Player Matchup

Sol
Sol
 
Sol
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
Backstahber
Ix Chel
Level 162
God Stats
4W - 2L
1,596 SR
Queue Stats
73W - 59L
1,598 Elo+
Party 1
Jormungandr
Jormungandr
LiiimJahey
Jormungandr
Level 45
God Stats
9W - 3L
1,599 SR
Queue Stats
28W - 38L
1,433 Elo+
Solo
Hun Batz
Hun Batz
PepperUrCheese
Hun Batz
Level 155
God Stats
8W - 8L
1,532 SR
Queue Stats
227W - 200L
1,584 Elo+
Party 1
Lancelot
Lancelot
TheFinalChew
Lancelot
Level 23
God Stats
3W - 3L
1,484 SR
Queue Stats
47W - 29L
1,635 Elo+
Party 1
Team Averages
Level 107
1,542 SR
1,550 Elo+

VS

Team Averages
Level 46
1,519 SR
1,357 Elo+
Ishtar
Ishtar
Camilita420
Ishtar
Level 40
God Stats
2W - 3L
1,505 SR
Queue Stats
6W - 15L
1,342 Elo+
Party 3
Amaterasu
Amaterasu
EXseba
Amaterasu
Level 107
God Stats
0W - 1L
1,409 SR
Queue Stats
7W - 15L
1,361 Elo+
Party 3
Ao Kuang
Ao Kuang
Peelzebub
Ao Kuang
Level 4
God Stats
0W - 2L
1,679 SR
Queue Stats
0W - 4L
1,291 Elo+
Party 2
Ares
Ares
alejox188
Ares
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
458W - 396L
1,501 Elo+
Solo
Hera
Hera
lukesmyfather
Hera
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,291 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
11 / 3 / 7
9,826
756
22,066
13,440
5,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ix Chel
Backstahber
Ix Chel
12
3 / 5 / 7
7,562
582
10,166
12,312
4,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
LiiimJahey
Jormungandr
11
5 / 3 / 8
7,953
612
5,522
12,094
10,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
16
8 / 0 / 4
9,321
717
7,657
12,941
5,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Lancelot
TheFinalChew
Lancelot
14
5 / 1 / 4
8,642
665
10,018
11,976
8,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
10
0 / 8 / 1
5,824
448
3,649
12,649
5,369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
EXseba
Amaterasu
10
0 / 4 / 1
6,401
492
4,522
16,286
7,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ao Kuang
Peelzebub
Ao Kuang
10
0 / 8 / 4
5,873
452
4,837
12,144
4,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
10
6 / 7 / 2
6,867
528
4,804
17,481
16,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
6 / 6 / 2
8,155
627
12,149
11,486
4,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
22
32
Kills
12
12
Deaths
33
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
11
3
7
4.83
W
Ix Chel
Backstahber
Ix Chel
3
5
7
1.3
L
Ishtar
0
8
1
0.06
L
Amaterasu
EXseba
Amaterasu
0
4
1
0.13
W
Jormungandr
LiiimJahey
Jormungandr
5
3
8
3
L
Ao Kuang
Peelzebub
Ao Kuang
0
8
4
0.25
W
Hun Batz
8
0
4
10
W
Lancelot
TheFinalChew
Lancelot
5
1
4
7
L
Ares
6
7
2
1
L
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,429
Damage
29,961
62,763
Taken
70,046
35,295
Mitigated
37,951
21,394
Healing
7,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
22,066
12,958
0
6,700
13,440
5,549
4,683
4,019
9,029
80,114
0
W
Ix Chel
Backstahber
Ix Chel
10,166
829
453
2,415
12,312
4,688
514
6,375
5,937
46,074
0
L
Ishtar
3,649
1,597
0
1,085
12,649
5,369
0
10,525
2,070
0
32,388
L
Amaterasu
EXseba
Amaterasu
4,522
1,556
0
2,848
16,286
7,342
0
2,781
13,169
0
34,632
W
Jormungandr
LiiimJahey
Jormungandr
5,522
879
0
1,535
12,094
10,704
110
5,618
6,476
28,022
0
L
Ao Kuang
Peelzebub
Ao Kuang
4,837
1,306
0
710
12,144
4,394
0
5,434
6,221
25,288
0
W
Hun Batz
7,657
3,578
0
8,758
12,941
5,442
119
3,344
9,367
0
79,144
W
Lancelot
TheFinalChew
Lancelot
10,018
3,015
0
1,533
11,976
8,912
360
2,128
9,746
0
57,500
L
Ares
4,804
422
0
1,691
17,481
16,067
0
11,006
6,074
17,617
0
L
12,149
3,557
0
688
11,486
4,779
0
6,486
4,577
41,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,304
Gold Earned
33,120
435
Minions Killed
218
0
Camps Cleared
0
1,464,839
Distance Traveled
1,253,124
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,826
756
101
8
0
256,104
0
W
Ix Chel
7,562
582
76
6
0
275,178
0
L
Ishtar
5,824
448
59
5
0
239,924
0
L
Amaterasu
6,401
492
60
5
0
262,863
1
W
Jormungandr
7,953
612
32
2
0
287,390
10
L
Ao Kuang
5,873
452
41
3
0
244,750
0
W
Hun Batz
9,321
717
138
11
0
348,213
0
W
Lancelot
8,642
665
88
7
0
297,954
1
L
Ares
6,867
528
10
1
0
237,888
0
L
Hera
8,155
627
48
4
0
267,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role