,590
1
W
Zhong Kui
8,053
575
111
8
0
271,823
3
L
Loki
5,782
413
52
4
0
285,153
0
W
Chaac
8,750
625
106
8
0
256,639
2
W
Anhur
6,973
498
59
4
0
207,494
0
L
Olorun
7,126
509
92
7
0
255,240
4
L
Bacchus
6,625
473
89
6
0
238,674
0
L
Scylla
6,113
437
92
7
0
252,171
4
W
Mercury
8,451
604
125
9
0
327,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role